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140 lines
4.1 KiB
140 lines
4.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plShadowSlave_inc |
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#define plShadowSlave_inc |
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#include "hsMatrix44.h" |
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#include "hsBounds.h" |
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#include "plViewTransform.h" |
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#include "hsGeometry3.h" |
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class plShadowCaster; |
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class plVolumeIsect; |
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class plPipeline; |
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class plShadowSlave |
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{ |
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public: |
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UInt32 fIndex; |
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hsMatrix44 fWorldToLight; |
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hsMatrix44 fLightToWorld; |
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hsPoint3 fLightPos; |
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hsVector3 fLightDir; |
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hsMatrix44 fWorldToTexture; |
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hsMatrix44 fCastLUT; |
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hsMatrix44 fRcvLUT; |
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plViewTransform fView; |
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hsScalar fPower; |
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hsScalar fBlurScale; |
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hsBounds3Ext fCasterWorldBounds; |
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hsBounds3Ext fWorldBounds; |
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plVolumeIsect* fIsect; |
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UInt32 fWidth; |
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UInt32 fHeight; |
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hsScalar fAttenDist; |
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hsScalar fPriority; |
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UInt32 fFlags; |
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enum SlaveFlag |
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{ |
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kObeysLightGroups = 0x1, |
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kIncludesChars = 0x2, |
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kSelfShadow = 0x4, |
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kCastInCameraSpace = 0x8, |
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kReverseZ = 0x10, |
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kTwoSided = 0x20, |
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kReverseCull = 0x40, |
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kPositional = 0x80 |
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}; |
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void SetFlag(SlaveFlag f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; } |
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hsBool HasFlag(SlaveFlag f) const { return 0 != (fFlags & f); } |
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hsBool ObeysLightGroups() const { return HasFlag(kObeysLightGroups); } |
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hsBool IncludesChars() const { return HasFlag(kIncludesChars); } |
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hsBool SelfShadow() const { return HasFlag(kSelfShadow); } |
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hsBool CastInCameraSpace() const { return HasFlag(kCastInCameraSpace); } |
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hsBool ReverseZ() const { return HasFlag(kReverseZ); } |
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hsBool TwoSided() const { return HasFlag(kTwoSided); } |
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hsBool ReverseCull() const { return HasFlag(kReverseCull); } |
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hsBool Positional() const { return HasFlag(kPositional); } |
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virtual void Init() { fFlags = 0; } |
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const plShadowCaster* fCaster; |
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// Internal to pipeline, no touch!!! |
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int fLightIndex; |
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int fLightRefIdx; |
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int fSelfShadowOn; |
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void* fPipeData; |
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bool ISetupOrthoViewTransform(); |
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bool ISetupPerspViewTransform(); |
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virtual bool SetupViewTransform(plPipeline* pipe) = 0; |
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}; |
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class plDirectShadowSlave : public plShadowSlave |
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{ |
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virtual bool SetupViewTransform(plPipeline* pipe) { return ISetupOrthoViewTransform(); } |
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}; |
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class plPointShadowSlave : public plShadowSlave |
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{ |
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virtual bool SetupViewTransform(plPipeline* pipe) { return ISetupPerspViewTransform(); } |
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}; |
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#endif // plShadowSlave_inc
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