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807 lines
24 KiB
807 lines
24 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "hsTypes.h" |
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#include "hsStlUtils.h" |
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#include "hsTimer.h" |
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#include "plResponderModifier.h" |
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#include "plResponderSDLModifier.h" |
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#include "plgDispatch.h" |
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#include "hsResMgr.h" |
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#include "plPhysical.h" |
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#include "../pnKeyedObject/plKey.h" |
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#include "../pnKeyedObject/plFixedKey.h" |
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#include "../pnSceneObject/plSceneObject.h" |
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#include "../pnMessage/plNotifyMsg.h" |
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#include "../pnNetCommon/plNetApp.h" |
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// for localOnly cmd check |
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#include "../plMessage/plLinkToAgeMsg.h" |
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#include "../pnMessage/plCameraMsg.h" |
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#include "../pnMessage/plSoundMsg.h" |
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#include "../plMessage/plResponderMsg.h" |
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#include "../plMessage/plAnimCmdMsg.h" |
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#include "../plMessage/plLinkToAgeMsg.h" |
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#include "../pnMessage/plSDLModifierMsg.h" |
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#include "../../FeatureLib/pfMessage/plArmatureEffectMsg.h" |
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#include "../plStatusLog/plStatusLog.h" |
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#include "../plMessage/plTimerCallbackMsg.h" |
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#include "../pnTimer/plTimerCallbackManager.h" |
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#include "../plMessage/plSimStateMsg.h" |
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//#include "../plHavok1\plHKPhysical.h" |
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//#include "../plHavok1\plHKSubWorld.h" |
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#include "../plAvatar/plArmatureMod.h" |
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#include "../plAvatar/plAvatarMgr.h" |
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//#ifdef HS_DEBUGGING |
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#define STATUS_LOG |
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//#endif |
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#ifdef STATUS_LOG |
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#define ResponderLog(x) x |
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#else |
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#define ResponderLog(x) |
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#endif |
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void plResponderEnableMsg::Read(hsStream* stream, hsResMgr* mgr) |
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{ |
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plMessage::IMsgRead(stream, mgr); |
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fEnable = stream->Readbool(); |
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} |
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void plResponderEnableMsg::Write(hsStream* stream, hsResMgr* mgr) |
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{ |
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plMessage::IMsgWrite(stream, mgr); |
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stream->Writebool(fEnable); |
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} |
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///////////////////////////////////////////////////// |
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///////////////////////////////////////////////////// |
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plResponderModifier::plResponderModifier() : |
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fCurState(0), |
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fCurCommand(-1), |
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fEnabled(true), |
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fFlags(0), |
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fEnter(false), |
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fResponderSDLMod(nil), |
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fGotFirstLoad(false), |
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fNotifyMsgFlags(0) |
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{ |
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} |
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plResponderModifier::~plResponderModifier() |
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{ |
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delete fResponderSDLMod; |
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fResponderSDLMod=nil; |
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for (int i = 0; i < fStates.Count(); i++) |
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{ |
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for (int j = 0; j < fStates[i].fCmds.Count(); j++ ) |
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hsRefCnt_SafeUnRef(fStates[i].fCmds[j].fMsg); |
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} |
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} |
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hsBool plResponderModifier::MsgReceive(plMessage* msg) |
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{ |
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plNotifyMsg* pNMsg = plNotifyMsg::ConvertNoRef(msg); |
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if (pNMsg) |
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{ |
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if (pNMsg->fType == plNotifyMsg::kResponderFF) |
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{ |
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ISetResponderStateFromNotify(pNMsg); |
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IFastForward(true); |
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} |
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else if (pNMsg->fType == plNotifyMsg::kResponderChangeState) |
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{ |
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ISetResponderStateFromNotify(pNMsg); |
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DirtySynchState(kSDLResponder, 0); |
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} |
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else |
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{ |
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// assumes state of 0 means untriggered and state of 1 is triggered |
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if ((pNMsg->fState != 0 && (fFlags & kDetectTrigger)) || |
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(pNMsg->fState == 0 && (fFlags & kDetectUnTrigger))) |
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{ |
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Trigger(pNMsg); |
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DirtySynchState(kSDLResponder, 0); |
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} |
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} |
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return true; |
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} |
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plResponderEnableMsg *pEnableMsg = plResponderEnableMsg::ConvertNoRef(msg); |
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if (pEnableMsg) |
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{ |
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fEnabled = pEnableMsg->fEnable; |
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DirtySynchState(kSDLResponder, 0); |
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return true; |
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} |
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plEventCallbackMsg *pEventMsg = plEventCallbackMsg::ConvertNoRef(msg); |
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plTimerCallbackMsg *timerMsg = plTimerCallbackMsg::ConvertNoRef(msg); |
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if (pEventMsg || timerMsg) |
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{ |
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UInt32 waitID = pEventMsg ? pEventMsg->fUser : timerMsg->fID; |
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if (waitID != -1) |
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{ |
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// Flag that this callback completed and try sending in case any commands were waiting on this |
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fCompletedEvents.SetBit(waitID); |
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ResponderLog(ILog(plStatusLog::kWhite, "Got callback from command %d(id:%d)", ICmdFromWait((Int8)waitID)+1, waitID)); |
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IContinueSending(); |
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DirtySynchState(kSDLResponder, 0); |
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} |
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// The is one of the stop callbacks we generated for debug mode |
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else if (fDebugAnimBox) |
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IDebugAnimBox(false); |
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return true; |
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} |
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// pass sdl msg to sdlMod |
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plSDLModifierMsg* sdlMsg = plSDLModifierMsg::ConvertNoRef(msg); |
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if (sdlMsg && fResponderSDLMod) |
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{ |
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if (fResponderSDLMod->MsgReceive(sdlMsg)) |
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return true; // msg handled |
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} |
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return plSingleModifier::MsgReceive(msg); |
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} |
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void plResponderModifier::AddCommand(plMessage* pMsg, int state) |
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{ |
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fStates[state].fCmds.Append(plResponderCmd(pMsg, -1)); |
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} |
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void plResponderModifier::AddCallback(Int8 state, Int8 cmd, Int8 callback) |
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{ |
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fStates[state].fWaitToCmd[callback] = cmd; |
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} |
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// |
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// Decide if this cmd should only be run locally. |
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// If we are triggered remotely (netRequest==true), then |
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// we don't want to execute localOnly cmds (like cameraChanges) |
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// |
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bool plResponderModifier::IIsLocalOnlyCmd(plMessage* cmd) |
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{ |
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if (plLinkToAgeMsg::ConvertNoRef(cmd)) // don't want to page out any rooms |
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return true; |
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if (plCameraMsg::ConvertNoRef(cmd)) // don't want to change our camera |
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return true; |
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plSoundMsg *snd = plSoundMsg::ConvertNoRef( cmd ); |
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if( snd != nil && snd->Cmd( plSoundMsg::kIsLocalOnly ) ) |
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return true; |
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return false; |
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} |
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void plResponderModifier::ISetResponderState(Int8 state) |
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{ |
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// make sure that it is a valid state to switch to |
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if (state >= 0 && state < fStates.Count()) |
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{ |
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fCurState = state; |
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} |
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else |
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{ |
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ResponderLog(ILog(plStatusLog::kRed, "Invalid state %d specified, will default to current state", state)); |
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} |
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} |
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void plResponderModifier::ISetResponderStateFromNotify(plNotifyMsg* msg) |
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{ |
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// set the state of the responder IF they want it to be |
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proResponderStateEventData* event = (proResponderStateEventData*)msg->FindEventRecord(proEventData::kResponderState); |
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if (event != nil) |
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ISetResponderState((Int8)(event->fState)); |
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} |
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void plResponderModifier::Trigger(plNotifyMsg *msg) |
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{ |
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#if 0 |
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char str[256]; |
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sprintf(str, "RM: Responder %s is triggering, num cmds=%d, enabled=%d, curCmd=%d, t=%f\n", |
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GetKeyName(), fStates[fCurState].fCmds.GetCount(), |
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((int)fEnabled), ((int)fCurCommand), hsTimer::GetSysSeconds()); |
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plNetClientApp::GetInstance()->DebugMsg(str); |
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#endif |
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// If we're not in the middle of sending, reset and start sending commands |
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if (fCurCommand == Int8(-1) && fEnabled) |
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{ |
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ResponderLog(ILog(plStatusLog::kGreen, "Trigger")); |
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fNotifyMsgFlags = msg->GetAllBCastFlags(); |
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fTriggerer = msg->GetSender(); |
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fPlayerKey = msg->GetAvatarKey(); |
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ISetResponderStateFromNotify(msg); |
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proCollisionEventData *cEvent = (proCollisionEventData *)msg->FindEventRecord(proEventData::kCollision); |
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fEnter = (cEvent ? cEvent->fEnter : false); |
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fCompletedEvents.Reset(); |
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fCurCommand = 0; |
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DirtySynchState(kSDLResponder, 0); |
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IContinueSending(); |
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} |
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else |
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{ |
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ResponderLog(ILog(plStatusLog::kRed, "Rejected Trigger, %s", !fEnabled ? "responder disabled" : "responder is running")); |
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} |
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} |
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bool plResponderModifier::IContinueSending() |
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{ |
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// If we haven't been started, exit |
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if (fCurCommand == Int8(-1)) |
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return false; |
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plResponderState& state = fStates[fCurState]; |
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while (fCurCommand < state.fCmds.Count()) |
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{ |
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plMessage *msg = state.fCmds[fCurCommand].fMsg; |
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if (msg) |
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{ |
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// If this command needs to wait, and it's condition hasn't been met yet, exit |
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Int8 wait = state.fCmds[fCurCommand].fWaitOn; |
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if (wait != -1 && !fCompletedEvents.IsBitSet(wait)) |
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{ |
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ResponderLog(ILog(plStatusLog::kWhite, "Command %d is waiting for command %d(id:%d)", Int8(fCurCommand)+1, ICmdFromWait(wait)+1, wait)); |
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return false; |
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} |
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if (!(fNotifyMsgFlags & plMessage::kNetNonLocal)|| !IIsLocalOnlyCmd(msg)) |
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{ |
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// make sure outgoing msgs inherit net flags as part of cascade |
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UInt32 msgFlags = msg->GetAllBCastFlags(); |
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plNetClientApp::InheritNetMsgFlags(fNotifyMsgFlags, &msgFlags, true); |
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msg->SetAllBCastFlags(msgFlags); |
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// If this is a responder message, let it know which player triggered this |
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if (plResponderMsg* responderMsg = plResponderMsg::ConvertNoRef(msg)) |
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{ |
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responderMsg->fPlayerKey = fPlayerKey; |
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} |
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else if (plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg)) |
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{ |
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bool foundCollision = false; |
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// If we find a collision event, this message is meant to trigger a multistage |
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for (int i = 0; i < notifyMsg->GetEventCount(); i++) |
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{ |
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proEventData* event = notifyMsg->GetEventRecord(i); |
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if (event->fEventType == proEventData::kCollision) |
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{ |
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proCollisionEventData* collisionEvent = (proCollisionEventData*)event; |
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collisionEvent->fHitter = fPlayerKey; |
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foundCollision = true; |
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} |
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} |
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// No collision event, this message is for notifying the triggerer |
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if (!foundCollision) |
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{ |
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notifyMsg->ClearReceivers(); |
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notifyMsg->AddReceiver(fTriggerer); |
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} |
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notifyMsg->SetSender(GetKey()); |
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} |
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else if (plLinkToAgeMsg* linkMsg = plLinkToAgeMsg::ConvertNoRef(msg)) |
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{ |
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if (linkMsg->GetNumReceivers() == 0) |
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{ |
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plUoid netUoid(kNetClientMgr_KEY); |
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plKey netKey = hsgResMgr::ResMgr()->FindKey(netUoid); |
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hsAssert(netKey,"NetClientMgr not found"); |
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linkMsg->AddReceiver(netKey); |
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} |
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} |
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else if (plArmatureEffectStateMsg* stateMsg = plArmatureEffectStateMsg::ConvertNoRef(msg)) |
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{ |
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stateMsg->ClearReceivers(); |
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stateMsg->AddReceiver(fPlayerKey); |
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stateMsg->fAddSurface = fEnter; |
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} |
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else if (plSubWorldMsg* swMsg = plSubWorldMsg::ConvertNoRef(msg)) |
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{ |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if(avatar) |
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{ |
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swMsg->AddReceiver(avatar->GetKey()); |
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} |
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} |
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// If we're in anim debug mode, check if this is an anim play |
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// message so we can put up the cue |
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if (fDebugAnimBox) |
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{ |
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plAnimCmdMsg* animMsg = plAnimCmdMsg::ConvertNoRef(msg); |
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if (animMsg && animMsg->Cmd(plAnimCmdMsg::kContinue)) |
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IDebugPlayMsg(animMsg); |
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} |
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if (plTimerCallbackMsg *timerMsg = plTimerCallbackMsg::ConvertNoRef(msg)) |
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{ |
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hsRefCnt_SafeRef(timerMsg); |
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plgTimerCallbackMgr::NewTimer(timerMsg->fTime, timerMsg); |
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} |
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else |
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{ |
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hsRefCnt_SafeRef(msg); |
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plgDispatch::MsgSend(msg); |
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} |
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} |
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} |
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fCurCommand++; |
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DirtySynchState(kSDLResponder, 0); |
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} |
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// Make sure all callbacks we need to wait on are done before allowing a state switch or restart |
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for (int i = 0; i < state.fNumCallbacks; i++) |
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{ |
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if (!fCompletedEvents.IsBitSet(i)) |
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{ |
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ResponderLog(ILog(plStatusLog::kWhite, "Can't reset, waiting for command %d(id:%d)", ICmdFromWait(i)+1, i)); |
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return false; |
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} |
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} |
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ResponderLog(ILog(plStatusLog::kGreen, "Reset")); |
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fCurCommand = -1; |
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ISetResponderState(state.fSwitchToState); |
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DirtySynchState(kSDLResponder, 0); |
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return true; |
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} |
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Int8 plResponderModifier::ICmdFromWait(Int8 waitIdx) |
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{ |
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WaitToCmd& waitToCmd = fStates[fCurState].fWaitToCmd; |
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if (waitToCmd.find(waitIdx) != waitToCmd.end()) |
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return waitToCmd[waitIdx]; |
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return -1; |
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} |
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void plResponderModifier::Restore() |
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{ |
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// If we're the first player in and we're loading old state where this responder |
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// was running, fast forward it |
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if (plNetClientApp::GetInstance()->GetJoinOrder() == 0 && fCurCommand != -1 && !fGotFirstLoad) |
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{ |
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fGotFirstLoad = true; |
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IFastForward(false); |
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return; |
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} |
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ResponderLog(ILog(plStatusLog::kGreen, "Load SDL State")); |
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fGotFirstLoad = true; |
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plResponderState& state = fStates[fCurState]; |
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for (int i = 0; i < state.fNumCallbacks; i++) |
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{ |
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if (!fCompletedEvents[i]) |
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{ |
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int cmdIdx = state.fWaitToCmd[i]; |
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plResponderCmd& cmd = state.fCmds[cmdIdx]; |
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// |
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// If it's a callback message (anim or sound), just send the callbacks again |
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// |
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plMessageWithCallbacks* callbackMsg = plMessageWithCallbacks::ConvertNoRef(cmd.fMsg); |
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if (callbackMsg) |
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{ |
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// Create a new message for just the callbacks |
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plMessageWithCallbacks* newCallbackMsg = nil; |
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if (plAnimCmdMsg* animMsg = plAnimCmdMsg::ConvertNoRef(callbackMsg)) |
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{ |
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plAnimCmdMsg* newAnimMsg = TRACKED_NEW plAnimCmdMsg; |
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newAnimMsg->SetCmd(plAnimCmdMsg::kAddCallbacks); |
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newCallbackMsg = newAnimMsg; |
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ResponderLog(ILog(plStatusLog::kGreen, "Restoring anim callback")); |
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} |
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else if (plSoundMsg* soundMsg = plSoundMsg::ConvertNoRef(callbackMsg)) |
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{ |
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plSoundMsg* newSoundMsg = TRACKED_NEW plSoundMsg; |
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newSoundMsg->SetCmd(plSoundMsg::kAddCallbacks); |
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newCallbackMsg = newSoundMsg; |
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ResponderLog(ILog(plStatusLog::kGreen, "Restoring sound callback")); |
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} |
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// Setup the sender and receiver |
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newCallbackMsg->SetSender(callbackMsg->GetSender()); |
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for (int iReceiver = 0; i < callbackMsg->GetNumReceivers(); i++) |
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newCallbackMsg->AddReceiver(callbackMsg->GetReceiver(iReceiver)); |
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// Add the callbacks |
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int numCallbacks = callbackMsg->GetNumCallbacks(); |
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for (int iCallback = 0; iCallback < numCallbacks; iCallback++) |
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{ |
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plMessage* callback = callbackMsg->GetCallback(iCallback); |
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// hsRefCnt_SafeRef(callback); AddCallback will ref this for us. |
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newCallbackMsg->AddCallback(callback); |
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} |
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newCallbackMsg->Send(); |
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} |
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} |
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} |
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} |
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#include "plCreatableIndex.h" |
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plMessage* plResponderModifier::IGetFastForwardMsg(plMessage* msg, bool python) |
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{ |
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if (!msg) |
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return nil; |
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if (plAnimCmdMsg* animMsg = plAnimCmdMsg::ConvertNoRef(msg)) |
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{ |
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if (animMsg->Cmd(plAnimCmdMsg::kContinue) || |
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animMsg->Cmd(plAnimCmdMsg::kAddCallbacks)) |
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{ |
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plAnimCmdMsg* newAnimMsg = TRACKED_NEW plAnimCmdMsg; |
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newAnimMsg->fCmd = animMsg->fCmd; |
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newAnimMsg->fBegin = animMsg->fBegin; |
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newAnimMsg->fEnd = animMsg->fEnd; |
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newAnimMsg->fLoopEnd = animMsg->fLoopEnd; |
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newAnimMsg->fLoopBegin = animMsg->fLoopBegin; |
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newAnimMsg->fSpeed = animMsg->fSpeed; |
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newAnimMsg->fSpeedChangeRate = animMsg->fSpeedChangeRate; |
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newAnimMsg->fTime = animMsg->fTime; |
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newAnimMsg->SetAnimName(animMsg->GetAnimName()); |
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newAnimMsg->SetLoopName(animMsg->GetLoopName()); |
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// Remove the callbacks |
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newAnimMsg->fCmd.SetBit(plAnimCmdMsg::kAddCallbacks, false); |
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if (newAnimMsg->Cmd(plAnimCmdMsg::kContinue)) |
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{ |
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newAnimMsg->fCmd.SetBit(plAnimCmdMsg::kContinue, false); |
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newAnimMsg->fCmd.SetBit(plAnimCmdMsg::kFastForward, true); |
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} |
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for (int i = 0; i < animMsg->GetNumReceivers(); i++) |
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newAnimMsg->AddReceiver(animMsg->GetReceiver(i)); |
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ResponderLog(ILog(plStatusLog::kWhite, "FF Animation Play Msg")); |
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return newAnimMsg; |
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} |
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ResponderLog(ILog(plStatusLog::kWhite, "FF Animation Non-Play Msg")); |
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hsRefCnt_SafeRef(msg); |
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return msg; |
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} |
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else if(plSoundMsg *soundMsg = plSoundMsg::ConvertNoRef(msg)) |
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{ |
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if( fFlags & kSkipFFSound ) |
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{ |
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return nil; |
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} |
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if(soundMsg->Cmd(plSoundMsg::kPlay) || |
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soundMsg->Cmd(plSoundMsg::kToggleState) || |
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soundMsg->Cmd(plAnimCmdMsg::kAddCallbacks)) |
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{ |
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plSoundMsg *newSoundMsg = TRACKED_NEW plSoundMsg; |
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newSoundMsg->fCmd = soundMsg->fCmd; |
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newSoundMsg->fBegin = soundMsg->fBegin; |
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newSoundMsg->fEnd = soundMsg->fEnd; |
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newSoundMsg->fLoop = soundMsg->fLoop; |
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newSoundMsg->fSpeed = soundMsg->fSpeed; |
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newSoundMsg->fTime = soundMsg->fTime; |
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newSoundMsg->fIndex = soundMsg->fIndex; |
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newSoundMsg->fRepeats = soundMsg->fRepeats; |
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newSoundMsg->fPlaying = soundMsg->fPlaying; |
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newSoundMsg->fNameStr = soundMsg->fNameStr; |
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newSoundMsg->fVolume = soundMsg->fVolume; |
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|
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// Remove the callbacks |
|
newSoundMsg->fCmd.SetBit(plSoundMsg::kAddCallbacks, false); |
|
|
|
if(newSoundMsg->Cmd(plSoundMsg::kPlay)) |
|
{ |
|
newSoundMsg->fCmd.SetBit(plSoundMsg::kPlay, false); |
|
newSoundMsg->fCmd.SetBit(plSoundMsg::kFastForwardPlay); |
|
ResponderLog(ILog(plStatusLog::kWhite, "FF Sound Play Msg")); |
|
} |
|
else if(newSoundMsg->Cmd(plSoundMsg::kToggleState)) |
|
{ |
|
newSoundMsg->fCmd.SetBit(plSoundMsg::kToggleState, false); |
|
newSoundMsg->fCmd.SetBit(plSoundMsg::kFastForwardToggle); |
|
ResponderLog(ILog(plStatusLog::kWhite, "FF Sound Toggle State Msg")); |
|
} |
|
for (int i = 0; i < soundMsg->GetNumReceivers(); i++) |
|
newSoundMsg->AddReceiver(soundMsg->GetReceiver(i)); |
|
|
|
return newSoundMsg; |
|
} |
|
ResponderLog(ILog(plStatusLog::kWhite, "FF Sound Non-Play/Toggle Msg")); |
|
hsRefCnt_SafeRef(msg); |
|
return msg; |
|
} |
|
else if (msg->ClassIndex() == CLASS_INDEX_SCOPED(plExcludeRegionMsg)) |
|
{ |
|
ResponderLog(ILog(plStatusLog::kWhite, "FF Exclude Region Msg")); |
|
hsRefCnt_SafeRef(msg); |
|
return msg; |
|
} |
|
else if (msg->ClassIndex() == CLASS_INDEX_SCOPED(plEnableMsg)) |
|
{ |
|
ResponderLog(ILog(plStatusLog::kWhite, "FF Visibility/Detector Enable Msg")); |
|
hsRefCnt_SafeRef(msg); |
|
return msg; |
|
} |
|
else if (msg->ClassIndex() == CLASS_INDEX_SCOPED(plResponderEnableMsg)) |
|
{ |
|
ResponderLog(ILog(plStatusLog::kWhite, "FF Responder Enable Msg")); |
|
hsRefCnt_SafeRef(msg); |
|
return msg; |
|
} |
|
else if (msg->ClassIndex() == CLASS_INDEX_SCOPED(plSimSuppressMsg)) |
|
{ |
|
ResponderLog(ILog(plStatusLog::kWhite, "FF Physical Enable Msg")); |
|
hsRefCnt_SafeRef(msg); |
|
return msg; |
|
} |
|
|
|
return nil; |
|
} |
|
|
|
void plResponderModifier::IFastForward(bool python) |
|
{ |
|
ResponderLog(ILog(plStatusLog::kGreen, "Fast Forward")); |
|
|
|
fCurCommand = 0; |
|
|
|
plResponderState& state = fStates[fCurState]; |
|
|
|
while (fCurCommand < state.fCmds.Count()) |
|
{ |
|
plMessage *msg = state.fCmds[fCurCommand].fMsg; |
|
msg = IGetFastForwardMsg(msg, python); |
|
if (msg) |
|
plgDispatch::MsgSend(msg); |
|
|
|
fCurCommand++; |
|
} |
|
|
|
ResponderLog(ILog(plStatusLog::kGreen, "Reset")); |
|
|
|
fCurCommand = -1; |
|
ISetResponderState(state.fSwitchToState); |
|
|
|
plSynchEnabler enable(true); |
|
DirtySynchState(kSDLResponder, 0); |
|
} |
|
|
|
void plResponderModifier::Read(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plSingleModifier::Read(stream, mgr); |
|
|
|
Int8 numStates = stream->ReadByte(); |
|
fStates.SetCount(numStates); |
|
for (Int8 i = 0; i < numStates; i++) |
|
{ |
|
plResponderState& state = fStates[i]; |
|
state.fNumCallbacks = stream->ReadByte(); |
|
state.fSwitchToState = stream->ReadByte(); |
|
|
|
Int8 j; |
|
|
|
Int8 numCmds = stream->ReadByte(); |
|
state.fCmds.SetCount(numCmds); |
|
for (j = 0; j < numCmds; j++) |
|
{ |
|
plResponderCmd& cmd = state.fCmds[j]; |
|
|
|
plMessage* pMsg = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); |
|
cmd.fMsg = pMsg; |
|
cmd.fWaitOn = stream->ReadByte(); |
|
} |
|
|
|
state.fWaitToCmd.clear(); |
|
Int8 mapSize = stream->ReadByte(); |
|
for (j = 0; j < mapSize; j++) |
|
{ |
|
Int8 wait = stream->ReadByte(); |
|
Int8 cmd = stream->ReadByte(); |
|
state.fWaitToCmd[wait] = cmd; |
|
} |
|
} |
|
|
|
ISetResponderState(stream->ReadByte()); |
|
fEnabled = stream->Readbool(); |
|
fFlags = stream->ReadByte(); |
|
|
|
// attach responderSDLMod |
|
delete fResponderSDLMod; |
|
fResponderSDLMod = TRACKED_NEW plResponderSDLModifier; |
|
fResponderSDLMod->SetResponder(this); |
|
} |
|
|
|
void plResponderModifier::Write(hsStream* stream, hsResMgr* mgr) |
|
{ |
|
plSingleModifier::Write(stream, mgr); |
|
|
|
Int8 numStates = fStates.GetCount(); |
|
stream->WriteByte(numStates); |
|
for (int i = 0; i < numStates; i++) |
|
{ |
|
plResponderState& state = fStates[i]; |
|
stream->WriteByte(state.fNumCallbacks); |
|
stream->WriteByte(state.fSwitchToState); |
|
|
|
Int8 numCmds = state.fCmds.GetCount(); |
|
stream->WriteByte(numCmds); |
|
for (int j = 0; j < numCmds; j++) |
|
{ |
|
plResponderCmd& cmd = state.fCmds[j]; |
|
|
|
mgr->WriteCreatable(stream, cmd.fMsg); |
|
stream->WriteByte(cmd.fWaitOn); |
|
} |
|
|
|
Int8 mapSize = state.fWaitToCmd.size(); |
|
stream->WriteByte(mapSize); |
|
for (WaitToCmd::iterator it = state.fWaitToCmd.begin(); it != state.fWaitToCmd.end(); it++) |
|
{ |
|
stream->WriteByte(it->first); |
|
stream->WriteByte(it->second); |
|
} |
|
} |
|
|
|
stream->WriteByte(fCurState); |
|
stream->Writebool(fEnabled); |
|
stream->WriteByte(fFlags); |
|
} |
|
|
|
#include "../plPipeline/plDebugText.h" |
|
|
|
bool plResponderModifier::fDebugAnimBox = false; |
|
|
|
void plResponderModifier::IDebugAnimBox(bool start) |
|
{ |
|
plDebugText &debugTxt = plDebugText::Instance(); |
|
|
|
UInt32 scrnWidth, scrnHeight; |
|
debugTxt.GetScreenSize(&scrnWidth, &scrnHeight); |
|
|
|
// Box size is 1/8 screen size |
|
UInt32 boxSize = scrnHeight / 8; |
|
|
|
// Draw box in lower left corner |
|
if (start) |
|
debugTxt.DrawRect(0, (UInt16)(scrnHeight-boxSize), (UInt16)boxSize, (UInt16)scrnHeight, 0, 255, 0); |
|
else |
|
debugTxt.DrawRect((UInt16)boxSize, (UInt16)(scrnHeight-boxSize), (UInt16)(boxSize*2), (UInt16)scrnHeight, 255, 0, 0); |
|
} |
|
|
|
void plResponderModifier::IDebugPlayMsg(plAnimCmdMsg* msg) |
|
{ |
|
// Create a stop callback so we can do a cue for that too |
|
plEventCallbackMsg *eventMsg = TRACKED_NEW plEventCallbackMsg; |
|
eventMsg->AddReceiver(GetKey()); |
|
eventMsg->fRepeats = 0; |
|
eventMsg->fUser = -1; |
|
eventMsg->fEvent = kStop; |
|
msg->SetCmd(plAnimCmdMsg::kAddCallbacks); |
|
msg->AddCallback(eventMsg); |
|
hsRefCnt_SafeUnRef(eventMsg); |
|
|
|
IDebugAnimBox(true); |
|
} |
|
|
|
//////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifdef STATUS_LOG |
|
static plStatusLog *gLog = nil; |
|
static std::vector<std::string> gNoLogStrings; |
|
#endif // STATUS_LOG |
|
|
|
void plResponderModifier::NoLogString(const char* str) |
|
{ |
|
#ifdef STATUS_LOG |
|
gNoLogStrings.push_back(str); |
|
#endif // STATUS_LOG |
|
} |
|
|
|
void plResponderModifier::ILog(UInt32 color, const char* format, ...) |
|
{ |
|
#ifdef STATUS_LOG |
|
if (!gLog) |
|
gLog = plStatusLogMgr::GetInstance().CreateStatusLog(15, "Responder", plStatusLog::kFilledBackground | plStatusLog::kDeleteForMe | plStatusLog::kDontWriteFile | plStatusLog::kAlignToTop); |
|
|
|
if (!format || *format == '\0') |
|
return; |
|
|
|
const char* keyName = GetKeyName(); |
|
|
|
// Make sure this key isn't in our list of keys to deny |
|
for (int i = 0; i < gNoLogStrings.size(); i++) |
|
{ |
|
if (strncmp(gNoLogStrings[i].c_str(), keyName, gNoLogStrings[i].length()) == 0) |
|
return; |
|
} |
|
|
|
// Format the log text |
|
char buf[256]; |
|
va_list args; |
|
va_start(args, format); |
|
int numWritten = _vsnprintf(buf, sizeof(buf), format, args); |
|
hsAssert(numWritten > 0, "Buffer too small"); |
|
va_end(args); |
|
|
|
// Strip the redundant part off the key name |
|
char logLine[512]; |
|
const char* modPos = strstr("_ResponderModifier", keyName); |
|
if (modPos) |
|
strncpy(logLine, keyName, modPos - keyName); |
|
else |
|
strcpy(logLine, keyName); |
|
|
|
strcat(logLine, ": "); |
|
strcat(logLine, buf); |
|
|
|
gLog->AddLine(logLine, color); |
|
#endif // STATUS_LOG |
|
}
|
|
|