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209 lines
5.9 KiB
209 lines
5.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "hsGeometry3.h" |
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#include "hsMatrix44.h" |
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#include "plConvexVolume.h" |
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#include "hsStream.h" |
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plConvexVolume::plConvexVolume() |
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{ |
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//fFlags = nil; |
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fLocalPlanes = nil; |
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fWorldPlanes = nil; |
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fNumPlanes = 0; |
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} |
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plConvexVolume::~plConvexVolume() |
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{ |
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IClear(); |
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} |
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void plConvexVolume::IClear() |
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{ |
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//delete [] fFlags; |
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delete [] fLocalPlanes; |
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delete [] fWorldPlanes; |
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} |
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hsBool plConvexVolume::AddPlane(const hsPlane3 &plane) |
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{ |
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// First check for a redundant plane (since we're convex, a comparison of normals should do) |
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int i; |
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// Start the comparison with the most recently added plane, it's most likely to match |
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for (i = fNumPlanes - 1; i >= 0; i--) |
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{ |
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const float MIN_COS_THETA = 0.99999f; // translates to < 0.25 degree angle |
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// If the angle betwen the normals is close enough, count them as equal. |
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if (fLocalPlanes[i].fN.InnerProduct(plane.fN) >= MIN_COS_THETA) |
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return false; // no need to add it |
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} |
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fNumPlanes++; |
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//delete [] fFlags; |
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//fFlags = TRACKED_NEW UInt32[fNumPlanes]; |
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hsPlane3 *tempPlanes = TRACKED_NEW hsPlane3[fNumPlanes]; |
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for (i = 0; i < fNumPlanes - 1; i++) |
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{ |
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tempPlanes[i] = fLocalPlanes[i]; |
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} |
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tempPlanes[fNumPlanes - 1] = plane; |
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delete [] fLocalPlanes; |
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fLocalPlanes = tempPlanes; |
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delete [] fWorldPlanes; |
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fWorldPlanes = TRACKED_NEW hsPlane3[fNumPlanes]; |
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return true; |
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} |
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void plConvexVolume::Update(const hsMatrix44 &l2w) |
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{ |
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int i; |
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hsPoint3 planePt; |
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for (i = 0; i < fNumPlanes; i++) |
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{ |
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// Since fN is an hsVector3, it will only apply the rotational aspect of the transform... |
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fWorldPlanes[i].fN = l2w * fLocalPlanes[i].fN; |
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planePt.Set(&(fLocalPlanes[i].fN * fLocalPlanes[i].fD)); |
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fWorldPlanes[i].fD = -(l2w * planePt).InnerProduct(fWorldPlanes[i].fN); |
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} |
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} |
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void plConvexVolume::SetNumPlanesAndClear(const UInt32 num) |
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{ |
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IClear(); |
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//fFlags = TRACKED_NEW UInt32[num]; |
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fLocalPlanes = TRACKED_NEW hsPlane3[num]; |
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fWorldPlanes = TRACKED_NEW hsPlane3[num]; |
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fNumPlanes = num; |
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} |
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void plConvexVolume::SetPlane(const hsPlane3 &plane, const UInt32 index) |
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{ |
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fLocalPlanes[index] = plane; |
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} |
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hsBool plConvexVolume::IsInside(const hsPoint3 &pos) const |
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{ |
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int i; |
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for( i = 0; i < fNumPlanes; i++ ) |
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{ |
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if (!TestPlane(pos, fWorldPlanes[i])) |
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return false; |
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} |
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return true; |
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} |
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hsBool plConvexVolume::ResolvePoint(hsPoint3 &pos) const |
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{ |
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hsScalar minDist = 1.e33f; |
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Int32 minIndex = -1; |
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hsScalar currDist; |
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int i; |
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for (i = 0; i < fNumPlanes; i++) |
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{ |
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currDist = -fWorldPlanes[i].fD - fWorldPlanes[i].fN.InnerProduct(pos); |
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if (currDist < 0) |
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return false; // We're not inside this plane, and thus outside the volume |
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if (currDist < minDist) |
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{ |
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minDist = currDist; |
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minIndex = i; |
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} |
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} |
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pos += (-fWorldPlanes[minIndex].fD - fWorldPlanes[minIndex].fN.InnerProduct(pos)) * fWorldPlanes[minIndex].fN; |
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return true; |
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} |
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hsBool plConvexVolume::BouncePoint(hsPoint3 &pos, hsVector3 &velocity, hsScalar bounce, hsScalar friction) const |
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{ |
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hsScalar minDist = 1.e33f; |
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Int32 minIndex = -1; |
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hsScalar currDist; |
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int i; |
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for (i = 0; i < fNumPlanes; i++) |
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{ |
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currDist = -fWorldPlanes[i].fD - fWorldPlanes[i].fN.InnerProduct(pos); |
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if (currDist < 0) |
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return false; // We're not inside this plane, and thus outside the volume |
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if (currDist < minDist) |
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{ |
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minDist = currDist; |
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minIndex = i; |
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} |
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} |
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pos += (-fWorldPlanes[minIndex].fD - fWorldPlanes[minIndex].fN.InnerProduct(pos)) * fWorldPlanes[minIndex].fN; |
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hsVector3 bnc = -velocity.InnerProduct(fWorldPlanes[minIndex].fN) * fWorldPlanes[minIndex].fN; |
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velocity += bnc; |
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velocity *= 1.f - friction; |
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velocity += bnc * bounce; |
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// velocity += (velocity.InnerProduct(fWorldPlanes[minIndex].fN) * -(1.f + bounce)) * fWorldPlanes[minIndex].fN; |
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return true; |
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} |
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void plConvexVolume::Read(hsStream* s, hsResMgr *mgr) |
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{ |
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SetNumPlanesAndClear(s->ReadSwap32()); |
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int i; |
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for (i = 0; i < fNumPlanes; i++) |
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{ |
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fLocalPlanes[i].Read(s); |
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//fFlags[i] = s->ReadSwap32(); |
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} |
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} |
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void plConvexVolume::Write(hsStream* s, hsResMgr *mgr) |
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{ |
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s->WriteSwap32(fNumPlanes); |
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int i; |
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for (i = 0; i < fNumPlanes; i++) |
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{ |
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fLocalPlanes[i].Write(s); |
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//s->WriteSwap32(fFlags[i]); |
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} |
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}
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