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Christian Walther 8c5286400a Use premultiplied alpha for plDynamicTextMaps on GUI controls. 11 years ago
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hsGDirect3D.cpp Better management of TnLEnums and Direct3D9 object 11 years ago
hsGDirect3D.h Better management of TnLEnums and Direct3D9 object 11 years ago
plDXBufferRefs.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXDeviceRef.h Convert plDXShader's error string to a plString, and do some cleanup 11 years ago
plDXDeviceRefs.cpp Move all the DirectX-specific stuff into a folder. 11 years ago
plDXEnumerate.cpp Some additional sprintf and std::string cleanup 11 years ago
plDXEnumerate.h Better management of TnLEnums and Direct3D9 object 11 years ago
plDXLightRef.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXPipeline.cpp Use premultiplied alpha for plDynamicTextMaps on GUI controls. 11 years ago
plDXPipeline.h Better management of TnLEnums and Direct3D9 object 11 years ago
plDXPixelShader.cpp Various MinGW compile fixes. 11 years ago
plDXPixelShader.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXRenderTargetRef.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXSettings.h plViewTransform is not in plPipeline. 11 years ago
plDXShader.cpp Various MinGW compile fixes. 11 years ago
plDXShader.h Convert plDXShader's error string to a plString, and do some cleanup 11 years ago
plDXTextFont.cpp Move all the DirectX-specific stuff into a folder. 11 years ago
plDXTextFont.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXTextureRef.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXVertexShader.cpp Various MinGW compile fixes. 11 years ago
plDXVertexShader.h Move all the DirectX-specific stuff into a folder. 11 years ago