You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
176 lines
5.6 KiB
176 lines
5.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "plResponderSDLModifier.h" |
|
#include "../plSDL/plSDL.h" |
|
#include "plResponderModifier.h" |
|
|
|
// static vars |
|
char plResponderSDLModifier::kStrCurState[]="curState"; |
|
char plResponderSDLModifier::kStrEnabled[]="enabled"; |
|
char plResponderSDLModifier::kStrCurCommand[]="curCommand"; |
|
char plResponderSDLModifier::kStrNetRequest[]="netRequest"; |
|
char plResponderSDLModifier::kStrCompletedEvents[]="completedEvents"; |
|
char plResponderSDLModifier::kStrPlayerKey[]="playerKey"; |
|
char plResponderSDLModifier::kStrTriggerer[]="triggerer"; |
|
|
|
plKey plResponderSDLModifier::GetStateOwnerKey() const |
|
{ |
|
return fResponder ? fResponder->GetKey() : nil; |
|
} |
|
|
|
// |
|
// get current state from responder |
|
// fill out state data rec |
|
// |
|
void plResponderSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState) |
|
{ |
|
hsAssert(fResponder, "nil responder?"); |
|
|
|
dstState->FindVar(kStrCurState)->Set((int)fResponder->fCurState); |
|
dstState->FindVar(kStrEnabled)->Set(fResponder->fEnabled); |
|
|
|
dstState->FindVar(kStrCurCommand)->Set((int)fResponder->fCurCommand); |
|
dstState->FindVar(kStrNetRequest)->Set(fResponder->fNetRequest); |
|
|
|
int i; |
|
int num=fResponder->fCompletedEvents.GetNumBitVectors(); |
|
dstState->FindVar(kStrCompletedEvents)->Alloc(num); |
|
for(i=0;i<num; i++) |
|
{ |
|
int ev = fResponder->fCompletedEvents.GetBitVector(i); |
|
dstState->FindVar(kStrCompletedEvents)->Set(ev, i); |
|
} |
|
|
|
dstState->FindVar(kStrPlayerKey)->Set(fResponder->fPlayerKey); |
|
dstState->FindVar(kStrTriggerer)->Set(fResponder->fTriggerer); |
|
} |
|
|
|
// |
|
// apply incoming state to responder |
|
// |
|
void plResponderSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState) |
|
{ |
|
hsAssert(fResponder, "nil responder?"); |
|
|
|
int curState = fResponder->fCurState; |
|
int curCommand = fResponder->fCurCommand; |
|
bool enabled = fResponder->fEnabled; |
|
bool netRequest = fResponder->fNetRequest; |
|
hsBitVector completedEvents = fResponder->fCompletedEvents; |
|
plKey playerKey = fResponder->fPlayerKey; |
|
plKey triggerer = fResponder->fTriggerer; |
|
|
|
plStateDataRecord::SimpleVarsList vars; |
|
int numVars = srcState->GetUsedVars(&vars); |
|
|
|
for (int i = 0; i < numVars; i++) |
|
{ |
|
if (vars[i]->IsNamed(kStrCurState)) |
|
{ |
|
vars[i]->Get(&curState); |
|
} |
|
else if (vars[i]->IsNamed(kStrEnabled)) |
|
{ |
|
vars[i]->Get(&enabled); |
|
} |
|
else if (vars[i]->IsNamed(kStrCurCommand)) |
|
{ |
|
vars[i]->Get(&curCommand); |
|
} |
|
else if (vars[i]->IsNamed(kStrNetRequest)) |
|
{ |
|
vars[i]->Get(&netRequest); |
|
} |
|
else if (vars[i]->IsNamed(kStrCompletedEvents)) |
|
{ |
|
int numEvents = vars[i]->GetCount(); |
|
completedEvents.SetNumBitVectors(numEvents); |
|
|
|
for (int j = 0; j < numEvents; j++) |
|
{ |
|
int bv; |
|
vars[i]->Get(&bv, j); |
|
completedEvents.SetBitVector(j, bv); |
|
} |
|
} |
|
else if (vars[i]->IsNamed(kStrPlayerKey)) |
|
{ |
|
vars[i]->Get(&playerKey); |
|
} |
|
else if (vars[i]->IsNamed(kStrTriggerer)) |
|
{ |
|
vars[i]->Get(&triggerer); |
|
} |
|
else |
|
{ |
|
hsAssert(false, "Unknown var name"); |
|
} |
|
} |
|
|
|
if (numVars) |
|
{ |
|
bool stateValid = (curState >= 0 && curState < fResponder->fStates.Count()); |
|
hsAssert(stateValid, "Received invalid responder state"); |
|
if (!stateValid) |
|
return; |
|
|
|
bool cmdValid = curCommand == -1 || (curCommand >= 0 && curCommand < fResponder->fStates[curState].fCmds.Count()); |
|
hsAssert(stateValid, "Received invalid responder command"); |
|
if (!cmdValid) |
|
return; |
|
|
|
// Could try to validate the completed events, but if someone hacked that |
|
// all they could do is set events that we don't look at |
|
|
|
fResponder->fCurState = curState; |
|
fResponder->fCurCommand = curCommand; |
|
fResponder->fEnabled = enabled; |
|
fResponder->fNetRequest = netRequest; |
|
fResponder->fCompletedEvents = completedEvents; |
|
fResponder->fPlayerKey = playerKey; |
|
fResponder->fTriggerer = triggerer; |
|
|
|
fResponder->Restore(); |
|
} |
|
} |
|
|
|
|
|
|