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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// Animation Rollout Dialog Proc Class Definition //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 8.6.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#if 0//ndef _plRTLightBaseAnimDlgProc_h
#define _plRTLightBaseAnimDlgProc_h
#include "plNotetrackDlg.h"
///////////////////////////////////////////////////////////////////////////////
//// Dialog Proc for Animation Rollout ////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class plRTLightBaseAnimDlgProc : public ParamMap2UserDlgProc
{
protected:
plNoteTrackDlg fNoteTrackDlg;
HWND fhWnd;
static plRTLightBaseAnimDlgProc fInstance;
static const char *kDecalNameNone;
public:
BOOL DlgProc( TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
void DeleteThis() { fNoteTrackDlg.DeleteCache(); }
void SetThing( ReferenceTarget *m );
static plRTLightBaseAnimDlgProc *Instance() { return &fInstance; }
protected:
void IInitControls( Animatable *anim, IParamBlock2 *pb );
};
#endif //_plRTLightBaseAnimDlgProc_h