You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
139 lines
5.3 KiB
139 lines
5.3 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// pfConsoleEngine Header // |
|
// // |
|
//// Description ///////////////////////////////////////////////////////////// |
|
// // |
|
// The engine is where parsing and execution of console commands takes // |
|
// place. It takes place independently of the interface, so that the // |
|
// execution can happen from an INI file, from a screen-based console or // |
|
// even a GUI interface. // |
|
// // |
|
////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _pfConsoleEngine_h |
|
#define _pfConsoleEngine_h |
|
|
|
#include "HeadSpin.h" |
|
|
|
class plFileName; |
|
|
|
|
|
//// pfConsoleEngine Class Definition //////////////////////////////////////// |
|
|
|
class pfConsoleCmdParam; |
|
class pfConsoleCmdGroup; |
|
class pfConsoleEngine |
|
{ |
|
private: |
|
|
|
static const int32_t fMaxNumParams; |
|
|
|
bool IConvertToParam( uint8_t type, char *string, pfConsoleCmdParam *param ); |
|
|
|
char fErrorMsg[ 128 ]; |
|
char fLastErrorLine[ 512 ]; |
|
|
|
void ISetErrorMsg(const char *msg ) { hsStrncpy( fErrorMsg, msg, sizeof( fErrorMsg ) ); } |
|
|
|
// Recursive function to build a string of the groups a command is in |
|
void IBuildCmdNameRecurse( pfConsoleCmdGroup *group, char *string ); |
|
|
|
public: |
|
|
|
pfConsoleEngine(); |
|
~pfConsoleEngine(); |
|
|
|
// Gets the signature for the command given (NO groups!) |
|
const char *GetCmdSignature( char *name ); |
|
|
|
// Prints out the help for a given command (or group) |
|
bool PrintCmdHelp( char *name, void (*PrintFn)( const char * ) ); |
|
|
|
// Breaks the given line into a command and parameters and runs the command |
|
bool RunCommand( char *line, void (*PrintFn)( const char * ) ); |
|
|
|
// Executes the given file as a sequence of console commands |
|
bool ExecuteFile( const plFileName &fileName ); |
|
|
|
// Get the last reported error |
|
const char *GetErrorMsg( void ) { return fErrorMsg; } |
|
|
|
// Get the line for which the last reported error was for |
|
const char *GetLastErrorLine( void ) { return fLastErrorLine; } |
|
|
|
// Does command completion on a partially-complete console line |
|
bool FindPartialCmd( char *line, bool findAgain = false, bool perserveParams = false ); |
|
|
|
// Does command completion without restrictions to any group, skipping the number of matches given |
|
bool FindNestedPartialCmd( char *line, uint32_t numToSkip, bool perserveParams = false ); |
|
}; |
|
|
|
|
|
//// Use in your Main module to provide Console functionality //////////////// |
|
|
|
#define PF_CONSOLE_LINK_FILE( name ) \ |
|
void _console_##name##_file_dummy(); |
|
|
|
#define PF_CONSOLE_INITIALIZE( name ) \ |
|
_console_##name##_file_dummy(); |
|
|
|
#define PF_CONSOLE_LINK_ALL() \ |
|
PF_CONSOLE_LINK_FILE(Avatar) \ |
|
PF_CONSOLE_LINK_FILE(CCR) \ |
|
PF_CONSOLE_LINK_FILE(Core) \ |
|
PF_CONSOLE_LINK_FILE(Game) \ |
|
PF_CONSOLE_LINK_FILE(Main) \ |
|
PF_CONSOLE_LINK_FILE(Net) |
|
|
|
#define PF_CONSOLE_INIT_ALL() \ |
|
PF_CONSOLE_INITIALIZE(Avatar) \ |
|
PF_CONSOLE_INITIALIZE(CCR) \ |
|
PF_CONSOLE_INITIALIZE(Core) \ |
|
PF_CONSOLE_INITIALIZE(Game) \ |
|
PF_CONSOLE_INITIALIZE(Main) \ |
|
PF_CONSOLE_INITIALIZE(Net) |
|
|
|
|
|
#endif //_pfConsoleEngine_h
|
|
|