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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _pyGUIControlListBox_h_
#define _pyGUIControlListBox_h_
//////////////////////////////////////////////////////////////////////
//
// pyGUIControlListBox - a wrapper class to provide interface to modifier
// attached to a GUIControl (such as Button, ListBox, etc.)
//
//////////////////////////////////////////////////////////////////////
#include "hsTemplates.h"
#include "hsStlUtils.h"
#include "pyKey.h"
#include "pyGUIControl.h"
#include <Python.h>
#include "pyGlueHelpers.h"
class pyColor;
class pyImage;
class pfGUIListTreeRoot;
class pyGUIControlListBox : public pyGUIControl
{
private:
hsTArray<pfGUIListTreeRoot *> fBuildRoots;
protected:
pyGUIControlListBox(): pyGUIControl() {} // for python glue, do NOT call
pyGUIControlListBox(pyKey& gckey);
pyGUIControlListBox(plKey objkey);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptGUIControlListBox);
static PyObject *New(pyKey& gckey);
static PyObject *New(plKey objkey);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGUIControlListBox object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGUIControlListBox); // converts a PyObject to a pyGUIControlListBox (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
static hsBool IsGUIControlListBox(pyKey& gckey);
// special case control for the listbox
// ...this allows the listbox to be used without being selectable
virtual void Clickable( void );
virtual void Unclickable( void );
virtual Int32 GetSelection( void );
virtual void SetSelection( Int32 item );
virtual void Refresh( void );
virtual void SetElement( UInt16 idx, const char* text );
virtual void SetElementW( UInt16 idx, std::wstring text );
virtual void RemoveElement( UInt16 index );
virtual void ClearAllElements( void );
virtual UInt16 GetNumElements( void );
virtual std::string GetElement( UInt16 idx );
virtual std::wstring GetElementW( UInt16 idx );
virtual Int16 AddString( const char *string );
virtual Int16 AddStringW( std::wstring string );
virtual Int16 AddImage( pyImage& image, hsBool respectAlpha );
virtual Int16 AddImageInBox( pyImage& image, UInt32 x, UInt32 y, UInt32 width, UInt32 height, hsBool respectAlpha );
virtual Int16 AddImageAndSwatchesInBox( pyImage& image, UInt32 x, UInt32 y, UInt32 width, UInt32 height, hsBool respectAlpha,
pyColor &primary, pyColor &secondary );
virtual void SetSwatchSize( UInt32 size );
virtual void SetSwatchEdgeOffset( UInt32 size );
virtual void SetStringJustify( UInt16 idx, UInt32 justify);
virtual Int16 FindString( const char *toCompareTo );
virtual Int16 FindStringW( std::wstring toCompareTo );
virtual Int16 AddTextWColor( const char *str, pyColor& textcolor, UInt32 inheritalpha);
virtual Int16 AddTextWColorW( std::wstring str, pyColor& textcolor, UInt32 inheritalpha);
virtual Int16 AddTextWColorWSize( const char *str, pyColor& textcolor, UInt32 inheritalpha, Int32 fontsize);
virtual Int16 AddTextWColorWSizeW( std::wstring str, pyColor& textcolor, UInt32 inheritalpha, Int32 fontsize);
virtual void Add2TextWColor( const char *str1, pyColor& textcolor1,const char *str2, pyColor& textcolor2, UInt32 inheritalpha);
virtual void Add2TextWColorW( std::wstring str1, pyColor& textcolor1, std::wstring str2, pyColor& textcolor2, UInt32 inheritalpha);
virtual Int16 AddStringInBox( const char *string, UInt32 min_width, UInt32 min_height );
virtual Int16 AddStringInBoxW( std::wstring string, UInt32 min_width, UInt32 min_height );
virtual void ScrollToBegin( void );
virtual void ScrollToEnd( void );
virtual void SetScrollPos( Int32 pos );
virtual Int32 GetScrollPos( void );
virtual Int32 GetScrollRange( void );
virtual void LockList( void );
virtual void UnlockList( void );
// To create tree branches, call AddBranch() with a name, then add elements as usual, including new sub-branches
// via additional AddBranch() calls. Call CloseBranch() to stop writing elements to that branch.
void AddBranch( const char *name, hsBool initiallyOpen );
void AddBranchW( std::wstring name, hsBool initiallyOpen );
void CloseBranch( void );
void RemoveSelection( Int32 item );
void AddSelection( Int32 item );
PyObject* GetSelectionList();
PyObject* GetBranchList();
void AllowNoSelect();
void DisallowNoSelect();
};
#endif // _pyGUIControlListBox_h_