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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plDebugText and plDebugTextManager Headers //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plDebugText_h
#define _plDebugText_h
#include "HeadSpin.h"
#include "hsColorRGBA.h"
#include "hsTemplates.h"
//// plDebugText Class Definition ////////////////////////////////////////////
class plPipeline;
class plDebugTextManager;
class plDebugText
{
private:
static plDebugText fInstance;
plDebugText()
{
fManager = nil;
#ifdef PLASMA_EXTERNAL_RELEASE
SetFont( "Trebuchet MS Bold", 8 );
#else
SetFont( "Courier New", 8 );
#endif
SetEnable( true );
fLockEnable = false;
fDrawOnTopMode = false;
}
protected:
plDebugTextManager *fManager;
char fFontFace[ 128 ];
uint16_t fFontSize;
hsBool fEnabled, fLockEnable, fDrawOnTopMode;
public:
enum Styles
{
kStyleItalic = 0x01,
kStyleBold = 0x02
};
~plDebugText() { ; }
static plDebugText &Instance( void ) { return fInstance; }
uint32_t CalcStringWidth( const char *string );
void DrawString( uint16_t x, uint16_t y, const char *string, uint32_t hexColor, uint8_t style = 0 );
void DrawString( uint16_t x, uint16_t y, const char *string, hsColorRGBA &color, uint8_t style = 0 )
{
uint32_t hex;
uint8_t r, g, b, a;
r = (uint8_t)( color.r * 255.0 );
g = (uint8_t)( color.g * 255.0 );
b = (uint8_t)( color.b * 255.0 );
a = (uint8_t)( color.a * 255.0 );
hex = ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b );
DrawString( x, y, string, hex, style );
}
void DrawString( uint16_t x, uint16_t y, const char *string, uint8_t r = 255, uint8_t g = 255, uint8_t b = 255, uint8_t a = 255, uint8_t style = 0 )
{
DrawString( x, y, string, (uint32_t)( ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b ) ), style );
}
void SetDrawOnTopMode( hsBool enable ) { fDrawOnTopMode = enable; }
/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
void DrawRect( uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint32_t hexColor );
/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
void DrawRect( uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255 )
{
DrawRect( left, top, right, bottom, (uint32_t)( ( a << 24 ) | ( r << 16 ) | ( g << 8 ) | ( b ) ) );
}
/// EVEN MORE TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
void Draw3DBorder( uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint32_t hexColor1, uint32_t hexColor2 );
void SetManager( plDebugTextManager *m ) { fManager = m; }
void SetFont(const char *face, uint16_t size ) { hsStrncpy( fFontFace, face, sizeof( fFontFace ) ); fFontSize = size; }
const char *GetFontFace( void ) { return fFontFace; }
const uint16_t GetFontSize( void ) { return fFontSize; }
uint16_t GetFontHeight();
void SetEnable( hsBool on ) { fEnabled = on; }
void DisablePermanently( void ) { fEnabled = false; fLockEnable = true; }
const hsBool IsEnabled( void ) { return fEnabled; }
void GetScreenSize( uint32_t *width, uint32_t *height );
};
//// plDebugTextManager Class Definition /////////////////////////////////////
class plTextFont;
class plDebugTextManager
{
protected:
struct plDebugTextNode
{
char fText[ 256 ];
uint32_t fColor, fDarkColor;
uint16_t fX, fY, fRight, fBottom; // Last 2 are for rects only
uint8_t fStyle; // 0xff means rectangle, 0xfe means 3d border
plDebugTextNode() { fText[ 0 ] = 0; fColor = 0; fX = fY = 0; fStyle = 0; }
plDebugTextNode( const char *s, uint32_t c, uint16_t x, uint16_t y, uint8_t style );
plDebugTextNode( uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint32_t c );
plDebugTextNode( uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint32_t c1, uint32_t c2 );
~plDebugTextNode() {;}
};
hsTArray<plDebugTextNode> fList;
hsTArray<plDebugTextNode> fDrawOnTopList;
plTextFont *fFont;
uint32_t fSWidth, fSHeight;
public:
plDebugTextManager() { plDebugText::Instance().SetManager( this ); fFont = nil; }
~plDebugTextManager();
void AddString( uint16_t x, uint16_t y, const char *s, uint32_t hexColor, uint8_t style, hsBool drawOnTop = false );
uint32_t CalcStringWidth( const char *string );
/// TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
void DrawRect( uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint32_t hexColor, hsBool drawOnTop = false );
/// EVEN MORE TEMPORARY FUNCTION (until we can find a better way to do this, one way or the other)
void Draw3DBorder( uint16_t left, uint16_t top, uint16_t right, uint16_t bottom, uint32_t hexColor1, uint32_t hexColor2, hsBool drawOnTop = false );
void DrawToDevice( plPipeline *pipe );
void GetScreenSize( uint32_t *width, uint32_t *height );
uint16_t GetFontHeight();
};
#endif //_plDebugText_h