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105 lines
3.3 KiB
105 lines
3.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plRandomSoundMod_inc |
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#define plRandomSoundMod_inc |
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#include "../pfAnimation/plRandomCommandMod.h" |
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class plSound; |
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struct hsPoint3; |
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class plRandomSoundModGroup |
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{ |
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public: |
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hsBitVector fExcluded; |
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Int8 fCurrent; |
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UInt16 fNumSounds; |
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UInt16 *fIndices; |
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Int16 fGroupedIdx; // Only used if we point to a groupedSound, in which case fIndices are indices into |
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// that sound. -1 if unused. |
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plRandomSoundModGroup(); |
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~plRandomSoundModGroup(); |
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void Read(hsStream *s); |
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void Write(hsStream *s); |
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}; |
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class plRandomSoundMod : public plRandomCommandMod |
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{ |
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protected: |
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UInt16 fCurrentGroup; |
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UInt16 fNumGroups; |
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plRandomSoundModGroup *fGroups; |
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std::vector<UInt16> fActiveList; // list of sounds we're allowed to choose |
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int fOldPriority; // old sound priority |
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hsBool fFirstTimePlay; |
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virtual void IPlayNext(); |
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virtual void IPlayNextIfMaster(); |
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virtual void IStop(); |
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void ISetVolume(hsScalar volume); |
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void ISetPosition(hsPoint3); |
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plSound *IGetSoundPtr(); |
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public: |
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plRandomSoundMod(); |
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~plRandomSoundMod(); |
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CLASSNAME_REGISTER( plRandomSoundMod ); |
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GETINTERFACE_ANY( plRandomSoundMod, plRandomCommandMod ); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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void SetCurrentGroup(UInt16 group); |
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void ForceSoundLoadState( hsBool loaded ); |
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hsBool MsgReceive(plMessage* msg); |
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float GetVolume(); |
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// EXPORT ONLY |
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void SetGroupInfo(UInt16 numGroups, plRandomSoundModGroup *groups) { fNumGroups = numGroups; fGroups = groups; } |
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}; |
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#endif // plRandomSoundMod_inc |
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