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88 lines
2.9 KiB
88 lines
2.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef PL_COMPONENTMGR_H |
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#define PL_COMPONENTMGR_H |
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#include "hsWindows.h" |
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#include <vector> |
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#include <iparamb2.h> |
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#include <max.h> |
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#include <utilapi.h> |
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#define COMPONENT_MGR_CID Class_ID(0x5b870ba2, 0xb7b1da2) |
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// |
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// Manages the ClassDesc's for all components. Each component calls a macro that |
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// registers it with the component mgr. Then when Max loads the plugin the plugin |
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// enumeration functions call this to get all the registered ones. This saves us |
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// from having to go change those functions every time we add a new component. |
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// |
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// 8/28/01: Added globals -Colin |
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// |
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class plComponentMgr : public UtilityObj |
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{ |
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private: |
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std::vector<ClassDesc*> fDescs; |
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plComponentMgr() {}; |
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public: |
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static plComponentMgr &Inst(); |
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// Required Max functions |
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virtual void BeginEditParams(Interface *ip,IUtil *iu) {} |
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virtual void EndEditParams(Interface *ip,IUtil *iu) {} |
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virtual void SelectionSetChanged(Interface *ip,IUtil *iu) {} |
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virtual void DeleteThis() {} |
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virtual uint32_t Count(); |
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virtual ClassDesc *Get(uint32_t i); |
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virtual uint32_t FindClassID(Class_ID id); |
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// Registers a component. Only used by the classdesc macro. |
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virtual void Register(ClassDesc *desc); |
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}; |
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#endif //PL_COMPONENTMGR_H
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