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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTimer.h"
#include "hsResMgr.h"
#include "plNetClientMgr.h"
#include "plCreatableIndex.h"
#include "plNetObjectDebugger.h"
#include "pnNetCommon/plSynchedObject.h"
#include "pnNetCommon/plSDLTypes.h"
#include "pnMessage/plCameraMsg.h"
#include "plNetClientRecorder/plNetClientRecorder.h"
#include "plMessage/plLoadCloneMsg.h"
#include "plMessage/plLoadAvatarMsg.h"
#include "plAvatar/plAvatarClothing.h"
#include "plAvatar/plArmatureMod.h"
#include "plAvatar/plAvatarMgr.h"
#include "plNetMessage/plNetMessage.h"
#include "plMessage/plCCRMsg.h"
#include "plVault/plVault.h"
#include "plContainer/plConfigInfo.h"
#include "plDrawable/plMorphSequence.h"
#include "plParticleSystem/plParticleSystem.h"
#include "plParticleSystem/plParticleSDLMod.h"
#include "plResMgr/plLocalization.h"
#include "pfMessage/pfKIMsg.h" // TMP
#include "plNetGameLib/plNetGameLib.h"
#include "plSDL/plSDL.h"
//
// request members list from server
//
int plNetClientMgr::ISendMembersListRequest()
{
plNetMsgMembersListReq msg;
msg.SetNetProtocol(kNetProtocolCli2Game);
return SendMsg(&msg);
}
//
// reset paged in rooms list on server
//
int plNetClientMgr::ISendRoomsReset()
{
plNetMsgPagingRoom msg;
msg.SetPageFlags(plNetMsgPagingRoom::kResetList);
msg.SetNetProtocol(kNetProtocolCli2Game);
return SendMsg(&msg);
}
//
// Make sure all dirty objects save their state.
// Mark those objects as clean and clear the dirty list.
//
int plNetClientMgr::ISendDirtyState(double secs)
{
std::vector<plSynchedObject::StateDefn> carryOvers;
int32_t num=plSynchedObject::GetNumDirtyStates();
#if 0
if (num)
{
DebugMsg("%d dirty sdl state msgs queued, t=%f", num, secs);
}
#endif
int32_t i;
for(i=0;i<num;i++)
{
plSynchedObject::StateDefn* state=plSynchedObject::GetDirtyState(i);
plSynchedObject* obj=state->GetObject();
if (!obj)
continue; // could add to carryOvers
if (!(state->fSendFlags & plSynchedObject::kSkipLocalOwnershipCheck))
{
int localOwned=obj->IsLocallyOwned();
if (localOwned==plSynchedObject::kNo)
{
DebugMsg("Late rejection of queued SDL state, obj %s, sdl %s",
state->fObjKey->GetName().c_str(), state->fSDLName.c_str());
continue;
}
}
obj->CallDirtyNotifiers();
obj->SendSDLStateMsg(state->fSDLName.c_str(), state->fSendFlags);
}
plSynchedObject::ClearDirtyState(carryOvers);
return hsOK;
}
//
// Given a plasma petition msg, send a petition text node to the vault
// vault will detect and fwd to CCR system.
//
void plNetClientMgr::ISendCCRPetition(plCCRPetitionMsg* petMsg)
{
// petition msg info
uint8_t type = petMsg->GetType();
const char* title = petMsg->GetTitle();
const char* note = petMsg->GetNote();
std::string work = note;
std::replace( work.begin(), work.end(), '\n', '\t' );
note = work.c_str();
// stuff petition info fields into a config info object
plConfigInfo info;
info.AddValue( "Petition", "Type", type );
info.AddValue( "Petition", "Content", note );
info.AddValue( "Petition", "Title", title );
info.AddValue( "Petition", "Language", plLocalization::GetLanguageName( plLocalization::GetLanguage() ) );
info.AddValue( "Petition", "AcctName", NetCommGetAccount()->accountNameAnsi );
char buffy[20];
sprintf( buffy, "%lu", GetPlayerID() );
info.AddValue( "Petition", "PlayerID", buffy );
info.AddValue( "Petition", "PlayerName", GetPlayerName() );
// write config info formatted like an ini file to a buffer
hsRAMStream ram;
plIniStreamConfigSource src(&ram);
info.WriteTo(&src);
int size = ram.GetPosition();
ram.Rewind();
std::string buf;
buf.resize( size );
ram.CopyToMem( (void*)buf.data() );
wchar_t * wStr = StrDupToUnicode(buf.c_str());
NetCliAuthSendCCRPetition(wStr);
free(wStr);
}
//
// send a msg to reset the camera in a new age
//
void plNetClientMgr::ISendCameraReset(bool bEnteringAge)
{
plCameraMsg* pCamMsg = new plCameraMsg;
if (bEnteringAge)
pCamMsg->SetCmd(plCameraMsg::kResetOnEnter);
else
pCamMsg->SetCmd(plCameraMsg::kResetOnExit);
pCamMsg->SetBCastFlag(plMessage::kBCastByExactType, false);
plUoid U2(kVirtualCamera1_KEY);
plKey pCamKey = hsgResMgr::ResMgr()->FindKey(U2);
if (pCamKey)
pCamMsg->AddReceiver(pCamKey);
pCamMsg->Send();
}
//
// When we link in to a new age, we need to send our avatar state up to the gameserver
//
void plNetClientMgr::SendLocalPlayerAvatarCustomizations()
{
plSynchEnabler ps(true); // make sure synching is enabled, since this happens during load
const plArmatureMod * avMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
hsAssert(avMod,"Failed to get local avatar armature modifier.");
avMod->GetClothingOutfit()->DirtySynchState(kSDLClothing, plSynchedObject::kBCastToClients | plSynchedObject::kForceFullSend);
plSceneObject* pObj = (const_cast<plArmatureMod*>(avMod))->GetFollowerParticleSystemSO();
if (pObj)
{
const plParticleSystem* sys = plParticleSystem::ConvertNoRef(pObj->GetModifierByType(plParticleSystem::Index()));
if (sys)
(const_cast<plParticleSystem*>(sys))->GetSDLMod()->SendState(plSynchedObject::kBCastToClients | plSynchedObject::kForceFullSend);
}
// may want to do this all the time, but for now stealthmode is the only extra avatar state we care about
// don't bcast this to other clients, the invis level is contained in the linkIn msg which will synch other clients
if (avMod->IsInStealthMode() && avMod->GetTarget(0))
avMod->GetTarget(0)->DirtySynchState(kSDLAvatar, plSynchedObject::kForceFullSend);
hsTArray<const plMorphSequence*> morphs;
plMorphSequence::FindMorphMods(avMod->GetTarget(0), morphs);
int i;
for (i = 0; i < morphs.GetCount(); i++)
if (morphs[i]->GetTarget(0))
morphs[i]->GetTarget(0)->DirtySynchState(kSDLMorphSequence, plSynchedObject::kBCastToClients);
}
//
// Called to send a plasma msg out over the network. Called by the dispatcher.
// return hsOK if ok
//
int plNetClientMgr::ISendGameMessage(plMessage* msg)
{
if (GetFlagsBit(kDisabled))
return hsOK;
if (!fScreener.AllowOutgoingMessage(msg))
{
if (GetFlagsBit(kScreenMessages))
return hsOK; // filter out illegal messages
}
// TEMP
if (GetFlagsBit(kSilencePlayer))
{
pfKIMsg* kiMsg = pfKIMsg::ConvertNoRef(msg);
if (kiMsg && kiMsg->GetCommand()==pfKIMsg::kHACKChatMsg)
return hsOK;
}
plNetPlayerIDList* dstIDs = msg->GetNetReceivers();
#ifdef HS_DEBUGGING
if ( dstIDs )
{
DebugMsg( "Preparing to send %s to specific players.", msg->ClassName() );
}
#endif
// get sender object
plSynchedObject* synchedObj = msg->GetSender() ? plSynchedObject::ConvertNoRef(msg->GetSender()->ObjectIsLoaded()) : nil;
// if sender is flagged as localOnly, he shouldn't talk to the network
if (synchedObj && !synchedObj->IsNetSynched() )
return hsOK;
// choose appropriate type of net game msg wrapper
plNetMsgGameMessage* netMsgWrap=nil;
plLoadCloneMsg* loadClone = plLoadCloneMsg::ConvertNoRef(msg);
if (loadClone)
{
plLoadAvatarMsg* lam=plLoadAvatarMsg::ConvertNoRef(msg);
netMsgWrap = new plNetMsgLoadClone;
plNetMsgLoadClone* netLoadClone=plNetMsgLoadClone::ConvertNoRef(netMsgWrap);
netLoadClone->SetIsPlayer(lam && lam->GetIsPlayer());
netLoadClone->SetIsLoading(loadClone->GetIsLoading()!=0);
netLoadClone->ObjectInfo()->SetFromKey(loadClone->GetCloneKey());
}
else
if (dstIDs)
{
netMsgWrap = new plNetMsgGameMessageDirected;
int i;
for(i=0;i<dstIDs->size();i++)
{
uint32_t playerID = (*dstIDs)[i];
if (playerID == NetCommGetPlayer()->playerInt)
continue;
hsLogEntry( DebugMsg( "\tAdding receiver: %lu" , playerID ) );
((plNetMsgGameMessageDirected*)netMsgWrap)->Receivers()->AddReceiverPlayerID( playerID );
}
}
else
netMsgWrap = new plNetMsgGameMessage;
// check delivery timestamp
if (msg->GetTimeStamp()<=hsTimer::GetSysSeconds())
msg->SetTimeStamp(0);
else
netMsgWrap->GetDeliveryTime().SetFromGameTime(msg->GetTimeStamp(), hsTimer::GetSysSeconds());
// write message (and label) to ram stream
hsRAMStream stream;
hsgResMgr::ResMgr()->WriteCreatable(&stream, msg);
// put stream in net msg wrapper
netMsgWrap->StreamInfo()->CopyStream(&stream);
// hsLogEntry( DebugMsg(plDispatchLog::GetInstance()->MakeMsgInfoString(msg, "\tActionMsg:",0)) );
// check if this msg uses direct communication (sent to specific rcvrs)
// if so the server can filter it
bool bCast = msg->HasBCastFlag(plMessage::kBCastByExactType) ||
msg->HasBCastFlag(plMessage::kBCastByType);
bool directCom = msg->GetNumReceivers()>0;
if( directCom )
{
// It's direct if we have receivers AND any of them are in non-virtual locations
int i;
for( i = 0, directCom = false; i < msg->GetNumReceivers(); i++ )
{
if( !msg->GetReceiver( i )->GetUoid().GetLocation().IsVirtual() &&
!msg->GetReceiver( i )->GetUoid().GetLocation().IsReserved()
// && !IsBuiltIn
)
{
directCom = true;
break;
}
}
if (!directCom)
bCast = true;
}
if (!directCom && !bCast && !dstIDs)
WarningMsg("Msg %s has no rcvrs or bcast instructions?", msg->ClassName());
hsAssert(!(directCom && bCast), "msg has both rcvrs and bcast instructions, rcvrs ignored");
if (directCom && !bCast)
{
netMsgWrap->SetBit(plNetMessage::kHasGameMsgRcvrs); // for quick server filtering
netMsgWrap->StreamInfo()->SetCompressionType(plNetMessage::kCompressionDont);
}
//
// check for net propagated plasma msgs which should be filtered by relevance regions.
// currently only avatar control messages.
//
if (msg->HasBCastFlag(plMessage::kNetUseRelevanceRegions))
{
netMsgWrap->SetBit(plNetMessage::kUseRelevanceRegions);
}
//
// CCRs can route a plMessage to all online players.
//
bool ccrSendToAllPlayers = false;
#ifndef PLASMA_EXTERNAL_RELEASE
if ( AmCCR() )
{
ccrSendToAllPlayers = msg->HasBCastFlag( plMessage::kCCRSendToAllPlayers );
if ( ccrSendToAllPlayers )
netMsgWrap->SetBit( plNetMessage::kRouteToAllPlayers );
}
#endif
//
// check for inter-age routing. if set, online rcvrs not in current age will receive
// this msg courtesy of pls routing.
//
if ( !ccrSendToAllPlayers )
{
bool allowInterAge = msg->HasBCastFlag( plMessage::kNetAllowInterAge );
if ( allowInterAge )
netMsgWrap->SetBit(plNetMessage::kInterAgeRouting);
}
// check for reliable send
if (msg->HasBCastFlag(plMessage::kNetSendUnreliable) &&
!(synchedObj && (synchedObj->GetSynchFlags() & plSynchedObject::kSendReliably)) )
netMsgWrap->SetBit(plNetMessage::kNeedsReliableSend, 0); // clear reliable net send bit
#ifdef HS_DEBUGGING
int16_t type=*(int16_t*)netMsgWrap->StreamInfo()->GetStreamBuf();
hsAssert(type>=0 && type<plCreatableIndex::plNumClassIndices, "garbage type out");
#endif
netMsgWrap->SetPlayerID(GetPlayerID());
netMsgWrap->SetNetProtocol(kNetProtocolCli2Game);
int ret = SendMsg(netMsgWrap);
if (plNetObjectDebugger::GetInstance()->IsDebugObject(msg->GetSender() ? msg->GetSender()->ObjectIsLoaded() : nil))
{
#if 0
hsLogEntry(plNetObjectDebugger::GetInstance()->LogMsg(
plString::Format("<SND> object:%s, rcvr %s %s",
msg->GetSender().GetKeyName().c_str(),
msg->GetNumReceivers() ? msg->GetReceiver(0)->GetName().c_str() : "?",
netMsgWrap->AsStdString().c_str()).c_str()));
#endif
}
delete netMsgWrap;
return ret;
}
//
// Send a net msg. Delivers to transport mgr who sends p2p or to server
//
int plNetClientMgr::SendMsg(plNetMessage* msg)
{
if (GetFlagsBit(kDisabled))
return hsOK;
if (!CanSendMsg(msg))
return hsOK;
// If we're recording messages, set an identifying flag and echo the message back to ourselves
if (fMsgRecorder && fMsgRecorder->IsRecordableMsg(msg))
{
msg->SetBit(plNetMessage::kEchoBackToSender, true);
}
msg->SetTimeSent(plUnifiedTime::GetCurrent());
int channel = IPrepMsg(msg);
// hsLogEntry( DebugMsg( "<SND> %s %s", msg->ClassName(), msg->AsStdString().c_str()) );
int ret=fTransport.SendMsg(channel, msg);
// Debug
if (plNetMsgVoice::ConvertNoRef(msg))
SetFlagsBit(kSendingVoice);
if (plNetMsgGameMessage::ConvertNoRef(msg))
SetFlagsBit(kSendingActions);
plCheckNetMgrResult_ValReturn(ret, plString::Format("Failed to send %s, NC ret=%d",
msg->ClassName(), ret).c_str());
return ret;
}
void plNetClientMgr::StoreSDLState(const plStateDataRecord* sdRec, const plUoid& uoid,
uint32_t sendFlags, uint32_t writeOptions)
{
// send to server
plNetMsgSDLState* msg = sdRec->PrepNetMsg(0, writeOptions);
msg->SetNetProtocol(kNetProtocolCli2Game);
msg->ObjectInfo()->SetUoid(uoid);
if (sendFlags & plSynchedObject::kNewState)
msg->SetBit(plNetMessage::kNewSDLState);
if (sendFlags & plSynchedObject::kUseRelevanceRegions)
msg->SetBit(plNetMessage::kUseRelevanceRegions);
if (sendFlags & plSynchedObject::kDontPersistOnServer)
msg->SetPersistOnServer(false);
if (sendFlags & plSynchedObject::kIsAvatarState)
msg->SetIsAvatarState(true);
bool broadcast = (sendFlags & plSynchedObject::kBCastToClients) != 0;
if (broadcast && plNetClientApp::GetInstance())
{
msg->SetPlayerID(plNetClientApp::GetInstance()->GetPlayerID());
}
SendMsg(msg);
delete msg;
}