You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
571 lines
19 KiB
571 lines
19 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef cyAvatar_h |
|
#define cyAvatar_h |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// NAME: cyAvatar |
|
// |
|
// PURPOSE: Class wrapper to map animation functions to plasma2 message |
|
// |
|
#include "hsStlUtils.h" |
|
#include "hsTemplates.h" |
|
#include "hsBitVector.h" |
|
#include "../pnKeyedObject/plKey.h" |
|
|
|
#include <python.h> |
|
#include "pyGlueHelpers.h" |
|
|
|
|
|
class plKey; |
|
class pyKey; |
|
class pySceneObject; |
|
class pyColor; |
|
class plMipmap; |
|
class plClothingItem; |
|
class plArmatureMod; |
|
class plMorphSequence; |
|
|
|
class cyAvatar |
|
{ |
|
protected: |
|
plKey fSender; |
|
hsTArray<plKey> fRecvr; |
|
hsBool fNetForce; |
|
|
|
virtual const plArmatureMod* IFindArmatureMod(plKey avObj); |
|
virtual plKey IFindArmatureModKey(plKey avObj); |
|
|
|
// XX static bool IEnterGenericMode(const char *enterAnim, const char *idleAnim, const char *exitAnim, bool autoExit); |
|
// XX static bool IExitTopmostGenericMode(); |
|
|
|
protected: |
|
cyAvatar() {} |
|
cyAvatar(plKey sender,plKey recvr=nil); |
|
|
|
public: |
|
|
|
// required functions for PyObject interoperability |
|
PYTHON_CLASS_NEW_FRIEND(ptAvatar); |
|
PYTHON_CLASS_NEW_DEFINITION; |
|
static PyObject* New(PyObject* sender, PyObject* recvr = nil); |
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a cyAvatar object |
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(cyAvatar); // converts a PyObject to a cyAvatar (throws error if not correct type) |
|
|
|
static void AddPlasmaClasses(PyObject *m); |
|
static void AddPlasmaMethods(std::vector<PyMethodDef> &methods); |
|
static void AddPlasmaConstantsClasses(PyObject *m); |
|
|
|
// setters |
|
void SetSender(plKey &sender); |
|
void AddRecvr(plKey &recvr); |
|
virtual void SetNetForce(hsBool state); |
|
|
|
// oneShot Avatar (must already be there) |
|
virtual void OneShot(pyKey &seekKey, float duration, hsBool usePhysics, |
|
const char *animName, hsBool drivable, hsBool reversible); |
|
|
|
// oneShot Avatar |
|
virtual void RunBehavior(pyKey &behKey, hsBool netForce, hsBool netProp); |
|
virtual void RunBehaviorAndReply(pyKey& behKey, pyKey& replyKey, hsBool netForce, hsBool netProp); |
|
|
|
// for the multistage behaviors |
|
virtual void NextStage(pyKey &behKey, hsScalar transTime, hsBool setTime, hsScalar newTime, |
|
hsBool setDirection, bool isForward, hsBool netForce); |
|
virtual void PreviousStage(pyKey &behKey, hsScalar transTime, hsBool setTime, hsScalar newTime, |
|
hsBool setDirection, bool isForward, hsBool netForce); |
|
virtual void GoToStage(pyKey &behKey, Int32 stage, hsScalar transTime, hsBool setTime, hsScalar newTime, |
|
hsBool setDirection, bool isForward, hsBool netForce); |
|
|
|
// static behavior functions: |
|
static void SetLoopCount(pyKey &behKey, Int32 stage, Int32 loopCount, hsBool netForce); |
|
|
|
virtual void SetSenderKey(pyKey &pKey); |
|
|
|
// seek Avatar (must already be there) |
|
//virtual void Seek(pyKey &seekKey, float duration, hsBool usePhysics); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetAvatarClothingGroup |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Return what clothing group the avatar is in |
|
// |
|
virtual Int32 GetAvatarClothingGroup(); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetEntireClothingList |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Return a list of the wearable items for this avatar of that clothing_type |
|
// |
|
virtual std::vector<std::string> GetEntireClothingList(Int32 clothing_type); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetClosetClothingList |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Return a list of the wearable items for this avatar of that clothing_type |
|
// |
|
virtual std::vector<PyObject*> GetClosetClothingList(Int32 clothing_type); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetAvatarClothingList |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Return a list of items being worn by this avatar |
|
// |
|
virtual std::vector<PyObject*> GetAvatarClothingList(); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetWardrobeClothingList |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Return a list of items that are in the avatars closet |
|
// |
|
virtual std::vector<PyObject*> GetWardrobeClothingList(); |
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : AddWardrobeClothingItem |
|
// PARAMETERS : clothing_name - the name of the clothing item to add to your wardrobe |
|
// : tint1 - layer one color |
|
// : tint2 - layer two color |
|
// |
|
// PURPOSE : To add a clothing item to the avatar's wardrobe (closet) |
|
// |
|
virtual void AddWardrobeClothingItem(const char* clothing_name,pyColor& tint1,pyColor& tint2); |
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetUniqueMeshList |
|
// PARAMETERS : clothing_type - the type of clothing to get |
|
// |
|
// PURPOSE : Return a list of unique clothing items (each has a different mesh) |
|
// : that belong to the specific type |
|
// |
|
virtual std::vector<PyObject*> GetUniqueMeshList(Int32 clothing_type); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetAllWithSameMesh |
|
// PARAMETERS : clothing_name - the name of the mesh to get the textures of |
|
// |
|
// PURPOSE : Return a list of clothing items that have the same mesh as |
|
// : the item passed in |
|
// |
|
virtual std::vector<PyObject*> GetAllWithSameMesh(const char* clothing_name); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetMatchingClothingItem |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Return the clothing item that matches this one |
|
// |
|
virtual PyObject* GetMatchingClothingItem(const char* clothing_name); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : WearClothingItem |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Wear a particular piece of clothing based on name of clothing item |
|
// : returns 0, if clothing item was not found |
|
// |
|
virtual hsBool WearClothingItem(const char* clothing_name); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : RemoveClothingItem |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Remove (take off) a particular piece of clothing based on name of clothing item |
|
// : returns 0, if clothing item was not found |
|
// |
|
virtual hsBool RemoveClothingItem(const char* clothing_name); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : TintClothingItem |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Tint a clothing item, i.e. change the color of it |
|
// |
|
virtual hsBool TintClothingItem(const char* clothing_name, pyColor& tint); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : TintClothingItemLayer |
|
// PARAMETERS : clothing_name - name of the clothing item to change the color of |
|
// : tint - what color to change it to |
|
// : layer - which layer to change (1 or 2) |
|
// |
|
// PURPOSE : Tint a clothing item, i.e. change the color of it |
|
// |
|
virtual hsBool TintClothingItemLayer(const char* clothing_name, pyColor& tint, UInt8 layer); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : WearClothingItem |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Wear a particular piece of clothing based on name of clothing item |
|
// : returns 0, if clothing item was not found |
|
// |
|
virtual hsBool WearClothingItemU(const char* clothing_name, hsBool update); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : RemoveClothingItem |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Remove (take off) a particular piece of clothing based on name of clothing item |
|
// : returns 0, if clothing item was not found |
|
// |
|
virtual hsBool RemoveClothingItemU(const char* clothing_name, hsBool update); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : TintClothingItem |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Tint a clothing item, i.e. change the color of it |
|
// |
|
virtual hsBool TintClothingItemU(const char* clothing_name, pyColor& tint, hsBool update); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : TintClothingItemLayer |
|
// PARAMETERS : clothing_name - name of the clothing item to change the color of |
|
// : tint - what color to change it to |
|
// : whatpart - which layer to change (1 or 2) |
|
// |
|
// PURPOSE : Tint a clothing item, i.e. change the color of it |
|
// |
|
virtual hsBool TintClothingItemLayerU(const char* clothing_name, pyColor& tint, UInt8 layer, hsBool update); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetClothingItemParameterString |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Get the custom parameter string for a clothing item |
|
// |
|
virtual const char* GetClothingItemParameterString(const char* clothing_name); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetTintClothingItem |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Get the tint a clothing item, i.e. change the color of it |
|
// |
|
virtual PyObject* GetTintClothingItem(const char* clothing_name); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetTintClothingItem |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Get the tint a clothing item, i.e. change the color of it |
|
// |
|
virtual PyObject* GetTintClothingItemL(const char* clothing_name, UInt8 layer); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : TintSkin |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Tint the skin of the player's avatar |
|
// |
|
virtual void TintSkin(pyColor& tint); |
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : TintSkinU |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Tint the skin of the player's avatar with optional update flag |
|
// |
|
virtual void TintSkinU(pyColor& tint, hsBool update); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetTintSkin |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Get the tint of the skin of the player's avatar |
|
// |
|
virtual PyObject* GetTintSkin(); |
|
|
|
virtual plMorphSequence* LocalMorphSequence(); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : SetMorph |
|
// PARAMETERS : clothing_name - the name of the clothing to morph |
|
// : layer - the layer to affect |
|
// : value - what the new value should be (clipped between -1 and 1) |
|
// |
|
// PURPOSE : Set the morph value of a specific layer of clothing |
|
// |
|
virtual void SetMorph(const char* clothing_name, UInt8 layer, float value); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetMorph |
|
// PARAMETERS : clothing_name - the name of the clothing to get the vaule from |
|
// : layer - the layer to get the value from |
|
// |
|
// PURPOSE : Returns the current morph value of the specific layer of clothing |
|
// |
|
virtual float GetMorph(const char* clothing_name, UInt8 layer); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : SetSkinBlend |
|
// PARAMETERS : layer - the layer to affect |
|
// : value - what the new value should be (clipped between 0 and 1) |
|
// |
|
// PURPOSE : Set the skin blend for the specified layer |
|
// |
|
virtual void SetSkinBlend(UInt8 layer, float value); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetSkinBlend |
|
// PARAMETERS : layer - the layer to get the blend for |
|
// |
|
// PURPOSE : Returns the current layer's skin blend |
|
// |
|
virtual float GetSkinBlend(UInt8 layer); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : SaveClothing |
|
// PARAMETERS : |
|
// |
|
// PURPOSE : Saves the current clothing to the vault (including morphs) |
|
// |
|
virtual void SaveClothing(); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : EnterSubWorld |
|
// PARAMETERS : object - a sceneobject that is in the subworld |
|
// |
|
// PURPOSE : Place the Avatar into the subworld of the sceneobject specified |
|
// |
|
virtual void EnterSubWorld(pySceneObject& object); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : ExitSubWorld |
|
// PARAMETERS : (none) |
|
// |
|
// PURPOSE : Exit the avatar from the subworld, back into the ... <whatever> world |
|
// |
|
virtual void ExitSubWorld(); |
|
|
|
virtual void PlaySimpleAnimation(const char* animName); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : ChangeAvatar |
|
// PARAMETERS : gender name - is a string of the name of the gender to go to |
|
// |
|
// PURPOSE : Change the local avatar's gender. |
|
// |
|
// Valid genders: |
|
// Male |
|
// Female |
|
// |
|
static void ChangeAvatar(const char* genderName); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : ChangePlayerName |
|
// PARAMETERS : name - is a string of the new name for the player |
|
// |
|
// PURPOSE : Change the local player's avatar name |
|
// |
|
static void ChangePlayerName(const char* playerName); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Emote |
|
// PARAMETERS : emoteName - name of the emote to play on the avatar |
|
// |
|
// PURPOSE : plays an emote on the local avatar (net propagated) |
|
// |
|
static bool Emote(const char* emoteName); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : Sit |
|
// PARAMETERS : none |
|
// |
|
// PURPOSE : Makes the avatar sit down on the ground where they are. |
|
// The avatar will automatically stand when the user tries to move. |
|
// |
|
static bool Sit(); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : EnterKiMode |
|
// PARAMETERS : none |
|
// |
|
// PURPOSE : Makes the avatar appear to be using the ki. |
|
// |
|
static bool EnterKiMode(); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : ExitKiMode |
|
// PARAMETERS : none |
|
// |
|
// PURPOSE : Makes the avatar stop appearing to use the ki. |
|
// May cause problems if EnterKiMode() was not called earlier. |
|
// |
|
static bool ExitKiMode(); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : EnterAFKMode |
|
// PARAMETERS : none |
|
// |
|
// PURPOSE : Tell the avatar to enter the AFK mode (sitting, head down) |
|
// |
|
static bool EnterAFKMode(); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : ExitKiMode |
|
// PARAMETERS : none |
|
// |
|
// PURPOSE : Tell the avatar to exit the AFK mode |
|
// May cause problems if EnterKiMode() was not called earlier. |
|
// |
|
static bool ExitAFKMode(); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : EnterPBMode |
|
// PARAMETERS : none |
|
// |
|
// PURPOSE : Enter the personal book mode...stay until further notice. |
|
// |
|
static bool cyAvatar::EnterPBMode(); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : ExitPBMode |
|
// PARAMETERS : none |
|
// |
|
// PURPOSE : Leave the personal book mode. Currently leaves any mode; will become |
|
// : more specific in future version |
|
// |
|
static bool cyAvatar::ExitPBMode(); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : GetCurrentMode() |
|
// PARAMETERS : none |
|
// |
|
// PURPOSE : Leave the personal book mode. Currently leaves any mode; will become |
|
// : more specific in future version |
|
// |
|
int GetCurrentMode(); |
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : (En/Dis)ableMovementControls() |
|
// PARAMETERS : none |
|
// |
|
// PURPOSE : Suspend input on the local avatar |
|
// |
|
static void EnableMovementControls(); |
|
static void DisableMovementControls(); |
|
static void EnableMouseMovement(); |
|
static void DisableMouseMovement(); |
|
static void EnableAvatarJump(); |
|
static void DisableAvatarJump(); |
|
static void EnableForwardMovement(); |
|
static void DisableForwardMovement(); |
|
|
|
static bool LocalAvatarRunKeyDown(); |
|
static bool LocalAvatarIsMoving(); |
|
|
|
static void SetMouseTurnSensitivity(hsScalar val); |
|
static hsScalar GetMouseTurnSensitivity(); |
|
|
|
static void SpawnNext(); |
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : RegisterForBehaviorNotify() |
|
// PARAMETERS : none |
|
// |
|
// PURPOSE : To register for notifies from the avatar for any kind of behavior notify |
|
// |
|
void RegisterForBehaviorNotify(pyKey &selfKey); |
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
// |
|
// Function : UnRegisterForBehaviorNotify() |
|
// PARAMETERS : none |
|
// |
|
// PURPOSE : To remove the registeration for notifies from the avatar |
|
// |
|
void UnRegisterForBehaviorNotify(pyKey &selfKey); |
|
|
|
static hsBool IsCurrentBrainHuman(); |
|
|
|
}; |
|
|
|
#endif // cyAvatar_h
|
|
|