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192 lines
8.2 KiB
192 lines
8.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.cpp |
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* |
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***/ |
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#include "../Pch.h" |
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#pragma hdrstop |
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/***************************************************************************** |
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* |
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* Exported functions |
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* |
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***/ |
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//============================================================================ |
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// These errors should only be used in debugging. They should not be shown |
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// in release clients because they are not localized |
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const wchar * NetErrorToString (ENetError code) { |
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static wchar * s_errors[] = { |
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L"Success", // kNetSuccess |
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L"Internal Error", // kNetErrInternalError |
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L"No Response From Server", // kNetErrTimeout |
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L"Invalid Server Data", // kNetErrBadServerData |
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L"Age Not Found", // kNetErrAgeNotFound |
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L"Network Connection Failed", // kNetErrConnectFailed |
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L"Disconnected From Server", // kNetErrDisconnected |
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L"File Not Found", // kNetErrFileNotFound |
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L"Old Build", // kNetErrOldBuildId |
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L"Remote Shutdown", // kNetErrRemoteShutdown |
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L"Database Timeout", // kNetErrTimeoutOdbc |
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L"Account Already Exists", // kNetErrAccountAlreadyExists |
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L"Player Already Exists", // kNetErrPlayerAlreadyExists |
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L"Account Not Found", // kNetErrAccountNotFound |
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L"Player Not Found", // kNetErrPlayerNotFound |
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L"Invalid Parameter", // kNetErrInvalidParameter |
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L"Name Lookup Failed", // kNetErrNameLookupFailed |
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L"Logged In Elsewhere", // kNetErrLoggedInElsewhere |
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L"Vault Node Not Found", // kNetErrVaultNodeNotFound |
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L"Max Players On Account", // kNetErrMaxPlayersOnAcct |
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L"Authentication Failed", // kNetErrAuthenticationFailed |
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L"State Object Not Found", // kNetErrStateObjectNotFound |
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L"Login Denied", // kNetErrLoginDenied |
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L"Circular Reference", // kNetErrCircularReference |
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L"Account Not Activated", // kNetErrAccountNotActivated |
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L"Key Already Used", // kNetErrKeyAlreadyUsed |
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L"Key Not Found", // kNetErrKeyNotFound |
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L"Activation Code Not Found", // kNetErrActivationCodeNotFound |
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L"Player Name Invalid", // kNetErrPlayerNameInvalid |
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L"Not Supported", // kNetErrNotSupported |
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L"Service Forbidden", // kNetErrServiceForbidden |
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L"Auth Token Too Old", // kNetErrAuthTokenTooOld |
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L"Must Use GameTap Client", // kNetErrMustUseGameTapClient |
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L"Too Many Failed Logins", // kNetErrTooManyFailedLogins |
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L"GameTap: Connection Failed", // kNetErrGameTapConnectionFailed |
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L"GameTap: Too Many Auth Options", // kNetErrGTTooManyAuthOptions |
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L"GameTap: Missing Parameter", // kNetErrGTMissingParameter |
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L"GameTap: Server Error", // kNetErrGTServerError |
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L"Account has been banned", // kNetErrAccountBanned |
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L"Account kicked by CCR", // kNetErrKickedByCCR |
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L"Wrong score type for operation", // kNetErrScoreWrongType |
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L"Not enough points", // kNetErrScoreNotEnoughPoints |
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L"Non-fixed score already exists", // kNetErrScoreAlreadyExists |
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L"No score data found", // kNetErrScoreNoDataFound |
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L"Invite: Couldn't find player", // kNetErrInviteNoMatchingPlayer |
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L"Invite: Too many hoods", // kNetErrInviteTooManyHoods |
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L"Payments not up to date", // kNetErrNeedToPay |
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L"Server Busy", // kNetErrServerBusy |
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L"Vault Node Access Violation", // kNetErrVaultNodeAccessViolation |
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}; |
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COMPILER_ASSERT(arrsize(s_errors) == kNumNetErrors); |
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if ((unsigned)code >= arrsize(s_errors)) { |
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if (code == kNetPending) |
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return L"Pending"; |
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return L"Unknown Error"; |
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} |
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return s_errors[code]; |
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} |
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//============================================================================ |
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// These errors should only be used in debugging. They should not be shown |
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// in release clients because they are not localized |
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const wchar * NetErrorAsString (ENetError code) { |
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#define ERROR_STRING(e) L#e |
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static wchar * s_errors[] = { |
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ERROR_STRING(kNetSuccess), |
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ERROR_STRING(kNetErrInternalError), |
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ERROR_STRING(kNetErrTimeout), |
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ERROR_STRING(kNetErrBadServerData), |
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ERROR_STRING(kNetErrAgeNotFound), |
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ERROR_STRING(kNetErrConnectFailed), |
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ERROR_STRING(kNetErrDisconnected), |
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ERROR_STRING(kNetErrFileNotFound), |
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ERROR_STRING(kNetErrOldBuildId), |
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ERROR_STRING(kNetErrRemoteShutdown), |
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ERROR_STRING(kNetErrTimeoutOdbc), |
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ERROR_STRING(kNetErrAccountAlreadyExists), |
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ERROR_STRING(kNetErrPlayerAlreadyExists), |
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ERROR_STRING(kNetErrAccountNotFound), |
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ERROR_STRING(kNetErrPlayerNotFound), |
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ERROR_STRING(kNetErrInvalidParameter), |
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ERROR_STRING(kNetErrNameLookupFailed), |
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ERROR_STRING(kNetErrLoggedInElsewhere), |
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ERROR_STRING(kNetErrVaultNodeNotFound), |
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ERROR_STRING(kNetErrMaxPlayersOnAcct), |
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ERROR_STRING(kNetErrAuthenticationFailed), |
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ERROR_STRING(kNetErrStateObjectNotFound), |
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ERROR_STRING(kNetErrLoginDenied), |
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ERROR_STRING(kNetErrCircularReference), |
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ERROR_STRING(kNetErrAccountNotActivated), |
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ERROR_STRING(kNetErrKeyAlreadyUsed), |
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ERROR_STRING(kNetErrKeyNotFound), |
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ERROR_STRING(kNetErrActivationCodeNotFound), |
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ERROR_STRING(kNetErrPlayerNameInvalid), |
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ERROR_STRING(kNetErrNotSupported), |
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ERROR_STRING(kNetErrServiceForbidden), |
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ERROR_STRING(kNetErrAuthTokenTooOld), |
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ERROR_STRING(kNetErrMustUseGameTapClient), |
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ERROR_STRING(kNetErrTooManyFailedLogins), |
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ERROR_STRING(kNetErrGameTapConnectionFailed), |
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ERROR_STRING(kNetErrGTTooManyAuthOptions), |
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ERROR_STRING(kNetErrGTMissingParameter), |
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ERROR_STRING(kNetErrGTServerError), |
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ERROR_STRING(kNetErrAccountBanned), |
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ERROR_STRING(kNetErrKickedByCCR), |
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ERROR_STRING(kNetErrScoreWrongType), |
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ERROR_STRING(kNetErrScoreNotEnoughPoints), |
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ERROR_STRING(kNetErrScoreAlreadyExists), |
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ERROR_STRING(kNetErrScoreNoDataFound), |
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ERROR_STRING(kNetErrInviteNoMatchingPlayer), |
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ERROR_STRING(kNetErrInviteTooManyHoods), |
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ERROR_STRING(kNetErrNeedToPay), |
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ERROR_STRING(kNetErrServerBusy), |
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ERROR_STRING(kNetErrVaultNodeAccessViolation), |
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}; |
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COMPILER_ASSERT(arrsize(s_errors) == kNumNetErrors); |
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if ((unsigned)code >= arrsize(s_errors)) { |
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if (code == kNetPending) |
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return ERROR_STRING(kNetPending); |
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return L"ErrUnknown"; |
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} |
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#undef ERROR_STRING |
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return s_errors[code]; |
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}
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