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155 lines
4.1 KiB
155 lines
4.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyVaultPlayerInfoListNode - a wrapper class to provide interface to the RelVaultNode |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "pyVaultPlayerInfoListNode.h" |
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#ifndef BUILDING_PYPLASMA |
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#include "pyVault.h" |
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#endif |
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#include "pyVaultFolderNode.h" |
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#include "pyVaultPlayerInfoNode.h" |
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#include "pyVaultNodeRef.h" |
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#include "plVault/plVault.h" |
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#include <algorithm> |
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// should only be created from C++ side |
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pyVaultPlayerInfoListNode::pyVaultPlayerInfoListNode(RelVaultNode* nfsNode) |
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: pyVaultFolderNode(nfsNode) |
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{ |
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} |
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//create from the Python side |
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pyVaultPlayerInfoListNode::pyVaultPlayerInfoListNode(int n) |
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: pyVaultFolderNode(n) |
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{ |
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fNode->SetNodeType(plVault::kNodeType_PlayerInfoList); |
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} |
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//================================================================== |
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// class RelVaultNode : public plVaultFolderNode |
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// |
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hsBool pyVaultPlayerInfoListNode::HasPlayer( UInt32 playerID ) |
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{ |
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if (!fNode) |
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return false; |
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NetVaultNode * templateNode = NEWZERO(NetVaultNode); |
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templateNode->IncRef(); |
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templateNode->SetNodeType(plVault::kNodeType_PlayerInfo); |
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VaultPlayerInfoNode access(templateNode); |
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access.SetPlayerId(playerID); |
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RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode, 1); |
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if (rvn) |
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rvn->DecRef(); |
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templateNode->DecRef(); |
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return (rvn != nil); |
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} |
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hsBool pyVaultPlayerInfoListNode::AddPlayer( UInt32 playerID ) |
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{ |
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if (HasPlayer(playerID)) |
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return true; |
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if (!fNode) |
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return false; |
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NetVaultNode * templateNode = NEWZERO(NetVaultNode); |
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templateNode->IncRef(); |
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templateNode->SetNodeType(plVault::kNodeType_PlayerInfo); |
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VaultPlayerInfoNode access(templateNode); |
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access.SetPlayerId(playerID); |
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ARRAY(unsigned) nodeIds; |
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VaultLocalFindNodes(templateNode, &nodeIds); |
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if (!nodeIds.Count()) |
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VaultFindNodesAndWait(templateNode, &nodeIds); |
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if (nodeIds.Count()) |
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VaultAddChildNodeAndWait(fNode->nodeId, nodeIds[0], VaultGetPlayerId()); |
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templateNode->DecRef(); |
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return nodeIds.Count() != 0; |
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} |
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void pyVaultPlayerInfoListNode::RemovePlayer( UInt32 playerID ) |
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{ |
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if (!fNode) |
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return; |
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NetVaultNode * templateNode = NEWZERO(NetVaultNode); |
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templateNode->IncRef(); |
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templateNode->SetNodeType(plVault::kNodeType_PlayerInfo); |
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VaultPlayerInfoNode access(templateNode); |
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access.SetPlayerId(playerID); |
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if (RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode, 1)) { |
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VaultRemoveChildNode(fNode->nodeId, rvn->nodeId, nil, nil); |
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rvn->DecRef(); |
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} |
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templateNode->DecRef(); |
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} |
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PyObject * pyVaultPlayerInfoListNode::GetPlayer( UInt32 playerID ) |
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{ |
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if (!fNode) |
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PYTHON_RETURN_NONE; |
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NetVaultNode * templateNode = NEWZERO(NetVaultNode); |
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templateNode->IncRef(); |
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templateNode->SetNodeType(plVault::kNodeType_PlayerInfo); |
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VaultPlayerInfoNode access(templateNode); |
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access.SetPlayerId(playerID); |
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PyObject * result = nil; |
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if (RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode, 1)) { |
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result = pyVaultPlayerInfoNode::New(rvn); |
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rvn->DecRef(); |
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} |
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templateNode->DecRef(); |
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if (!result) |
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PYTHON_RETURN_NONE; |
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return result; |
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} |
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void pyVaultPlayerInfoListNode::Sort() |
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{ |
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hsAssert(false, "eric, port me"); |
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} |
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