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197 lines
8.4 KiB
197 lines
8.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plPhysicalComponents_h_inc |
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#define plPhysicalComponents_h_inc |
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#include "max.h" //Max Dependencies |
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#include "plComponent.h" |
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#define PHYSICS_BASE_CID Class_ID(0x610f187a, 0x25824341) |
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#define PHYSICS_DEBUG_CID Class_ID(0x24131a19, 0x3ef26119) |
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#define PHYSICS_TERRAIN_CID Class_ID(0x5a526841, 0x11d00083) |
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#define PHYSICS_DETECTOR_CID Class_ID(0x33b60376, 0x7e5163e0) |
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#define PHYSICS_INVISIBLE_CID Class_ID(0x11e81ee4, 0x36b81450) |
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#define PHYSICS_PLAYER_CID Class_ID(0x48703458, 0x4c3a4f39) |
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#define PHYSICS_SIMPLE_CID Class_ID(0x1e1d2ec5, 0x37f612d6) |
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#define PHYSICS_BLOCKER_CID Class_ID(0xc9a44be, 0x33c87ffb) |
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#define PHYSICS_BOUND_BLOCKER_CID Class_ID(0x1beb2bc6, 0x49cd7e64) |
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#define PHYS_WALKABLE_CID Class_ID(0xcc56fb9, 0x716e0810) |
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#define PHYS_CLIMBABLE_CID Class_ID(0x74602123, 0x7505f97) |
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#define PHYS_SWIMSURFACE_CID Class_ID(0x1cde28dd, 0x3c792b48) |
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#define PHYS_SWIM3D_CID Class_ID(0x12040f17, 0x496913c4) |
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#define PHYS_CAMERA_BLOCK_CID Class_ID(0x32c729fc, 0x606e79d9) |
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#define PHYS_SUBWORLD_CID Class_ID(0x157e2138, 0x272540c1) |
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#define SUBWORLD_REGION_CID Class_ID(0x50d13e25, 0x5c4d139b) |
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#define PANIC_LINK_REGION_CID Class_ID(0x8d1242, 0x4c283d12) |
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#include <map> |
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#include "plPhysical.h" |
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#include "plAvatar/plSwimRegion.h" |
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///////////////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// Physical Component CORE |
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// |
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// |
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//! A Class |
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/*! |
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As all physical parameters are shared and accessed by the Core Component and |
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its Convert() function, this class holds all the current physical parameters. |
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It is accessed by the individual components via their GetParamVals() functions. |
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\sa GetParamVals() |
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*/ |
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class plPhysicCoreComponent : public plComponent |
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{ |
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protected: |
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// plHKPhysical* fMyHKPhysical; |
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public: |
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//! Enum Global for Physical Components. \c Append \c only! |
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/*! |
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Enum Global for Physical Components. \c Append \c only! This enum is essential |
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for backward compatability issues. Max uses it to maintain versioning for the |
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ParamBlock2s that are extensively used. As long as vals are never deleted, |
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full backward compatability is assured. Just append your new vals to the enum |
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as versions increase. |
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*/ |
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enum |
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{ |
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kMass, /*!< Mass Enum value, inserted in v1.*/ |
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kBounce, /*!< Bounce Enum value, inserted in v1.*/ |
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kFriction, /*!< Friction Enum value, inserted in v1.*/ |
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kGhostChkBx, /*!< Ghost Enum value, inserted in v1.*/ |
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kNotifyCollisionsChkBx_DEAD, /*!< Collision Report Enum value, inserted in v1.*/ |
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kStartForceX, /*!< Start Force X Enum value, inserted in v1.*/ |
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kStartForceY, /*!< Start Force Y Enum value,inserted in v1.*/ |
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kStartForceZ, /*!< Start Force Z Enum value,inserted in v1.*/ |
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kStartTorqueX, /*!< Start Torque X Enum value,inserted in v1.*/ |
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kStartTorqueY, /*!< Start Torque Y Enum value,inserted in v1.*/ |
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kStartTorqueZ, /*!< Start Torque Z Enum value,inserted in v1.*/ |
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kBoundCondRadio, /*!< Bounding State Enum value, inserted in v1.*/ |
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kDynamicChkBx, /*!< Dynamic State Enum value, inserted in v1, Removed in v2.*/ |
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kWeight, /*!< Weight Enum value, inserted in v1.*/ |
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kTurnForce, /*!< TurnForce Enum value, inserted in v1.*/ |
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kInvisibleChkBx, /*!< Invisible Enum value, inserted in v1.*/ |
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kCustomBoundListStuff, /*!< Bounding Proxy Enum value, inserted in v2.*/ |
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kCustomBoundField, /*!< Bounding String Enum value, inserted in v2, Removed in v2.*/ |
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kLOSChkBx, /*!< LOS Enum value, inserted in v3. */ |
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kConstPinChkBx, /*!< Constraint Pin Enum value, inserted in v4. Removed in v5*/ |
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kAcceleration, /*!< Accel Enum value, inserted in v5. */ |
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kAlignProxyShape, /*!< Alignment of Proxy Shape Enum value, inserted in v6. */ |
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kMemberOfEventGroupBoolTab_DEAD, /*!< Designates which Event Groups this is a member of, inserted in v6 */ |
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kBounceEventGroupBoolTab_DEAD, /*!< Designates which Event Groups this reacts to, inserted in v6 */ |
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kReportEventGroupBoolTab_DEAD, /*!< Designates which Event Groups this reacts to, inserted in v6 */ |
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kMemEventGroupChoice_DEAD, |
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kBounceEventGroupChoice_DEAD, |
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kReportEventGroupChoice_DEAD, |
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kCamLOSChkBx, |
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kUILOSChkBx, |
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kMemberGroups_DEAD, |
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kBounceGroups_DEAD, |
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kReportGroups, |
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kCamAvoidChkBx, |
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kGravityX, |
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kGravityY, |
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kGravityZ, |
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kNoSynchronize, // Don't do any network synchronization for this physical |
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kStartInactive_DEAD, |
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kStartInactive, // Deactive this when first adding to the sim |
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kSwimCurrentType, |
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kSwimCurrentRotation, |
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kSwimCurrentPull, // Obsolete |
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kSwimDetectorNode, |
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kSwimCurrentNode, |
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kSwimBuoyancyDown, |
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kSwimBuoyancyUp, |
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kSwimMaxUpVel, |
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kSwimCurrentPullFarDist, |
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kSwimCurrentPullFarVel, |
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kSwimCurrentPullNearDist, |
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kSwimCurrentPullNearVel, |
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kSwimCurrentStraightNearDist, |
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kSwimCurrentStraightNearVel, |
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kSwimCurrentStraightFarDist, |
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kSwimCurrentStraightFarVel, |
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kAvAnimPushable, // Is this a big object that the avatar should use push anims on? |
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kGroup, |
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}; |
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virtual void DeleteThis() { delete this; } |
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virtual hsBool SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg); |
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virtual hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg); |
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virtual hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg); |
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int CanConvertToType(Class_ID obtype) |
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{ return (obtype == PHYSICS_BASE_CID) ? 1 : plComponent::CanConvertToType(obtype); } |
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protected: |
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void IFixBounds(); |
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hsBool IGetProxy(plMaxNode *node, plErrorMsg *pErrMsg); |
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uint32_t IGetEventGroup(ParamID paramID); |
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}; |
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class plSwim2DComponent : public plPhysicCoreComponent |
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{ |
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public: |
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plSwim2DComponent(); |
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hsBool SetupProperties(plMaxNode* node, plErrorMsg *pErrMsg); |
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hsBool PreConvert(plMaxNode *node, plErrorMsg *pErrMsg); |
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hsBool Convert(plMaxNode *node, plErrorMsg *pErrMsg); |
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std::map<plMaxNode*, plSwimRegionInterface*> fSwimRegions; |
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enum |
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{ |
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kCurrentNone, |
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kCurrentSpiral, |
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kCurrentStraight, |
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}; |
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}; |
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#endif // plPhysicalComponents_h_inc
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