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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "HeadSpin.h"
#include "plPhysicalProps.h"
#include "plPhysical/plSimDefs.h"
// For plBoundsType
#include "pnSceneObject/plSimulationInterface.h"
#include "plMaxNode.h"
#include "MaxExport/plErrorMsg.h"
/** These enums are used to indicate which parameters are ignorable and can
be overridden.
We can't use the "PhysFlags," below, for this, because those only cover boolean properties.
*** We should use the same enum for both and just not worry that some of the enums aren't
usable as "ignore" flags, -- the readability & simplification gain would be worth it. */
enum CanIgnore
{
kMemberGroup = 0x1,
kBounceGroup = 0x2,
kReportGroup = 0x4,
kMass = 0x8,
kFriction = 0x10,
kRestitution = 0x20,
kBoundsType = 0x40,
kProxyNode = 0x80,
kPinned = 0x100,
kAlignToOwner = 0x200,
kCameraAvoid = 0x400,
kPhysAnim = 0x800,
kCanIgnoreLOSBlockCamera = 0x1000,
kCanIgnoreLOSBlockUI = 0x2000,
kCanIgnoreLOSUIItem = 0x4000,
kCanIgnoreLOSBlockCustom = 0x8000,
kCanIgnoreLOSShootable = 0x10000,
kCanIgnoreLOSAvatarWalkable = 0x20000,
kCanIgnoreLOSSwimRegion = 0x40000,
kAll = 0xffffffff
};
enum PhysFlags
{
kFlagPinned = 0x1,
kFlagAlignToOwner = 0x2,
kFlagCameraAvoid = 0x4,
kFlagPhysAnim = 0x8,
kFlagStartInactive = 0x10,
kFlagNoSynchronize = 0x20,
kFlagLOSBlockCamera = 0x40,
kFlagLOSBlockUI = 0x80,
kFlagLOSUIItem = 0x100,
kFlagLOSBlockCustom = 0x200,
kFlagLOSShootable = 0x400,
kFlagLOSAvatarWalkable = 0x800,
kFlagLOSSwimRegion = 0x1000,
};
plPhysicalProps::plPhysicalProps() :
fUsed(false),
fCanIgnore(kAll),
fGroup(0),
fReportGroup(0),
fMass(0),
fFriction(0),
fRestitution(0),
fBoundsType(plSimDefs::kHullBounds),
fProxyNode(nil),
fFlags(0),
fSubworld(nil),
fNoSynchronize(0),
fStartInactive(0),
fAvAnimPushable(0)
{
}
bool plPhysicalProps::SetGroup(UInt32 group, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetParam(fGroup, group, kMemberGroup, canIgnore, node, errMsg);
}
bool plPhysicalProps::SetReportGroup(UInt32 notifyGroup, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetParam(fReportGroup, notifyGroup, kReportGroup, canIgnore, node, errMsg);
}
bool plPhysicalProps::SetMass(float mass, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
if(mass != 0.0f)
{
if (!GetPinned())
node->SetMovable(true);
node->SetForceLocal(true);
}
return ISetParam(fMass, mass, kMass, canIgnore, node, errMsg);
}
bool plPhysicalProps::SetFriction(float friction, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetParam(fFriction, friction, kFriction, canIgnore, node, errMsg);
}
bool plPhysicalProps::SetRestitution(float restitution, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetParam(fRestitution, restitution, kRestitution, canIgnore, node, errMsg);
}
bool plPhysicalProps::SetBoundsType(int boundsType, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
hsAssert(boundsType >= 1 && boundsType < plSimDefs::kNumBounds, "Bad bounds type");
return ISetParam(fBoundsType, boundsType, kBoundsType, canIgnore, node, errMsg);
}
bool plPhysicalProps::SetProxyNode(plMaxNode *proxyNode, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
if( proxyNode )
proxyNode->SetDrawable(false);
return ISetParam(fProxyNode, proxyNode, kProxyNode, canIgnore, node, errMsg);
}
bool plPhysicalProps::IGetFlagParam(int flagType)
{
return ((fFlags & flagType) != 0);
}
bool plPhysicalProps::ISetFlagParam(bool val, int flagType, int type, bool canIgnore, plMaxNode *node, plErrorMsg *errMsg)
{
bool ourVal = IGetFlagParam(flagType);
if (ISetParam(ourVal, val, type, canIgnore, node, errMsg))
{
if (ourVal)
fFlags |= flagType;
else
fFlags &= ~flagType;
return true;
}
return false;
}
bool plPhysicalProps::SetPinned(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetFlagParam(status, kFlagPinned, kPinned, canIgnore, node, errMsg);
}
bool plPhysicalProps::SetLOSBlockCamera(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetFlagParam(status, kFlagLOSBlockCamera, kCanIgnoreLOSBlockCamera, canIgnore, node, errMsg);
}
bool plPhysicalProps::GetLOSBlockCamera()
{
return IGetFlagParam(kFlagLOSBlockCamera);
}
bool plPhysicalProps::SetLOSBlockUI(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetFlagParam(status, kFlagLOSBlockUI, kCanIgnoreLOSBlockUI, canIgnore, node, errMsg);
}
bool plPhysicalProps::GetLOSBlockUI()
{
return IGetFlagParam(kFlagLOSBlockUI);
}
bool plPhysicalProps::SetLOSUIItem(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetFlagParam(status, kFlagLOSUIItem, kCanIgnoreLOSUIItem, canIgnore, node, errMsg);
}
bool plPhysicalProps::GetLOSUIItem()
{
return IGetFlagParam(kFlagLOSUIItem);
}
bool plPhysicalProps::SetLOSBlockCustom(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetFlagParam(status, kFlagLOSBlockCustom, kCanIgnoreLOSBlockCustom, canIgnore, node, errMsg);
}
bool plPhysicalProps::GetLOSBlockCustom()
{
return IGetFlagParam(kFlagLOSBlockCustom);
}
bool plPhysicalProps::SetCameraAvoidFlag(bool allowLOS, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetFlagParam(allowLOS, kFlagCameraAvoid, kCameraAvoid, canIgnore, node, errMsg);
}
bool plPhysicalProps::SetLOSShootable(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetFlagParam(status, kFlagLOSShootable, kCanIgnoreLOSShootable, canIgnore, node, errMsg);
}
bool plPhysicalProps::GetLOSShootable()
{
return IGetFlagParam(kFlagLOSShootable);
}
bool plPhysicalProps::SetLOSAvatarWalkable(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetFlagParam(status, kFlagLOSAvatarWalkable, kCanIgnoreLOSAvatarWalkable, canIgnore, node, errMsg);
}
bool plPhysicalProps::GetLOSAvatarWalkable()
{
return IGetFlagParam(kFlagLOSAvatarWalkable);
}
bool plPhysicalProps::SetLOSSwimRegion(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetFlagParam(status, kFlagLOSSwimRegion, kCanIgnoreLOSSwimRegion, canIgnore, node, errMsg);
}
bool plPhysicalProps::GetLOSSwimRegion()
{
return IGetFlagParam(kFlagLOSSwimRegion);
}
//bool plPhysicalProps::SetUILOSFlag(bool allowLOS, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
//{
// return ISetFlagParam(allowLOS, kFlagUILOS, kUILOS, canIgnore, node, errMsg);
//}
bool plPhysicalProps::SetAlignToOwner(bool alignToOwner, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetFlagParam(alignToOwner, kFlagAlignToOwner, kAlignToOwner, canIgnore, node, errMsg);
}
bool plPhysicalProps::SetSubworld(plMaxNode* subworld)
{
// Note that we do *not* set fUsed, because we don't (necessarily) want a physical for this node.
// We just want to remember that it is a subworld.
fSubworld = subworld;
return true;
}
bool plPhysicalProps::SetPhysAnim(bool anim, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore)
{
return ISetFlagParam(anim, kFlagPhysAnim, kPhysAnim, canIgnore, node, errMsg);
}
bool plPhysicalProps::GetPinned()
{
return IGetFlagParam(kFlagPinned);
}
bool plPhysicalProps::GetCameraAvoid()
{
return IGetFlagParam(kFlagCameraAvoid);
}
bool plPhysicalProps::GetAlignToOwner()
{
return IGetFlagParam(kFlagAlignToOwner);
}
bool plPhysicalProps::GetPhysAnim()
{
return IGetFlagParam(kFlagPhysAnim);
}
void plPhysicalProps::SetCanIgnore(UInt32 type, bool canIgnore)
{
if (canIgnore)
fCanIgnore |= type;
else
fCanIgnore &= ~type;
}
bool plPhysicalProps::CanIgnore(UInt32 type)
{
return ((fCanIgnore & type) != 0);
}
void plPhysicalProps::IDisplayErrorMsg(plMaxNode *node, plErrorMsg *errMsg)
{
if (!errMsg->IsBogus())
{
errMsg->Set(true,
"Physics Conflict",
"The node \"%s\" has a conflict in its physical settings.\nMake sure the physical components on it are compatible.",
node->GetName()).Show();
}
}