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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// pfConsoleDirSrc Header //
// //
//// Description /////////////////////////////////////////////////////////////
// //
// Simple wrapper for parsing an entire directory of files and executing //
// each one through the pfConsoleEngine object given. //
// I.E. the source for the console commmands is a directory of files, //
// hence it's a Console Directory Source, or ConsoleDirSrc. :) //
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _pfConsoleDirSrc_h
#define _pfConsoleDirSrc_h
#include "hsTypes.h"
#include "hsStlUtils.h"
#include "pfConsoleCore/pfConsoleEngine.h"
//// pfConsoleDirSrc Class Definition ////////////////////////////////////////
class pfConsoleDirSrc
{
protected:
pfConsoleEngine *fEngine;
struct FileName
{
std::wstring fPath;
std::wstring fFile;
FileName() : fPath(L""), fFile(L"") {}
FileName(const std::wstring& p, const std::wstring& f) : fPath(p), fFile(f) {}
};
std::vector<FileName*> fProcessedFiles; // list of init files we've already executed
hsBool fCheckProcessedFiles; // set to check and skip files init files we've already executed
public:
pfConsoleDirSrc(pfConsoleEngine *engine) : fCheckProcessedFiles(false) { fEngine = engine; }
pfConsoleDirSrc(pfConsoleEngine *engine, const std::string& path, const std::string& mask = "*.ini") :
fCheckProcessedFiles(false)
{
fEngine = engine;
ParseDirectory(path, mask);
}
pfConsoleDirSrc(pfConsoleEngine *engine, const std::wstring& path, const std::wstring& mask = L"*.ini") :
fCheckProcessedFiles(false)
{
fEngine = engine;
ParseDirectory(path, mask);
}
~pfConsoleDirSrc() { ResetProcessedFiles(); }
// Steps through the given directory and executes all files with the console engine
hsBool ParseDirectory(const std::string& path, const std::string& mask = "*.*");
hsBool ParseDirectory(const std::wstring& path, const std::wstring& mask = L"*.*");
void ResetProcessedFiles();
hsBool AlreadyProcessedFile(const std::wstring& path, const std::wstring& file);
void AddProcessedFile(const std::wstring& path, const std::wstring& file);
void SetCheckProcessedFiles(hsBool c) { fCheckProcessedFiles=c; }
};
#endif //_pfConsoleDirSrc_h