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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plDXLightRef.h - Hardware Light DeviceRef Definition //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 4.25.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plDXLightRef_h
#define _plDXLightRef_h
#include "hsMatrix44.h"
#include "hsGeometry3.h"
#include "hsTemplates.h"
#include "plDXDeviceRef.h"
//// Definition ///////////////////////////////////////////////////////////////
class plLightInfo;
class plDXLightSettings;
class plDXLightRef : public plDXDeviceRef
{
public:
plLightInfo *fOwner;
D3DLIGHT9 fD3DInfo;
UInt32 fD3DIndex;
hsScalar fScale;
plDXLightSettings *fParentSettings;
IDirect3DDevice9 *fD3DDevice;
void Link( plDXLightRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
plDXLightRef *GetNext( void ) { return (plDXLightRef *)fNext; }
plDXLightRef()
{
fOwner = nil;
fParentSettings = nil;
fD3DDevice = nil;
fD3DIndex = -1;
fScale = 1.f;
}
virtual ~plDXLightRef();
void Release( void );
void UpdateD3DInfo( IDirect3DDevice9 *dev, plDXLightSettings *settings );
};
#endif // _plDXLightRef_h