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173 lines
5.2 KiB
173 lines
5.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plCameraModifier_inc |
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#define plCameraModifier_inc |
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#include "../pnModifier/plSingleModifier.h" |
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#include "hsBitVector.h" |
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#include "hsGeometry3.h" |
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#include "hsTemplates.h" |
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class plPipeline; |
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class plKey; |
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class plCameraBrain1; |
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class plCameraMsg; |
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struct CamTrans |
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{ |
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// used when creating default track transitions at runtime |
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CamTrans(plKey to) |
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{ |
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fTransTo = to; |
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fAccel = 60.0f; |
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fDecel = 60.0f; |
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fVelocity = 60.0f; |
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fPOADecel = 60.0f; |
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fPOAAccel = 60.0f; |
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fPOAVelocity = 60.0f; |
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fCutPos = false; |
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fCutPOA = false; |
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fIgnore = false; |
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} |
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plKey fTransTo; |
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hsBool fCutPos; |
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hsBool fCutPOA; |
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hsBool fIgnore; |
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hsScalar fAccel; |
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hsScalar fDecel; |
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hsScalar fVelocity; |
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hsScalar fPOAAccel; |
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hsScalar fPOADecel; |
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hsScalar fPOAVelocity; |
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}; |
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class plCameraModifier1 : public plSingleModifier |
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{ |
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enum |
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{ |
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kRefBrain, |
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kRefCut, |
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kRefTrack, |
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kRefCallbackMsg, |
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}; |
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protected: |
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void Output(); |
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; } |
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public: |
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plCameraModifier1(); |
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virtual ~plCameraModifier1(); |
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CLASSNAME_REGISTER( plCameraModifier1 ); |
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GETINTERFACE_ANY( plCameraModifier1, plSingleModifier ); |
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virtual hsBool MsgReceive(plMessage* msg); |
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void Initialize(); |
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virtual void Update(); |
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virtual void AddTarget(plSceneObject* so); |
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void SetBrain(plCameraBrain1* brain) { fBrain = brain; } |
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plCameraBrain1* GetBrain() { return fBrain;} |
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hsPoint3 GetTargetPos() { return fFrom; } |
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hsPoint3 GetTargetPOA() { return fAt; } |
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hsPoint3 GetSubworldPos() { return fLastSubPos; } |
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hsPoint3 GetSubworldPOA() { return fLastSubPOA; } |
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void SetTransform(hsPoint3 at); |
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void SetTargetPos(hsPoint3 pos) { fFrom = pos; } |
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void SetTargetPOA(hsPoint3 pos) { fAt = pos; } |
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void SetSubworldPos(hsPoint3 pos) { fLastSubPos = pos; } |
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void SetSubworldPOA(hsPoint3 pos) { fLastSubPOA = pos; } |
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hsScalar GetFOVw() { return fFOVw; } |
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hsScalar GetFOVh() { return fFOVh; } |
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void SetFOVw(hsScalar f, hsBool fUpdateVCam = true); |
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void SetFOVh(hsScalar f, hsBool fUpdateVCam = true); |
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hsBool GetInSubworld() { return fInSubLastUpdate; } |
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void InSubworld(hsBool b) { fInSubLastUpdate = b; } |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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void AddTrans(CamTrans* t) { fTrans.Append(t); } |
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int GetNumTrans() { return fTrans.Count(); } |
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CamTrans* GetTrans(int i) { return fTrans[i]; } |
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void SetSubject(plSceneObject* pObj); |
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plSceneObject* GetSubject(); |
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virtual void Push(hsBool recenter = true); |
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virtual void Pop(); |
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virtual hsBool GetFaded(); |
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virtual hsBool SetFaded(hsBool b); |
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hsBool IsAnimated() { return fAnimated; } |
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void SetAnimCommands(hsBool a, hsBool b, hsBool c) { fStartAnimOnPush = a; fStopAnimOnPop = b; fResetAnimOnPop = c; } |
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private: |
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hsPoint3 fFrom; |
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hsPoint3 fAt; |
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plCameraBrain1* fBrain; // the 'logic' portion of the camera |
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hsTArray<CamTrans*> fTrans; |
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plSceneObject* fSubObj; |
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hsScalar fFOVw; |
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hsScalar fFOVh; |
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hsTArray<plMessage*> fMessageQueue; |
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hsTArray<plCameraMsg*> fFOVInstructions; |
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hsBool fAnimated, fStartAnimOnPush, fStopAnimOnPop, fResetAnimOnPop; |
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hsPoint3 fLastSubPos; |
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hsPoint3 fLastSubPOA; |
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hsBool fInSubLastUpdate; |
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hsBool fUpdateBrainTarget; // sometimes our target isn't loaded yet, so wait to update the brain til later |
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}; |
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#endif plCameraModifier_inc
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