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148 lines
5.8 KiB
148 lines
5.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plParticleGenerator_inc |
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#define plParticleGenerator_inc |
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#include "hsGeometry3.h" |
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#include "pnNetCommon/plSynchedValue.h" |
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class plParticleEmitter; |
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class plScalarController; |
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// This class is responsible for all the details of automatically generating particles for a plParticleEmitter. |
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// It gets a change in time, and must do whatever necessary to generate the appropriate number of particles |
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// for that timespan |
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class plParticleGenerator : public plCreatable |
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{ |
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public: |
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// returns false if it's done generating particles and is safe to delete. |
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virtual bool AddAutoParticles(plParticleEmitter *emitter, float dt, uint32_t numForced = 0) = 0; |
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virtual void UpdateParam(uint32_t paramID, float paramValue) = 0; |
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CLASSNAME_REGISTER( plParticleGenerator ); |
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GETINTERFACE_ANY( plParticleGenerator, plCreatable ); |
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static void ComputeDirection(float pitch, float yaw, hsVector3 &direction); |
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static void ComputePitchYaw(float &pitch, float &yaw, const hsVector3 &dir); |
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static inline float GetRandomVar() { return 2.0f * rand() / RAND_MAX - 1; } // returns a num between +/- 1.0 |
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}; |
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class plSimpleParticleGenerator : public plParticleGenerator |
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{ |
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public: |
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plSimpleParticleGenerator(); |
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~plSimpleParticleGenerator(); |
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void Init(float genLife, float partLifeMin, float partLifeMax, float particlesPerSecond, |
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uint32_t numSources, hsPoint3 *pos, float *initPitch, float *initYaw, float angleRange, |
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float initVelMin, float initVelMax, float xSize, float ySize, |
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float scaleMin, float scaleMax, |
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float massRange, float radsPerSecRange); |
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CLASSNAME_REGISTER( plSimpleParticleGenerator ); |
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GETINTERFACE_ANY( plSimpleParticleGenerator, plParticleGenerator); |
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virtual bool AddAutoParticles(plParticleEmitter *emitter, float dt, uint32_t numForced); |
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virtual void UpdateParam(uint32_t paramID, float paramValue); |
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virtual void Read(hsStream* s, hsResMgr *mgr); |
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virtual void Write(hsStream* s, hsResMgr *mgr); |
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protected: |
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float fParticlesPerSecond; |
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uint32_t fNumSources; |
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hsPoint3 *fInitPos; |
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float *fInitPitch, *fInitYaw; |
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float fAngleRange; |
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float fVelMin, fVelMax; |
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float fXSize, fYSize, fScaleMin, fScaleMax; |
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float fGenLife; // How long shall we spit out particles from this location? When this time runs out, we stop |
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// spitting particles, but we don't actually die until all of our particles die naturally. |
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// (Even the ones that we feel are suffering needlessly.) |
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float fPartLifeMin; // lifespan for the particles we generate |
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float fPartLifeMax; |
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float fPartInvMassMin; // Doing a uniform variant over the inverse mass range (instead of over the mass range |
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float fPartInvMassRange; // and then inverting) will favor the low end of the mass range, but then again, |
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// it's just a freaking game. Note though that fPartInvMassMin == 1.f / massMAX. |
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float fPartRadsPerSecRange; // Zero means no rot, otherwise uniform random between [-range..range] |
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float fParticleSum; |
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enum |
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{ |
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kImmortal = 0x1, |
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kDisabled = 0x2, |
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}; |
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uint32_t fMiscFlags; |
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}; |
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class plOneTimeParticleGenerator : public plParticleGenerator |
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{ |
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public: |
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plOneTimeParticleGenerator(); |
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~plOneTimeParticleGenerator(); |
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void Init(float count, hsPoint3 *pointArray, hsVector3 *dirArray, |
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float xSize, float ySize, float scaleMin, float scaleMax, float radsPerSec); |
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CLASSNAME_REGISTER( plOneTimeParticleGenerator ); |
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GETINTERFACE_ANY( plOneTimeParticleGenerator, plParticleGenerator); |
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virtual bool AddAutoParticles(plParticleEmitter *emitter, float dt, uint32_t numForced = 0); |
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virtual void UpdateParam(uint32_t paramID, float paramValue) {} |
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virtual void Read(hsStream* s, hsResMgr *mgr); |
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virtual void Write(hsStream* s, hsResMgr *mgr); |
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protected: |
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float fCount; |
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hsPoint3 *fPosition; |
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hsVector3 *fDirection; |
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float fXSize, fYSize, fScaleMin, fScaleMax; |
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float fPartRadsPerSecRange; // Zero means no rot, otherwise uniform random between [-range..range] |
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}; |
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#endif
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