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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#pragma warning(disable: 4503 4786)
#include <algorithm>
#include "plAvatarMgr.h"
// local
#include "plArmatureMod.h"
#include "plSeekPointMod.h"
#include "plOneShotMod.h"
#include "plArmatureMod.h"
#include "plAGModifier.h"
#include "plAnimStage.h"
#include "plCoopCoordinator.h"
#include "plAvBrainCoop.h"
// global
#include "hsResMgr.h"
#include "pnNetCommon/plNetApp.h"
#include "plgDispatch.h"
#include "hsTimer.h"
// other
#include "pnSceneObject/plSceneObject.h"
#include "pnSceneObject/plCoordinateInterface.h"
#include "pnKeyedObject/plKey.h"
#include "pnKeyedObject/plFixedKey.h"
#include "plNetClient/plNetClientMgr.h"
#include "plResMgr/plKeyFinder.h"
#include "pfCCR/plCCRMgr.h" // Only included for defined constants.
#include "plNetTransport/plNetTransport.h"
#include "plNetTransport/plNetTransportMember.h"
#include "plModifier/plSpawnModifier.h"
#include "plModifier/plMaintainersMarkerModifier.h"
#include "plVault/plDniCoordinateInfo.h"
#include "plMath/plRandom.h"
#include "pnMessage/plPlayerPageMsg.h"
#include "pnMessage/plWarpMsg.h"
#include "pnMessage/plNotifyMsg.h"
#include "plMessage/plMemberUpdateMsg.h"
#include "plMessage/plAvatarMsg.h"
#include "plMessage/plAvCoopMsg.h"
#include "pnMessage/plTimeMsg.h"
#include "plStatusLog/plStatusLog.h"
// The static single instance, allocated on demand by GetInstance()
plAvatarMgr *plAvatarMgr::fInstance = nil;
// CTOR
plAvatarMgr::plAvatarMgr()
{
fLog = plStatusLogMgr::GetInstance().CreateStatusLog(40, "Avatar.log", plStatusLog::kFilledBackground | plStatusLog::kAlignToTop | plStatusLog::kTimestamp);
fLog->AddLine("Initalized avatar mgr");
}
// DTOR
plAvatarMgr::~plAvatarMgr()
{
IReset();
delete fLog;
fLog = nil;
}
// GETINSTANCE
plAvatarMgr * plAvatarMgr::GetInstance()
{
if(!fInstance)
{
fInstance = TRACKED_NEW plAvatarMgr;
fInstance->RegisterAs(kAvatarMgr_KEY);
fInstance->Ref();
}
return fInstance;
}
// SHUTDOWN
void plAvatarMgr::ShutDown()
{
if(fInstance)
{
fInstance->UnRef();
if(fInstance)
fInstance->UnRegister();
fInstance = nil;
}
}
// RESET
void plAvatarMgr::IReset()
{
fSeekPoints.clear();
// Oneshots have copies of strings in their maps. I'm assuming the others should be the same, but until
// I hear otherwise...
for( plOneShotMap::iterator it = fOneShots.begin(); it != fOneShots.end(); it++ )
delete [] (char *)it->first;
fOneShots.clear();
fAvatars.clear();
fSpawnPoints.clear();
fMaintainersMarkers.SetCountAndZero(0);
plCoopMap::iterator acIt = fActiveCoops.begin();
while (acIt != fActiveCoops.end())
{
plCoopCoordinator* deadCoop = acIt->second;
delete deadCoop;
acIt++;
}
fActiveCoops.clear();
}
plKey plAvatarMgr::LoadPlayer(const char *name, const char *account)
{
return LoadAvatar(name, account, true, nil, nil);
}
plKey plAvatarMgr::LoadPlayer(const char *name, const char *account, const char *linkInName)
{
// what we'd like to do is turn the linkInName into a spawn point key and
// put that into the plLoadAvatarMsg, which is already set up to handle
// initial spawn points.
// however, that will require that we can handle waiting for our spawn point to load,
// so we're goin to do this the "old way" for now.
plArmatureMod::SetSpawnPointOverride(linkInName);
return LoadAvatar(name, account, true, nil, nil);
}
plKey plAvatarMgr::LoadAvatar(const char *name, const char *accountName, bool isPlayer, plKey spawnPoint, plAvTask *initialTask, const char *userStr /*=nil*/)
{
// *** account is currently unused. the idea is that eventually an NPC will
// *** be able to use a customization account
plKey result = nil;
plKey requestor = GetKey(); // avatar manager is always the requestor for avatar loads
plNetClientMgr *netMgr = plNetClientMgr::GetInstance();
if(netMgr) // can't clone without the net manager
{
hsAssert(name, "name required by LoadPlayer fxn");
netMgr->DebugMsg("Local: Loading player %s", name);
// look up player by key name provided by user.
// this string search should be replaced with some other method of
// avatar selection and key lookup.
// Get the location for the player first
plKey playerKey = nil;
const plLocation& globalLoc = plKeyFinder::Instance().FindLocation("GlobalAvatars", name);
const plLocation& maleLoc = plKeyFinder::Instance().FindLocation("GlobalAvatars", "Male");
const plLocation& custLoc = plKeyFinder::Instance().FindLocation("CustomAvatars", name);
#ifdef PLASMA_EXTERNAL_RELEASE
// Try global. If that doesn't work, players default to male.
// If not a player, try custLoc. If that doesn't work, fall back to male
const plLocation& loc = (globalLoc.IsValid() ? globalLoc : isPlayer ? maleLoc : custLoc.IsValid() ? custLoc : maleLoc);
#else
// Try global. If that doesn't work try custom. Otherwise fall back to male
const plLocation& loc = (globalLoc.IsValid() ? globalLoc : custLoc.IsValid() ? custLoc : maleLoc);
#endif
const char* theName = name;
if ( loc == maleLoc )
theName = "Male";
if (loc.IsValid())
{
plUoid uID(loc, plSceneObject::Index(), theName);
plLoadAvatarMsg *cloneMsg = TRACKED_NEW plLoadAvatarMsg (uID, requestor, 0, isPlayer, spawnPoint, initialTask, userStr);
result = cloneMsg->GetCloneKey();
// the clone message is automatically addressed to the net client manager
// we'll receive the message back (or a similar message) when the clone is loaded
cloneMsg->Send();
}
}
return result;
}
void plAvatarMgr::UnLoadAvatar(plKey avatarKey, bool isPlayer)
{
hsBool isLoading = false;
plLoadAvatarMsg *msg = TRACKED_NEW plLoadAvatarMsg(avatarKey, GetKey(), 0, isPlayer, isLoading);
msg->Send();
}
// our player's already loaded locally, but we've just linked into an age and others there need to be
// told about us
void plAvatarMgr::PropagateLocalPlayer(int spawnPoint)
{
plKey playerKey = plNetClientMgr::GetInstance()->GetLocalPlayerKey();
if(playerKey)
{
plKey requestor = GetKey();
bool isPlayer = true;
hsBool isLoading = true;
plLoadAvatarMsg *msg = TRACKED_NEW plLoadAvatarMsg(playerKey, requestor, 0, isPlayer, isLoading);
if (spawnPoint >= 0)
{
const plSpawnModifier * spawn = GetSpawnPoint(spawnPoint);
if ( spawn )
{
const plSceneObject * spawnObj = spawn->GetTarget(0);
msg->SetSpawnPoint(spawnObj->GetKey());
}
}
// don't propagate locally. this is only for our peers
msg->SetBCastFlag(plMessage::kLocalPropagate, false);
msg->Send();
} else {
hsStatusMessage("Tried to propagate non-existent local player.");
}
}
// UNLOADLOCALPLAYERREMOTELY
bool plAvatarMgr::UnPropagateLocalPlayer()
{
plKey playerKey = plNetClientMgr::GetInstance()->GetLocalPlayerKey();
if(playerKey)
{
plKey requestor = GetKey();
bool isPlayer = true;
hsBool isLoading = false;
plLoadAvatarMsg *msg = TRACKED_NEW plLoadAvatarMsg(playerKey, requestor, 0, isPlayer, isLoading);
msg->SetBCastFlag(plMessage::kLocalPropagate, false);
msg->Send();
return true;
}
return false;
}
// UNLOADREMOTEPLAYER
void plAvatarMgr::UnLoadRemotePlayer(plKey remotePlayer)
{
if(remotePlayer)
{
plKey requestor = GetKey();
bool isPlayer = true;
hsBool isLoading = false;
plLoadAvatarMsg * msg = TRACKED_NEW plLoadAvatarMsg(remotePlayer, requestor, 0, isPlayer, isLoading);
// don't propagate over the network. this is just for removing our local version
msg->SetBCastFlag(plMessage::kNetPropagate, false);
msg->Send();
}
}
// UNLOADLOCALPLAYER
void plAvatarMgr::UnLoadLocalPlayer()
{
plKey playerKey = plNetClientMgr::GetInstance()->GetLocalPlayerKey();
if(playerKey)
{
plKey mgrKey = GetKey();
bool isPlayer = true;
hsBool isLoading = false;
plLoadAvatarMsg *msg = TRACKED_NEW plLoadAvatarMsg(playerKey, mgrKey, 0, isPlayer, isLoading);
msg->Send();
}
}
// MSGRECEIVE
hsBool plAvatarMgr::MsgReceive(plMessage *msg)
{
plLoadAvatarMsg *cloneM = plLoadAvatarMsg::ConvertNoRef(msg);
if(cloneM)
{
// The only way we get clone messages is if we (or our remote counterparts)
// requested them.
if(cloneM->GetIsLoading())
{
IFinishLoadingAvatar(cloneM);
} else {
IFinishUnloadingAvatar(cloneM);
}
return true;
}
plLoadCloneMsg* pCloneMsg = plLoadCloneMsg::ConvertNoRef(msg);
if (pCloneMsg)
{
pCloneMsg->Ref();
fCloneMsgQueue.Append(pCloneMsg);
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
return true;
}
plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
if (pEval)
{
for (int i = fCloneMsgQueue.Count() - 1; i > -1; i--)
{
plArmatureMod* pAvatar = FindAvatarByPlayerID(fCloneMsgQueue[i]->GetUserData());
if (pAvatar && pAvatar->GetKey()->ObjectIsLoaded())
{
pAvatar->MsgReceive(fCloneMsgQueue[i]);
fCloneMsgQueue[i]->UnRef();
fCloneMsgQueue.Remove(i);
}
}
if (fCloneMsgQueue.Count() == 0)
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
return true;
}
plAvCoopMsg *coopM = plAvCoopMsg::ConvertNoRef(msg);
if(coopM)
{
return HandleCoopMsg(coopM);
}
plNotifyMsg *notifyM = plNotifyMsg::ConvertNoRef(msg);
if(notifyM)
{
if(proEventData * evt = notifyM->FindEventRecord(proEventData::kCoop))
{
proCoopEventData *coopE = static_cast<proCoopEventData *>(evt);
return IPassMessageToActiveCoop(msg, coopE->fID, coopE->fSerial);
}
}
return false;
}
hsBool plAvatarMgr::HandleCoopMsg(plAvCoopMsg *msg)
{
plAvCoopMsg::Command cmd = msg->fCommand;
UInt32 id = msg->fInitiatorID;
UInt16 serial = msg->fInitiatorSerial;
if(cmd == plAvCoopMsg::kStartNew)
{
// Currently, there's nothing that removes these coop coordinators when
// they're done. Since I can't think of a good way to figure out when
// they're done, I'm just going to clear them every time a new one starts.
// With the current usage, you should only get one at a time anyway -Colin
plCoopMap::iterator it = fActiveCoops.begin();
while (it != fActiveCoops.end())
{
plCoopCoordinator* deadCoop = it->second;
delete deadCoop;
it++;
}
fActiveCoops.clear();
// start a new coop
plCoopCoordinator *coord = msg->fCoordinator;
plCoopMap::value_type newVal(id, coord);
fActiveCoops.insert(newVal);
coord->Run();
return true;
} else {
// it's a message for an existing coop...
return IPassMessageToActiveCoop(msg, id, serial);
}
}
hsBool plAvatarMgr::HandleNotifyMsg(plNotifyMsg *msg)
{
proCoopEventData *ed = static_cast<proCoopEventData *>(msg->FindEventRecord(proEventData::kCoop));
if(ed)
{
UInt32 id = ed->fID;
UInt16 serial = ed->fSerial;
return IPassMessageToActiveCoop(msg, id, serial);
}
return false;
}
hsBool plAvatarMgr::IPassMessageToActiveCoop(plMessage *msg, UInt32 id, UInt16 serial)
{
plCoopMap::iterator i = fActiveCoops.find(id);
while(i != fActiveCoops.end() && (*i).first == id)
{
plCoopCoordinator *coord = (*i).second;
if(coord->GetInitiatorSerial() == serial && coord->IsActiveForReal() )
{
// this is the one
coord->MsgReceive(msg);
return true;
}
i++;
}
return false;
}
bool plAvatarMgr::IsACoopRunning()
{
bool isRunning = false;
plCoopMap::iterator it = fActiveCoops.begin();
while (it != fActiveCoops.end())
{
plCoopCoordinator* aCoop = it->second;
if (aCoop->IsActiveForReal())
isRunning = true;
it++;
}
return isRunning;
}
void plAvatarMgr::IFinishLoadingAvatar(plLoadAvatarMsg *cloneMsg)
{
plKey avatarKey = cloneMsg->GetCloneKey();
plUoid playerUoid = avatarKey->GetUoid();
const plArmatureMod *armature = FindAvatar(avatarKey);
// we're going to re-send the clone message to the loaded avatar so he can get
// any necessary details from it.
cloneMsg->ClearReceivers(); // don't want it coming back to us
cloneMsg->Ref(); // or going away
if(armature)
{
cloneMsg->AddReceiver(armature->GetKey());
cloneMsg->Send();
} else {
IDeferInit(avatarKey, cloneMsg); // we'll send this message when the armature mod loads.
}
if( cloneMsg->GetIsPlayer() )
{
// notify everyone who cares that a new player has arrived
// *** might want to move this to the human brain so we can make sure the
// *** avatar is sufficiently initialized before anyone accesses him
bool isLocal = cloneMsg->GetOriginatingPlayerID() == plNetClientMgr::GetInstance()->GetPlayerID();
plPlayerPageMsg* pageM = TRACKED_NEW plPlayerPageMsg;
pageM->SetBCastFlag(plMessage::kBCastByExactType);
pageM->fLocallyOriginated = isLocal;
pageM->fPlayer = avatarKey;
pageM->fUnload = false;
pageM->fClientID = cloneMsg->GetOriginatingPlayerID();
pageM->Send();
}
// This can probably be replaced by the plPlayerPageMsg:
// ...keeping for the moment for compatibility
plMemberUpdateMsg* mu = TRACKED_NEW plMemberUpdateMsg;
mu->Send();
}
// IFINISHUNLOADINGAVATAR
void plAvatarMgr::IFinishUnloadingAvatar(plLoadAvatarMsg *cloneMsg)
{
// Note: in the corresponding FinishLoading, above, we give the incoming avatar
// a look at the message that spawned him. When unloading, however, he doesn't get
// that benefit because I don't think he'll actually be around to receive it.
// *** need to test that theory....but it's not a problem for now.
if( cloneMsg->GetIsPlayer() )
{
plKey avatar = cloneMsg->GetCloneKey();
bool isLocal = cloneMsg->GetOriginatingPlayerID() == plNetClientMgr::GetInstance()->GetPlayerID();
plPlayerPageMsg *pageM = TRACKED_NEW plPlayerPageMsg;
pageM->SetBCastFlag(plMessage::kBCastByExactType);
pageM->fLocallyOriginated = isLocal;
pageM->fPlayer = avatar;
pageM->fUnload = true;
pageM->fClientID = cloneMsg->GetOriginatingPlayerID();
if (plNetClientMgr::GetInstance()->RemotePlayerKeys().size() == 0)
pageM->fLastOut = true;
pageM->Send();
}
// check on this...can it be subsumed by plPlayerPageMsg ?
plMemberUpdateMsg *mu = TRACKED_NEW plMemberUpdateMsg;
mu->Send();
}
// IDEFERINIT
void plAvatarMgr::IDeferInit(plKey playerSOKey, plMessage *initMsg)
{
plMessage *existing = fDeferredInits[playerSOKey]; // okay to use this form because we're going
// to do the add either way
if(existing)
{
hsStatusMessage("Avatar was registered twice for init. Discarding initial init message.");
existing->UnRef();
}
fDeferredInits[playerSOKey] = initMsg;
initMsg->Ref();
}
// ISENDDEFERREDINIT
void plAvatarMgr::ISendDeferredInit(plKey avatarSOKey)
{
// get armaturemod
const plArmatureMod * armature = FindAvatar(avatarSOKey);
if(armature)
{
DeferredInits::iterator i = fDeferredInits.find(avatarSOKey);
bool found = (i != fDeferredInits.end());
if(i != fDeferredInits.end())
{
plMessage * initMsg = (*i).second;
hsAssert(initMsg, "Tried to init avatar, but found nil initialization message.");
if(initMsg)
{
initMsg->AddReceiver(armature->GetKey());
initMsg->Send();
}
}
}
}
// ADDSEEKPOINT
void plAvatarMgr::AddSeekPoint(plSeekPointMod *seekPoint)
{
if(seekPoint)
{
const char *name = seekPoint->GetTarget(0)->GetKey()->GetName();
char *ourName = hsStrcpy(name);
plSeekPointMod *alreadyThere = FindSeekPoint(name);
/// hsAssert( ! alreadyThere, "Tried to add a seek point with duplicate name. Ignoring second seek point.");
if ( ! alreadyThere)
{
fSeekPoints[ourName] = seekPoint;
}
}
}
// REMOVESEEKPOINT
void plAvatarMgr::RemoveSeekPoint(plSeekPointMod *seekPoint)
{
if(seekPoint)
{
const char *name = seekPoint->GetTarget(0)->GetKey()->GetName();
plSeekPointMap::iterator found = fSeekPoints.find(name);
if(found != fSeekPoints.end())
{
const char *oldName = (*found).first;
fSeekPoints.erase(found);
delete[] const_cast<char *>(oldName); // retarded language, this is...
}
}
}
// FINDSEEKPOINT
plSeekPointMod * plAvatarMgr::FindSeekPoint(const char *name)
{
plSeekPointMap::iterator found = fSeekPoints.find(name);
if (found == fSeekPoints.end())
{
return nil;
} else {
return (*found).second;
}
}
// ADDONESHOT
void plAvatarMgr::AddOneShot(plOneShotMod *oneshot)
{
if(oneshot)
{
// allocate a copy of the target name to use as a key
char * name = hsStrcpy(oneshot->GetTarget(0)->GetKey()->GetName());
plOneShotMod *alreadyThere = FindOneShot(name);
if ( ! alreadyThere)
{
fOneShots[name] = oneshot;
}
else
delete [] name;
}
}
// REMOVEONESHOT
void plAvatarMgr::RemoveOneShot(plOneShotMod *oneshot)
{
plOneShotMap::iterator i = fOneShots.begin();
while (i != fOneShots.end())
{
char * name = (*i).first;
plOneShotMod *thisOneshot = (*i).second;
if(oneshot == thisOneshot)
{
i = fOneShots.erase(i);
// destroy our copy of the target name
delete[] name;
} else {
i++;
}
}
}
// FINDONESHOT
plOneShotMod *plAvatarMgr::FindOneShot(char *name)
{
plOneShotMap::iterator found = fOneShots.find(name);
if (found == fOneShots.end())
{
return nil;
} else {
return (*found).second;
}
}
// ADDAVATAR
void plAvatarMgr::AddAvatar(plArmatureMod *avatar)
{
// we shouldn't really need to ref this, as every time we access this object we will be checking it, and we don't care too much if it gets
// pulled out from under us
fAvatars.push_back(avatar->GetKey());
plSceneObject *avatarSO = avatar->GetTarget(0);
hsAssert(avatarSO, "Adding avatar, but it hasn't been attached to a scene object yet.");
if(avatarSO)
{
plKey soKey = avatarSO->GetKey();
ISendDeferredInit(soKey);
}
}
// REMOVEAVATAR
void plAvatarMgr::RemoveAvatar(plArmatureMod *avatar)
{
if (avatar)
{
plAvatarVec::iterator tail = std::remove(fAvatars.begin(), fAvatars.end(), avatar->GetKey());
if(tail != fAvatars.end())
fAvatars.erase(tail);
}
}
plArmatureMod* plAvatarMgr::GetLocalAvatar()
{
plNetClientApp * app = plNetClientApp::GetInstance();
if(app)
{
plKey key = app->GetLocalPlayerKey();
if (key && key->ObjectIsLoaded())
{
plSceneObject* so = plSceneObject::ConvertNoRef(key->GetObjectPtr());
if (so)
return const_cast<plArmatureMod*>((plArmatureMod*)so->GetModifierByType(plArmatureMod::Index()));
}
}
return nil;
}
plKey plAvatarMgr::GetLocalAvatarKey()
{
plArmatureMod *avatar = GetLocalAvatar();
if (avatar)
return avatar->GetKey();
return nil;
}
plArmatureMod *plAvatarMgr::GetFirstRemoteAvatar()
{
plNetClientApp * app = plNetClientApp::GetInstance();
if(app)
{
plArmatureMod *localAvatar = GetLocalAvatar();
plAvatarVec::iterator it;
for (it = fAvatars.begin(); it != fAvatars.end(); ++it)
{
plArmatureMod* armature = plArmatureMod::ConvertNoRef((*it)->ObjectIsLoaded());
if(armature && (armature != localAvatar))
return armature;
}
}
return nil;
}
plArmatureMod* plAvatarMgr::FindAvatar(plKey& avatarKey)
{
plSceneObject *so = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
if (so)
return const_cast<plArmatureMod*>((plArmatureMod*)so->GetModifierByType(plArmatureMod::Index()));
return nil;
}
plArmatureMod* plAvatarMgr::FindAvatarByPlayerID(UInt32 pid)
{
plAvatarVec::iterator it;
for (it = fAvatars.begin(); it != fAvatars.end(); ++it)
{
plArmatureMod* armature = plArmatureMod::ConvertNoRef((*it)->ObjectIsLoaded());
if (armature && (armature->GetKey()->GetUoid().GetClonePlayerID() == pid))
return armature;
}
return nil;
}
plArmatureMod *plAvatarMgr::FindAvatarByModelName(char *name)
{
plAvatarVec::iterator it;
for (it = fAvatars.begin(); it != fAvatars.end(); ++it)
{
plArmatureMod* armature = plArmatureMod::ConvertNoRef((*it)->ObjectIsLoaded());
if (armature && (!strcmp(armature->GetTarget(0)->GetKeyName(), name)))
return armature;
}
return nil;
}
void plAvatarMgr::FindAllAvatarsByModelName(const char* name, plArmatureModPtrVec& outVec)
{
plAvatarVec::iterator it;
for (it = fAvatars.begin(); it != fAvatars.end(); ++it)
{
plArmatureMod* armature = plArmatureMod::ConvertNoRef((*it)->ObjectIsLoaded());
if (armature && (!strcmp(armature->GetTarget(0)->GetKeyName(), name)))
outVec.push_back(armature);
}
}
// ADDSPAWNPOINT
void plAvatarMgr::AddSpawnPoint(plSpawnModifier *spawn)
{
fSpawnPoints.push_back(spawn);
}
// REMOVESPAWNPOINT
void plAvatarMgr::RemoveSpawnPoint(plSpawnModifier *spawn)
{
plSpawnVec::iterator found = std::find(fSpawnPoints.begin(), fSpawnPoints.end(), spawn);
if(found != fSpawnPoints.end())
{
fSpawnPoints.erase(found);
}
}
// GETSPAWNPOINT
const plSpawnModifier * plAvatarMgr::GetSpawnPoint(int i)
{
if(i < fSpawnPoints.size())
{
return fSpawnPoints[i];
} else return nil;
}
int plAvatarMgr::FindSpawnPoint( const char *name ) const
{
int i;
for( i = 0; i < fSpawnPoints.size(); i++ )
{
if( fSpawnPoints[ i ] != nil &&
(strstr( fSpawnPoints[ i ]->GetKey()->GetUoid().GetObjectName(), name ) != nil ||
strstr( fSpawnPoints[i]->GetTarget(0)->GetKeyName(), name) != nil))
return i;
}
return -1;
}
int plAvatarMgr::WarpPlayerToAnother(hsBool iMove, UInt32 remoteID)
{
plNetTransport &mgr = plNetClientMgr::GetInstance()->TransportMgr();
plNetTransportMember *mbr = mgr.GetMember(mgr.FindMember(remoteID));
if (!mbr)
return plCCRError::kCantFindPlayer;
if (!mbr->GetAvatarKey())
return plCCRError::kPlayerNotInAge;
plSceneObject *remoteSO = plSceneObject::ConvertNoRef(mbr->GetAvatarKey()->ObjectIsLoaded());
plSceneObject *localSO = plSceneObject::ConvertNoRef(plNetClientMgr::GetInstance()->GetLocalPlayer());
if (!remoteSO)
return plCCRError::kCantFindPlayer;
if (!localSO)
return plCCRError::kNilLocalAvatar;
plWarpMsg *warp = TRACKED_NEW plWarpMsg(nil, (iMove ? localSO->GetKey() : remoteSO->GetKey()),
plWarpMsg::kFlushTransform, (iMove ? remoteSO->GetLocalToWorld() : localSO->GetLocalToWorld()));
warp->SetBCastFlag(plMessage::kNetPropagate);
plgDispatch::MsgSend(warp);
return hsOK;
}
int plAvatarMgr::WarpPlayerToXYZ(hsScalar x, hsScalar y, hsScalar z)
{
plSceneObject *localSO = plSceneObject::ConvertNoRef(plNetClientMgr::GetInstance()->GetLocalPlayer());
if (!localSO)
return plCCRError::kNilLocalAvatar;
hsMatrix44 m = localSO->GetLocalToWorld();
hsVector3 v(x, y, z);
m.SetTranslate(&v);
plWarpMsg *warp = TRACKED_NEW plWarpMsg(nil, localSO->GetKey(), plWarpMsg::kFlushTransform, m);
warp->SetBCastFlag(plMessage::kNetPropagate);
plgDispatch::MsgSend(warp);
return hsOK;
}
int plAvatarMgr::WarpPlayerToXYZ(int pid, hsScalar x, hsScalar y, hsScalar z)
{
plNetClientMgr* nc=plNetClientMgr::GetInstance();
plNetTransportMember* mbr=nc->TransportMgr().GetMember(nc->TransportMgr().FindMember(pid));
plSceneObject *player = plSceneObject::ConvertNoRef(mbr && mbr->GetAvatarKey() ?
mbr->GetAvatarKey()->ObjectIsLoaded() : nil);
if (!player)
return plCCRError::kNilLocalAvatar;
hsMatrix44 m = player->GetLocalToWorld();
hsVector3 v(x, y, z);
m.SetTranslate(&v);
plWarpMsg *warp = TRACKED_NEW plWarpMsg(nil, player->GetKey(), 0, m);
warp->SetBCastFlag(plMessage::kNetPropagate);
plgDispatch::MsgSend(warp);
return hsOK;
}
// ADD maintainers marker
void plAvatarMgr::AddMaintainersMarker(plMaintainersMarkerModifier *mm)
{
fMaintainersMarkers.Append(mm);
}
// REMOVE maintainers marker
void plAvatarMgr::RemoveMaintainersMarker(plMaintainersMarkerModifier *mm)
{
for (int i = 0; i < fMaintainersMarkers.Count(); i++)
{
if (fMaintainersMarkers[i] == mm)
fMaintainersMarkers.Remove(i);
}
}
void plAvatarMgr::PointToDniCoordinate(hsPoint3 pt, plDniCoordinateInfo* ret)
{
int count = fMaintainersMarkers.Count();
// plDniCoordinateInfo ret = TRACKED_NEW plDniCoordinateInfo;
if (count > 0)
{
// find the closest maintainers marker
int nearestIndex = 0;
if (count > 1)
{
for (int i = 0; i < fMaintainersMarkers.Count(); i++)
{
if (fMaintainersMarkers[i]->GetTarget(0))
{
hsVector3 testDist(fMaintainersMarkers[i]->GetTarget(0)->GetCoordinateInterface()->GetLocalToWorld().GetTranslate() - pt);
hsVector3 baseDist(fMaintainersMarkers[nearestIndex]->GetTarget(0)->GetCoordinateInterface()->GetLocalToWorld().GetTranslate() - pt);
if (testDist.MagnitudeSquared() < baseDist.MagnitudeSquared())
nearestIndex = i;
}
}
}
// convert the marker position to Dni coordinates
int status = fMaintainersMarkers[nearestIndex]->GetCalibrated();
switch (status)
{
case plMaintainersMarkerModifier::kBroken:
{
plRandom rnd;
rnd.SetSeed((int)(hsTimer::GetSeconds()));
rnd.RandRangeI(1,999);
ret->SetHSpans( rnd.RandRangeI(1,999) );
ret->SetVSpans( rnd.RandRangeI(1,999) );
ret->SetTorans( rnd.RandRangeI(1,62500) );
}
break;
case plMaintainersMarkerModifier::kRepaired:
{
ret->SetHSpans(0);
ret->SetVSpans(0);
ret->SetTorans(0);
}
break;
case plMaintainersMarkerModifier::kCalibrated:
{
// this is the real deal here:
// vertical spans:
hsPoint3 retPoint = fMaintainersMarkers[nearestIndex]->GetTarget(0)->GetCoordinateInterface()->GetLocalToWorld().GetTranslate();
ret->SetVSpans( ((int)(pt.fZ - retPoint.fZ) / 16) );
// horizontal spans:
// zero out the z axis...
retPoint.fZ = pt.fZ = 0.0f;
hsVector3 hSpanVec(retPoint - pt);
ret->SetHSpans( (int)hSpanVec.Magnitude() / 16) ;
// torans
hsVector3 zeroVec = fMaintainersMarkers[nearestIndex]->GetTarget(0)->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kView);
hsVector3 zeroRight = fMaintainersMarkers[nearestIndex]->GetTarget(0)->GetCoordinateInterface()->GetLocalToWorld().GetAxis(hsMatrix44::kRight);
zeroVec *= -1; // match the zero vectors to the positive X & Y axes in 3DSMax
zeroRight *= -1;
hsVector3 retVec(pt - retPoint);
retVec.Normalize();
hsScalar dotView = retVec * zeroVec;
hsScalar dotRight = retVec * zeroRight;
hsScalar deg = acosf(dotView);
deg*=(180/3.141592);
// account for being > 180
if (dotRight < 0.0f)
{
deg = 360.f - deg;
}
// convert it to dni radians (torans)
deg*=173.61;
ret->SetTorans((int)deg);
}
break;
}
}
}
void plAvatarMgr::GetDniCoordinate(plDniCoordinateInfo* ret)
{
plSceneObject* localSO = plSceneObject::ConvertNoRef(plNetClientMgr::GetInstance()->GetLocalPlayer());
if (localSO)
{
hsPoint3 pos = localSO->GetCoordinateInterface()->GetLocalToWorld().GetTranslate();
PointToDniCoordinate(pos, ret);
}
}
// OfferLinkingBook ---------------------------------------------------------------
// ----------
void plAvatarMgr::OfferLinkingBook(plKey hostKey, plKey guestKey, plMessage *linkMsg, plKey replyKey)
{
if(hostKey != nil && guestKey != nil)
{
const plArmatureMod *hostAv = FindAvatar(hostKey);
const plArmatureMod *guestAv = FindAvatar(guestKey);
hsAssert(hostAv && guestAv, "Offering linking book: host or guest missing.");
if(hostAv && guestAv)
{
// make the host brain
plAvBrainCoop * brainH = TRACKED_NEW plAvBrainCoop(plAvBrainGeneric::kExitNormal, 3.0, 3.0, plAvBrainGeneric::kMoveRelative, guestKey);
plAnimStage *hostOffer = TRACKED_NEW plAnimStage("BookOffer", plAnimStage::kNotifyAdvance); // autoforward, autoadvance
// repeats until the guest brain tells us that it's done
plAnimStage *hostIdle = TRACKED_NEW plAnimStage("BookOfferIdle", plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
plAnimStage::kAdvanceNone, plAnimStage::kRegressNone, -1);
plAnimStage *hostFinish = TRACKED_NEW plAnimStage("BookOfferFinish", plAnimStage::kNotifyAdvance); // autoforward, autoadvance
brainH->AddStage(hostOffer);
brainH->AddStage(hostIdle);
brainH->AddStage(hostFinish);
UInt32 hostID = brainH->GetInitiatorID();
UInt32 hostSerial = brainH->GetInitiatorSerial();
// make the guest brain
plAvBrainCoop * brainG = TRACKED_NEW plAvBrainCoop(plAvBrainGeneric::kExitNormal, 3.0, 3.0, plAvBrainGeneric::kMoveRelative,
hostID, (UInt16)hostSerial, hostKey);
plAnimStage *guestAccept = TRACKED_NEW plAnimStage("BookAccept", plAnimStage::kNotifyAdvance);
plAnimStage *guestAcceptIdle = TRACKED_NEW plAnimStage("BookAcceptIdle", plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
plAnimStage::kAdvanceNone, plAnimStage::kRegressNone, -1);
brainG->AddStage(guestAccept);
brainG->AddStage(guestAcceptIdle);
plCoopCoordinator *coord = TRACKED_NEW plCoopCoordinator(hostKey, guestKey, brainH, brainG, "Convergence", 1, 1, linkMsg, true);
plAvCoopMsg *coMg = TRACKED_NEW plAvCoopMsg(hostKey, coord);
coMg->SetBCastFlag(plMessage::kNetPropagate);
coMg->SetBCastFlag(plMessage::kNetForce);
coMg->Send();
brainH->SetRecipient(replyKey);
brainG->SetRecipient(replyKey);
}
}
}