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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfGUIDialogMod Header //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfGUIDialogMod_h
#define _pfGUIDialogMod_h
#include "pnModifier/plSingleModifier.h"
#include "pfGameGUIMgr.h"
#include "hsMatrix44.h"
class plMessage;
class plPostEffectMod;
class pfGUIControlMod;
class pfGUIDialogProc;
class pfGUIListElement;
class pfGUIColorScheme;
class pfGUIDialogMod : public plSingleModifier
{
private:
pfGUIDialogMod *fNext, **fPrevPtr;
protected:
UInt32 fTagID; // 0 if none
UInt32 fVersion; // Nice for syncing to C++ code
plPostEffectMod *fRenderMod;
hsBool fEnabled;
char fName[ 128 ];
hsTArray<pfGUIControlMod *> fControls;
pfGUIControlMod *fControlOfInterest;
pfGUIControlMod *fFocusCtrl;
pfGUIControlMod *fMousedCtrl; // Which one is the mouse over?
pfGUIColorScheme *fColorScheme;
pfGUIDialogProc *fHandler;
plKey fProcReceiver; // Non-nil means we handle everything by creating notify messages and sending them to this key
hsTArray<pfGUIListElement *> fDragElements;
hsBool fDragMode, fDragReceptive;
pfGUIControlMod *fDragTarget;
pfGUIControlMod *fDragSource;
plKey fSceneNodeKey;
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
void IHandleDrag( hsPoint3 &mousePt, pfGameGUIMgr::EventType event, UInt8 modifiers );
public:
enum
{
kRenderModRef = 0,
kControlRef,
kRefDerviedStart
};
enum Flags
{
kModal,
kDerivedFlagsStart
};
pfGUIDialogMod();
virtual ~pfGUIDialogMod();
CLASSNAME_REGISTER( pfGUIDialogMod );
GETINTERFACE_ANY( pfGUIDialogMod, plSingleModifier );
virtual hsBool MsgReceive( plMessage* pMsg );
virtual void Read( hsStream* s, hsResMgr* mgr );
virtual void Write( hsStream* s, hsResMgr* mgr );
void SetSceneNodeKey( plKey &key ) { fSceneNodeKey = key; }
plKey GetSceneNodeKey( void );
virtual void SetEnabled( hsBool e );
hsBool IsEnabled( void ) { return fEnabled; }
const char *GetName( void ) { return fName; }
void ScreenToWorldPoint( hsScalar x, hsScalar y, hsScalar z, hsPoint3 &outPt );
hsPoint3 WorldToScreenPoint( const hsPoint3 &inPt );
virtual hsBool HandleMouseEvent( pfGameGUIMgr::EventType event, hsScalar mouseX, hsScalar mouseY, UInt8 modifiers );
hsBool HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers );
hsBool HandleKeyPress( char key, UInt8 modifiers );
void UpdateInterestingThings( hsScalar mouseX, hsScalar mouseY, UInt8 modifiers, hsBool modalPreset );
void SetControlOfInterest( pfGUIControlMod *c );
pfGUIControlMod *GetControlOfInterest( void ) const { return fControlOfInterest; }
UInt32 GetDesiredCursor( void ) const;
void UpdateAspectRatio( void );
void UpdateAllBounds( void );
void RefreshAllControls( void );
void AddControl( pfGUIControlMod *ctrl );
UInt32 GetNumControls( void ) { return fControls.GetCount(); }
pfGUIControlMod *GetControl( UInt32 idx ) { return fControls[ idx ]; }
pfGUIColorScheme *GetColorScheme( void ) const { return fColorScheme; }
void LinkToList( pfGUIDialogMod **prevPtr )
{
fNext = *prevPtr;
if( *prevPtr )
(*prevPtr)->fPrevPtr = &fNext;
fPrevPtr = prevPtr;
*prevPtr = this;
}
void Unlink( void )
{
if( fNext )
fNext->fPrevPtr = fPrevPtr;
*fPrevPtr = fNext;
fPrevPtr = nil;
fNext = nil;
}
void SetFocus( pfGUIControlMod *ctrl );
void Show( void );
void ShowNoReset( void );
void Hide( void );
hsBool IsVisible( void ) { return IsEnabled(); }
pfGUIControlMod *GetFocus( void ) { return fFocusCtrl; }
pfGUIDialogMod *GetNext( void ) { return fNext; }
UInt32 GetTagID( void ) { return fTagID; }
pfGUIControlMod *GetControlFromTag( UInt32 tagID );
void SetHandler( pfGUIDialogProc *hdlr );
pfGUIDialogProc *GetHandler( void ) const { return fHandler; }
plPostEffectMod *GetRenderMod( void ) const { return fRenderMod; }
// This sets the handler for the dialog and ALL of its controls
void SetHandlerForAll( pfGUIDialogProc *hdlr );
// Just a little macro-type thing here
void SetControlHandler( UInt32 tagID, pfGUIDialogProc *hdlr );
/// Methods for doing drag & drop of listElements
void ClearDragList( void );
void AddToDragList( pfGUIListElement *e );
void EnterDragMode( pfGUIControlMod *source );
UInt32 GetVersion( void ) const { return fVersion; }
// Export only
void SetRenderMod( plPostEffectMod *mod ) { fRenderMod = mod; }
void SetName( const char *name ) { hsStrncpy( fName, name, sizeof( fName ) - 1 ); }
void AddControlOnExport( pfGUIControlMod *ctrl );
void SetTagID( UInt32 id ) { fTagID = id; }
void SetProcReceiver( plKey key ) { fProcReceiver = key; }
void SetVersion( UInt32 version ) { fVersion = version; }
};
#endif // _pfGUIDialogMod_h