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124 lines
3.5 KiB
124 lines
3.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyVaultSDLNode - a wrapper class to provide interface to the RelVaultNode |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "pyVaultSDLNode.h" |
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#include "pySDL.h" |
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#include "../plVault/plVault.h" |
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#include "../plSDL/plSDL.h" |
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// should only be created from C++ side |
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pyVaultSDLNode::pyVaultSDLNode(RelVaultNode* nfsNode) |
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: pyVaultNode(nfsNode) |
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{ |
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} |
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//create from the Python side |
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pyVaultSDLNode::pyVaultSDLNode() |
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: pyVaultNode(NEWZERO(RelVaultNode)) |
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{ |
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fNode->SetNodeType(plVault::kNodeType_SDL); |
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} |
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//================================================================== |
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// class RelVaultNode : public plVaultNode |
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// |
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void pyVaultSDLNode::SetIdent( int v ) |
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{ |
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if (!fNode) |
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return; |
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VaultSDLNode sdl(fNode); |
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sdl.SetSdlIdent(v); |
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} |
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int pyVaultSDLNode::GetIdent() const |
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{ |
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if (!fNode) |
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return 0; |
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VaultSDLNode sdl(fNode); |
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return sdl.sdlIdent; |
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} |
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PyObject * pyVaultSDLNode::GetStateDataRecord() const |
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{ |
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if (!fNode) |
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PYTHON_RETURN_NONE; |
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VaultSDLNode sdl(fNode); |
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plStateDataRecord * rec = NEWZERO(plStateDataRecord); |
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if (sdl.GetStateDataRecord(rec)) |
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return pySDLStateDataRecord::New(rec); |
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else |
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DEL(rec); |
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PYTHON_RETURN_NONE; |
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} |
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void pyVaultSDLNode::InitStateDataRecord( const char* agename, int flags) |
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{ |
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if (!fNode) |
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return; |
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wchar wStr[MAX_PATH]; |
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StrToUnicode(wStr, agename, arrsize(wStr)); |
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VaultSDLNode sdl(fNode); |
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sdl.InitStateDataRecord(wStr, flags); |
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} |
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void pyVaultSDLNode::SetStateDataRecord( const pySDLStateDataRecord & rec, int writeOptions/*=0 */) |
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{ |
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if (!fNode) |
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return; |
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VaultSDLNode sdl(fNode); |
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sdl.SetStateDataRecord(rec.GetRec(), writeOptions); |
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} |
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