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363 lines
10 KiB
363 lines
10 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plRegistryKeyList.h" |
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#include "plRegistryHelpers.h" |
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#include "hsStream.h" |
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#include <algorithm> |
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plRegistryKeyList::plRegistryKeyList(uint16_t classType) |
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{ |
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fClassType = classType; |
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fReffedStaticKeys = 0; |
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fLocked = 0; |
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fFlags = 0; |
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} |
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plRegistryKeyList::~plRegistryKeyList() |
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{ |
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hsAssert(fLocked == 0, "Key list still locked on delete"); |
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for (int i = 0; i < fStaticKeys.size(); i++) |
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{ |
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plKeyImp* keyImp = fStaticKeys[i]; |
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if (!keyImp->ObjectIsLoaded()) |
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delete keyImp; |
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} |
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} |
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// Special dummy key that lets us set the return value of the GetName call. |
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// Makes it easier to do STL searches. |
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class plSearchKeyImp : public plKeyImp |
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{ |
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public: |
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const char* fSearchKeyName; |
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const char* GetName() const { return fSearchKeyName; } |
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}; |
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plKeyImp* plRegistryKeyList::FindKey(const char* keyName) |
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{ |
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static plSearchKeyImp searchKey; |
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searchKey.fSearchKeyName = keyName; |
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// Search the static key list |
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if (fFlags & kStaticUnsorted) |
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{ |
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// We're unsorted, brute force it. May do a separate search table in the |
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// future if this is a bottlneck |
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for (int i = 0; i < fStaticKeys.size(); i++) |
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{ |
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plKeyImp* curKey = fStaticKeys[i]; |
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if (curKey && hsStrCaseEQ(keyName, curKey->GetName())) |
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return curKey; |
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} |
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} |
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else |
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{ |
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// We're sorted, do a fast lookup |
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StaticVec::const_iterator it = std::lower_bound(fStaticKeys.begin(), fStaticKeys.end(), &searchKey, KeySorter()); |
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if (it != fStaticKeys.end() && hsStrCaseEQ(keyName, (*it)->GetName())) |
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return *it; |
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} |
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// Search the dynamic key list |
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DynSet::const_iterator dynIt = fDynamicKeys.find(&searchKey); |
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if (dynIt != fDynamicKeys.end()) |
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return *dynIt; |
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return nil; |
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} |
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plKeyImp* plRegistryKeyList::FindKey(const plUoid& uoid) |
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{ |
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uint32_t objectID = uoid.GetObjectID(); |
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// Key is dynamic or doesn't know it's index. Do a find by name. |
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if (objectID == 0) |
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return FindKey(uoid.GetObjectName()); |
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// Direct lookup |
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if (objectID <= fStaticKeys.size()) |
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{ |
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#ifdef PLASMA_EXTERNAL_RELEASE |
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return fStaticKeys[objectID-1]; |
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#else |
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// If this is an internal release, our objectIDs might not match |
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// because of local data. Verify that we have the right key by |
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// name, and if it's wrong, do the slower find-by-name. |
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plKeyImp *keyImp = fStaticKeys[objectID-1]; |
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if (!hsStrCaseEQ(keyImp->GetName(), uoid.GetObjectName())) |
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return FindKey(uoid.GetObjectName()); |
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else |
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return keyImp; |
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#endif // PLASMA_EXTERNAL_RELEASE |
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} |
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// If we got here it probably means we just deleted all our keys of the matching type |
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// because no one was using them. No worries. The resManager will catch this and |
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// reload our keys, then try again. |
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return nil; |
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} |
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void plRegistryKeyList::ILock() |
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{ |
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fLocked++; |
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} |
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void plRegistryKeyList::IUnlock() |
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{ |
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fLocked--; |
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if (fLocked == 0) |
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IRepack(); |
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} |
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bool plRegistryKeyList::IterateKeys(plRegistryKeyIterator* iterator) |
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{ |
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ILock(); |
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for (int i = 0; i < fStaticKeys.size(); i++) |
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{ |
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plKeyImp* keyImp = fStaticKeys[i]; |
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if (keyImp != nil) |
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{ |
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if (!iterator->EatKey(plKey::Make(keyImp))) |
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{ |
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IUnlock(); |
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return false; |
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} |
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} |
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} |
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DynSet::const_iterator it; |
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for (it = fDynamicKeys.begin(); it != fDynamicKeys.end(); it++) |
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{ |
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plKeyImp* keyImp = *it; |
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hsAssert(keyImp, "Shouldn't ever have a nil dynamic key"); |
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if (!iterator->EatKey(plKey::Make(keyImp))) |
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{ |
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IUnlock(); |
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return false; |
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} |
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} |
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IUnlock(); |
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return true; |
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} |
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void plRegistryKeyList::AddKey(plKeyImp* key, LoadStatus& loadStatusChange) |
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{ |
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loadStatusChange = kNoChange; |
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hsAssert(fLocked == 0, "Don't currently support adding keys while locked"); |
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if (fLocked == 0 && key != nil) |
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{ |
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// If this is the first key added, we just became loaded |
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if (fDynamicKeys.empty()) |
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loadStatusChange = kDynLoaded; |
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hsAssert(fDynamicKeys.find(key) == fDynamicKeys.end(), "Key already added"); |
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fDynamicKeys.insert(key); |
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} |
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} |
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void plRegistryKeyList::SetKeyUsed(plKeyImp* key) |
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{ |
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// If this is a static key, mark that we used it. Otherwise, just ignore it. |
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uint32_t id = key->GetUoid().GetObjectID(); |
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if (id > 0) |
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fReffedStaticKeys++; |
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} |
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bool plRegistryKeyList::SetKeyUnused(plKeyImp* key, LoadStatus& loadStatusChange) |
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{ |
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loadStatusChange = kNoChange; |
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// Clones never officially get added to the key list (they're maintained by |
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// the original key), so just ignore them |
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if (key->GetUoid().IsClone()) |
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{ |
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delete key; |
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return true; |
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} |
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// Check if it's a static key |
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uint32_t id = key->GetUoid().GetObjectID(); |
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hsAssert(id <= fStaticKeys.size(), "Bad static key id"); |
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if (id != 0 && id <= fStaticKeys.size()) |
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{ |
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fReffedStaticKeys--; |
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if (fLocked == 0) |
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IRepack(); |
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// That was our last used static key, we're static unloaded |
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if (fReffedStaticKeys == 0) |
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loadStatusChange = kStaticUnloaded; |
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return true; |
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} |
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// Try to find it in the dynamic key list |
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DynSet::iterator dynIt = fDynamicKeys.find(key); |
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if (dynIt != fDynamicKeys.end()) |
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{ |
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hsAssert(fLocked == 0, "Don't currently support removing dynamic keys while locked"); |
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if (fLocked == 0) |
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{ |
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fDynamicKeys.erase(dynIt); |
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delete key; |
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// That was our last dynamic key, notify of dynamic unloaded |
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if (fDynamicKeys.empty()) |
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loadStatusChange = kDynUnloaded; |
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return true; |
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} |
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return false; |
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} |
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hsAssert(0, "Couldn't find this key, what is it?"); |
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return false; |
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} |
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//// IRepack ///////////////////////////////////////////////////////////////// |
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// Frees the memory for our static key array if none of them are loaded |
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void plRegistryKeyList::IRepack() |
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{ |
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if (fReffedStaticKeys == 0 && !fStaticKeys.empty()) |
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{ |
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for (int i = 0; i < fStaticKeys.size(); i++) |
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delete fStaticKeys[i]; |
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fStaticKeys.clear(); |
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} |
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} |
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void plRegistryKeyList::PrepForWrite() |
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{ |
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// If we have any static keys already, we were read in. To keep from |
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// invalidating old key indexes any new keys have to go on the end, hence we're |
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// unsorted now. |
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if (!fStaticKeys.empty()) |
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fFlags |= kStaticUnsorted; |
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// If a dynamic keys doesn't have an object assigned to it, we're not writing |
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// it out. Figure out how many valid keys we have. |
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int numDynKeys = 0; |
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DynSet::const_iterator cIt; |
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for (cIt = fDynamicKeys.begin(); cIt != fDynamicKeys.end(); cIt++) |
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{ |
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plKeyImp* key = *cIt; |
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// We're only going to write out keys that have objects |
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if (key->ObjectIsLoaded()) |
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numDynKeys++; |
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} |
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// Start our new object id's after any already created ones |
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uint32_t objectID = fStaticKeys.size()+1; |
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// Make room for our new keys |
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fStaticKeys.resize(fStaticKeys.size()+numDynKeys); |
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DynSet::iterator it = fDynamicKeys.begin(); |
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while (it != fDynamicKeys.end()) |
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{ |
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plKeyImp* key = *it; |
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it++; |
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// If we're gonna use this key, tag it with it's object id and move it to the static array. |
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if (key->ObjectIsLoaded()) |
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{ |
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key->SetObjectID(objectID); |
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fStaticKeys[objectID-1] = key; |
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objectID++; |
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fReffedStaticKeys++; |
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fDynamicKeys.erase(key); |
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} |
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} |
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} |
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void plRegistryKeyList::Read(hsStream* s) |
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{ |
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uint32_t keyListLen = s->ReadLE32(); |
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if (!fStaticKeys.empty()) |
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{ |
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s->Skip(keyListLen); |
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return; |
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} |
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fFlags = s->ReadByte(); |
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uint32_t numKeys = s->ReadLE32(); |
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fStaticKeys.resize(numKeys); |
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for (int i = 0; i < numKeys; i++) |
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{ |
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plKeyImp* newKey = TRACKED_NEW plKeyImp; |
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newKey->Read(s); |
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fStaticKeys[i] = newKey; |
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} |
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} |
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void plRegistryKeyList::Write(hsStream* s) |
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{ |
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// Save space for the length of our data |
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uint32_t beginPos = s->GetPosition(); |
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s->WriteLE32(0); |
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s->WriteByte(fFlags); |
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int numKeys = fStaticKeys.size(); |
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s->WriteLE32(numKeys); |
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// Write out all our keys (anything in dynamic is unused, so just ignore those) |
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for (int i = 0; i < numKeys; i++) |
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{ |
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plKeyImp* key = fStaticKeys[i]; |
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key->Write(s); |
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} |
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// Go back to the start and write the length of our data |
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uint32_t endPos = s->GetPosition(); |
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s->SetPosition(beginPos); |
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s->WriteLE32(endPos-beginPos-sizeof(uint32_t)); |
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s->SetPosition(endPos); |
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}
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