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78 lines
2.2 KiB
78 lines
2.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PL_COMPONENTMGR_H |
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#define PL_COMPONENTMGR_H |
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#include "hsTypes.h" |
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#include "max.h" |
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#include "utilapi.h" |
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#include <vector> |
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class ClassDesc2; |
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class Class_ID; |
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#define COMPONENT_MGR_CID Class_ID(0x5b870ba2, 0xb7b1da2) |
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// |
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// Manages the ClassDesc's for all components. Each component calls a macro that |
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// registers it with the component mgr. Then when Max loads the plugin the plugin |
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// enumeration functions call this to get all the registered ones. This saves us |
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// from having to go change those functions every time we add a new component. |
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// |
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// 8/28/01: Added globals -Colin |
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// |
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class hsResMgr; |
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class plFactory; |
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class plTimerCallbackManager; |
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class plTimerShare; |
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class plComponentMgr : public UtilityObj |
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{ |
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private: |
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std::vector<ClassDesc*> fDescs; |
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plComponentMgr() {}; |
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public: |
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static plComponentMgr &Inst(); |
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// Required Max functions |
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virtual void BeginEditParams(Interface *ip,IUtil *iu) {} |
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virtual void EndEditParams(Interface *ip,IUtil *iu) {} |
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virtual void SelectionSetChanged(Interface *ip,IUtil *iu) {} |
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virtual void DeleteThis() {} |
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virtual UInt32 Count(); |
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virtual ClassDesc *Get(UInt32 i); |
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virtual UInt32 FindClassID(Class_ID id); |
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// Registers a component. Only used by the classdesc macro. |
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virtual void Register(ClassDesc *desc); |
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}; |
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#endif //PL_COMPONENTMGR_H
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