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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plLayerSDLModifier_inc
#define plLayerSDLModifier_inc
#include "plModifier/plAnimTimeConvertSDLModifier.h"
//
// This modifier is responsible for sending and recving
// an layer's animation state (basically an animTimeConvert)
//
class plLayerAnimation;
class plStateDataRecord;
class plLayerSDLModifier : public plAnimTimeConvertSDLModifier
{
protected:
static char kStrAtc[]; // animTimeConvert var name
static char kStrPassThruChannels[];
static char kStrTransform[];
static char kStrChannelData[];
//static char kStrPreShadeColor[];
//static char kStrRuntimeColor[];
//static char kStrAmbientColor[];
//static char kStrOpacity[];
plLayerAnimation* fLayerAnimation;
void IPutCurrentStateIn(plStateDataRecord* dstState);
void ISetCurrentStateFrom(const plStateDataRecord* srcState);
public:
CLASSNAME_REGISTER( plLayerSDLModifier);
GETINTERFACE_ANY( plLayerSDLModifier, plAnimTimeConvertSDLModifier);
plLayerSDLModifier() : fLayerAnimation(nil) {}
const char* GetSDLName() const { return kSDLLayer; }
plLayerAnimation* GetLayerAnimation() const { return fLayerAnimation; }
void SetLayerAnimation(plLayerAnimation* l) { fLayerAnimation=l; AddTarget(nil); }
plKey GetStateOwnerKey() const;
};
#endif // plLayerSDLModifier_inc