You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

141 lines
6.1 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pfLocalizationDataMgr - singleton class for managing the
// localization XML data tree
//
//////////////////////////////////////////////////////////////////////
#ifndef _pfLocalizationDataMgr_h
#define _pfLocalizationDataMgr_h
#include "hsTypes.h"
#include "hsStlUtils.h"
#include "pfLocalizedString.h"
class plStatusLog;
// Helper classes/structs that are only used in this main class
class LocalizationDatabase;
struct LocElementInfo;
struct LocSetInfo;
struct LocAgeInfo;
class pfLocalizationDataMgr
{
private:
static pfLocalizationDataMgr* fInstance;
static plStatusLog* fLog;
protected:
// This is a special case map class that will deconstruct the "Age.Set.Name" key into component parts
// and store them so that a list of each part given it's parent part is easy to grab. I.e. I can grab
// a list of all age names, a list of all set names (given age name) and a set of all names (given
// age and set names)
template<class mapT>
class pf3PartMap
{
protected:
// Outer map is Age, then Set, finally Name
typedef std::map<std::wstring, std::map<std::wstring, std::map<std::wstring, mapT> > > ThreePartMap;
ThreePartMap fData;
void ISplitString(std::wstring key, std::wstring &age, std::wstring &set, std::wstring &name);
public:
// We will just have very basic functionality
bool exists(const std::wstring & key); // returns true if the key exists
bool setExists(const std::wstring & key); // returns true if the age.set exists (ignores name if passed in)
void erase(const std::wstring & key); // erases the key from the map
mapT &operator[](const std::wstring &key); // returns the item referenced by the key (and creates if necessary)
std::vector<std::wstring> getAgeList(); // returns a list of all ages in this map
std::vector<std::wstring> getSetList(const std::wstring & age); // returns a list of all sets in the specified age
std::vector<std::wstring> getNameList(const std::wstring & age, const std::wstring & set);
};
LocalizationDatabase *fDatabase;
typedef std::map<std::wstring, pfLocalizedString> localizedElement;
// Contains all localized strings, the key is the Age.Set.Name specified by XML, in localizedElement, the key is the language string
pf3PartMap<localizedElement> fLocalizedElements;
std::string fDataPath;
localizedElement ICreateLocalizedElement(); // ease of use function that creates a basic localized element object
std::wstring IGetCurrentLanguageName(); // get the name of the current language
std::vector<std::wstring> IGetAllLanguageNames();
void IConvertElement(LocElementInfo *elementInfo, const std::wstring & curPath);
void IConvertSet(LocSetInfo *setInfo, const std::wstring & curPath);
void IConvertAge(LocAgeInfo *ageInfo, const std::wstring & curPath);
char *IConvertToByteStream(const std::wstring & data, UInt32 &len); // converts the wstring data to a string of bytes for file writing
void IWriteText(const std::string & filename, const std::wstring & ageName, const std::wstring & languageName); // Write localization text to the specified file
pfLocalizationDataMgr(const std::string & path);
public:
virtual ~pfLocalizationDataMgr();
static void Initialize(const std::string & path);
static void Shutdown();
static pfLocalizationDataMgr &Instance(void) {return *fInstance;}
static bool InstanceValid(void) {return fInstance != nil;}
void SetupData();
pfLocalizedString GetElement(const std::wstring & name);
pfLocalizedString GetSpecificElement(const std::wstring & name, const std::wstring & languageName);
std::vector<std::wstring> GetAgeList();
std::vector<std::wstring> GetSetList(const std::wstring & ageName);
std::vector<std::wstring> GetElementList(const std::wstring & ageName, const std::wstring & setName);
std::vector<std::wstring> GetLanguages(const std::wstring & ageName, const std::wstring & setName, const std::wstring & elementName);
std::wstring GetElementXMLData(const std::wstring & name, const std::wstring & languageName);
std::wstring GetElementPlainTextData(const std::wstring & name, const std::wstring & languageName);
// These convert the XML data to the actual subtitle and return true if successful (editor only)
bool SetElementXMLData(const std::wstring & name, const std::wstring & languageName, const std::wstring & xmlData);
bool SetElementPlainTextData(const std::wstring & name, const std::wstring & languageName, const std::wstring & plainText);
// Addition and deletion functions, return true if successful (editor only)
bool AddLocalization(const std::wstring & name, const std::wstring & newLanguage);
bool AddElement(const std::wstring & name);
bool DeleteLocalization(const std::wstring & name, const std::wstring & languageName);
bool DeleteElement(const std::wstring & name);
// Writes the current database to the disk (editor only). It will create all the files and put them into path
void WriteDatabaseToDisk(const std::string & path);
void OutputTreeToLog(); // prints the localization tree to the log file
};
#endif