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393 lines
16 KiB
393 lines
16 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// singular |
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#include "plSittingModifier.h" |
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//other |
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#include "plMessage/plAvatarMsg.h" |
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#include "pnMessage/plNotifyMsg.h" |
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#include "pnMessage/plCameraMsg.h" |
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#include "plAvatar/plArmatureMod.h" |
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#include "plAvatar/plAnimStage.h" |
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#include "plAvatar/plAvTaskBrain.h" |
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#include "plAvatar/plAvBrainGeneric.h" |
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#include "plAvatar/plAvBrainHuman.h" |
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#include "plAvatar/plAvatarMgr.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "plInputCore/plAvatarInputInterface.h" |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPLEMENTATION |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// CTOR ------------------------------ |
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// ----- |
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plSittingModifier::plSittingModifier() |
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: fTriggeredAvatarKey(nil), |
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fMiscFlags(0) |
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{ |
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} |
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// CTOR ------------------------------------------------------------------------ |
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// ----- |
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plSittingModifier::plSittingModifier(bool hasFront, bool hasLeft, bool hasRight) |
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: fTriggeredAvatarKey(nil), |
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fMiscFlags(0) |
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{ |
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if (hasFront) |
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fMiscFlags |= kApproachFront; |
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if (hasLeft) |
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fMiscFlags |= kApproachLeft; |
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if (hasRight) |
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fMiscFlags |= kApproachRight; |
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} |
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// DTOR ------------------------------- |
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// ----- |
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plSittingModifier::~plSittingModifier() |
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{ |
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} |
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// Read ----------------------------------------------------- |
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// ----- |
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void plSittingModifier::Read(hsStream *stream, hsResMgr *mgr) |
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{ |
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plSingleModifier::Read(stream, mgr); |
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fMiscFlags = stream->ReadByte(); |
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int keyCount = stream->ReadLE32(); |
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for (int i = 0; i < keyCount; i++ ) |
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fNotifyKeys.Append(mgr->ReadKey(stream)); |
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} |
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// Write ----------------------------------------------------- |
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// ------ |
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void plSittingModifier::Write(hsStream *stream, hsResMgr *mgr) |
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{ |
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plSingleModifier::Write(stream, mgr); |
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stream->WriteByte(fMiscFlags); |
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stream->WriteLE32(fNotifyKeys.GetCount()); |
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for (int i = 0; i < fNotifyKeys.GetCount(); i++) |
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mgr->WriteKey(stream, fNotifyKeys[i]); |
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} |
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// ISetupNotify ------------------------------------------------------------------------- |
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// ------------- |
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void plSittingModifier::ISetupNotify(plNotifyMsg *notifyMsg, plNotifyMsg *originalNotify) |
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{ |
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// Copy the original events to the new notify (some notify receivers need to have events) |
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int i; |
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for (i = 0; i < originalNotify->GetEventCount(); i++) |
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notifyMsg->AddEvent(originalNotify->GetEventRecord(i)); |
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for (i = 0; i < fNotifyKeys.Count(); i++) |
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{ |
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plKey receiver = fNotifyKeys[i]; |
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notifyMsg->AddReceiver(receiver); |
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} |
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notifyMsg->SetSender(GetKey()); |
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plNetClientApp::InheritNetMsgFlags(originalNotify, notifyMsg, true); |
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} |
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// MsgReceive -------------------------------------- |
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// ----------- |
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bool plSittingModifier::MsgReceive(plMessage *msg) |
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{ |
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bool result = false; |
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plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg); |
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if(notifyMsg) |
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{ |
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if (notifyMsg->fState == 1.0) |
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{ |
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// In case the previous occupant quit, lost-connection, etc. |
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if (fTriggeredAvatarKey && !fTriggeredAvatarKey->ObjectIsLoaded()) |
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UnTrigger(); |
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// only fire if we're not already triggered |
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if (!fTriggeredAvatarKey) |
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{ |
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// a notify message with a state of 1 tells us to fire. |
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// we'll copy any events from this notify and use them when we send our |
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// own notify messages -- |
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plKey avatarKey = notifyMsg->GetAvatarKey(); |
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plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded()); |
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if (obj) { |
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const plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index()); |
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plAvBrainHuman *brain = (avMod ? plAvBrainHuman::ConvertNoRef(avMod->GetCurrentBrain()) : nil); |
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if (brain && !brain->IsRunningTask()) |
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{ |
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plNotifyMsg *notifyEnter = new plNotifyMsg(); // a message to send back when the brain starts |
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notifyEnter->fState = 1.0f; // it's an "on" event |
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ISetupNotify(notifyEnter, notifyMsg); // copy events and address to sender |
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plNotifyMsg *notifyExit = nil; |
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if (avatarKey == plNetClientApp::GetInstance()->GetLocalPlayerKey()) |
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{ |
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notifyExit = new plNotifyMsg(); // a new message to send back when the brain's done |
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notifyExit->fState = 0.0f; // it's an "off" event |
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ISetupNotify(notifyExit, notifyMsg); // copy events and address to sender |
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notifyExit->AddReceiver(GetKey()); // have this message come back to us as well |
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// A player may have joined while we're sitting. We can't update them with the exit notify at |
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// that point (security hole), so instead the local avatar sends the message out to everybody |
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// when done. |
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notifyExit->SetBCastFlag(plMessage::kNetStartCascade, false); |
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notifyExit->SetBCastFlag(plMessage::kNetPropagate, true); |
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notifyExit->SetBCastFlag(plMessage::kNetForce, true); |
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} |
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Trigger(avMod, notifyEnter, notifyExit); |
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} |
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} |
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} |
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// eat the message either way |
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result = true; |
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} else if (notifyMsg->fState == 0.0f && msg->GetSender() == GetKey()) { |
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// it's a notify, but off; untrigger |
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UnTrigger(); |
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result = true; |
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} |
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else if (notifyMsg->GetEventCount() > 0 && notifyMsg->GetEventRecord(0)->fEventType == proEventData::kMultiStage && notifyMsg->GetAvatarKey() == plNetClientApp::GetInstance()->GetLocalPlayerKey()) |
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{ |
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proMultiStageEventData* mStage = (proMultiStageEventData*)notifyMsg->GetEventRecord(0); |
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if (mStage->fEvent == proMultiStageEventData::kEnterStage && mStage->fStage == 1) |
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{ |
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plKey avatarKey = notifyMsg->GetAvatarKey(); |
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plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded()); |
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if (obj) { |
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plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index()); |
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uint32_t flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend; |
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avMod->DirtyPhysicalSynchState(flags); |
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} |
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} |
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} |
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} |
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return result || plSingleModifier::MsgReceive(msg); |
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} |
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// Trigger ---------------------------------------------------------------------------------------- |
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// -------- |
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void plSittingModifier::Trigger(const plArmatureMod *avMod, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify) |
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{ |
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if (avMod) |
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{ |
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plKey avModKey = avMod->GetKey(); // key to the avatar MODIFIER |
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plKey ourKey = GetKey(); // key to this modifier |
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plKey seekKey = GetTarget()->GetKey(); // key to the scene object this modifier's on |
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// send the SEEK message |
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const char *animName = nil; // this will be the name of our sit animation, which we |
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// need to know so we can seek properly. |
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plAvBrainGeneric *brain = IBuildSitBrain(avModKey, seekKey, &animName, enterNotify, exitNotify); |
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if(brain) |
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{ |
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plAvSeekMsg *seekMsg = new plAvSeekMsg(ourKey, avModKey, seekKey, 0.0f, true, kAlignHandleAnimEnd, animName); |
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seekMsg->Send(); |
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plAvTaskBrain *brainTask = new plAvTaskBrain(brain); |
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plAvTaskMsg *brainMsg = new plAvTaskMsg(ourKey, avModKey, brainTask); |
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brainMsg->Send(); |
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if (avModKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey()) |
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{ |
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plCameraMsg* pCam = new plCameraMsg; |
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pCam->SetBCastFlag(plMessage::kBCastByExactType); |
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pCam->SetCmd(plCameraMsg::kResetPanning); |
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pCam->Send(); |
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plCameraMsg* pCam2 = new plCameraMsg; |
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pCam2->SetBCastFlag(plMessage::kBCastByExactType); |
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pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable); |
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pCam2->SetActivated(false); |
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pCam2->Send(); |
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plCameraMsg* pCam3 = new plCameraMsg; |
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pCam3->SetBCastFlag(plMessage::kBCastByExactType); |
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pCam3->SetCmd(plCameraMsg::kPythonUndoFirstPerson); |
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pCam3->Send(); |
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} |
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fTriggeredAvatarKey = avModKey; |
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if (fMiscFlags & kDisableForward) |
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{ |
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if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey()) |
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plAvatarInputInterface::GetInstance()->EnableControl(false, B_CONTROL_MOVE_FORWARD); |
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} |
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} |
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} |
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} |
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// IIsClosestAnim ------------------------------------------------------------------- |
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// --------------- |
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bool IIsClosestAnim(const char *animName, hsMatrix44 &sitGoal, float &closestDist, |
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hsPoint3 curPosition, const plArmatureMod *avatar) |
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{ |
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plAGAnim *anim = avatar->FindCustomAnim(animName); |
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if(anim) |
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{ |
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hsMatrix44 animEndToStart; |
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// The sit target is the position we want to be at the END of the sit animation. |
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// We have several animations to choose from, each starting from a different |
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// position. |
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// This will look at one of those animations and figure out how far we are from |
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// its starting position. |
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// The first step is to get the transform from the end to the beginning of the |
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// animation. That's what this next line is doing. It's a bit unintuitive |
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// until you look at the parameter definitions. |
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GetStartToEndTransform(anim, nil, &animEndToStart, "Handle"); |
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hsMatrix44 candidateGoal = sitGoal * animEndToStart; |
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hsPoint3 distP = candidateGoal.GetTranslate() - curPosition; |
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hsVector3 distV(distP.fX, distP.fY, distP.fZ); |
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float dist = distP.Magnitude(); |
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if(closestDist == 0.0 || dist < closestDist) |
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{ |
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closestDist = dist; |
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return true; |
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} |
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} else { |
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hsAssert(false, plFormat("Missing sit animation: {}", animName).c_str()); |
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} |
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return false; |
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} |
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// IBuildSitBrain --------------------------------------------------------------------- |
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// ---------------- |
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plAvBrainGeneric *plSittingModifier::IBuildSitBrain(plKey avModKey, plKey seekKey, |
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const char **pAnimName, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify) |
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{ |
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plArmatureMod *avatar = plArmatureMod::ConvertNoRef(avModKey->ObjectIsLoaded()); |
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plSceneObject *seekObj = plSceneObject::ConvertNoRef(seekKey->ObjectIsLoaded()); |
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float closestDist = 0.0f; |
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uint8_t closestApproach = 0; |
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const char* sitAnimName = nullptr; |
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const char* standAnimName = "StandUpFront"; // always prefer to stand facing front |
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bool frontClear = fMiscFlags & kApproachFront; |
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plAvBrainGeneric *brain = nullptr; |
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if(avatar && seekObj) |
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{ |
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hsMatrix44 sitGoal = seekObj->GetLocalToWorld(); |
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hsPoint3 curPosition = avatar->GetTarget(0)->GetLocalToWorld().GetTranslate(); |
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if(fMiscFlags & kApproachLeft && IIsClosestAnim("SitLeft", sitGoal, closestDist, curPosition, avatar)) |
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{ |
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closestApproach = kApproachLeft; |
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sitAnimName = "SitLeft"; |
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if(!frontClear) |
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standAnimName = "StandUpLeft"; |
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} |
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if(fMiscFlags & kApproachRight && IIsClosestAnim("SitRight", sitGoal, closestDist, curPosition, avatar)) |
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{ |
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closestApproach = kApproachRight; |
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sitAnimName = "SitRight"; |
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if(!frontClear) |
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standAnimName = "StandUpRight"; |
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} |
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if(frontClear && IIsClosestAnim("SitFront", sitGoal, closestDist, curPosition, avatar)) |
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{ |
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sitAnimName = "SitFront"; |
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standAnimName = "StandUpFront"; |
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closestApproach = kApproachFront; |
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} |
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if(sitAnimName) |
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{ |
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uint32_t exitFlags = plAvBrainGeneric::kExitNormal; // SOME stages can be interrupted, but not the brain itself |
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brain = new plAvBrainGeneric(nil, enterNotify, exitNotify, nil, exitFlags, plAvBrainGeneric::kDefaultFadeIn, |
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plAvBrainGeneric::kDefaultFadeOut, plAvBrainGeneric::kMoveRelative); |
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plAnimStage *sitStage = new plAnimStage(sitAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone, |
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plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0); |
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plAnimStage *idleStage = new plAnimStage("SitIdle", plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone, |
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plAnimStage::kAdvanceOnMove, plAnimStage::kRegressNone, -1); |
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plAnimStage *standStage = new plAnimStage(standAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone, |
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plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0); |
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brain->AddStage(sitStage); |
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brain->AddStage(idleStage); |
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brain->AddStage(standStage); |
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*pAnimName = sitAnimName; |
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brain->SetType(plAvBrainGeneric::kSit); |
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brain->SetRecipient(GetKey()); |
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} |
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} |
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return brain; |
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} |
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// UnTrigger ---------------------- |
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// ---------- |
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void plSittingModifier::UnTrigger() |
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{ |
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if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey()) |
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{ |
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plCameraMsg* pCam = new plCameraMsg; |
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pCam->SetBCastFlag(plMessage::kBCastByExactType); |
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pCam->SetCmd(plCameraMsg::kResetPanning); |
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pCam->Send(); |
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plCameraMsg* pCam2 = new plCameraMsg; |
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pCam2->SetBCastFlag(plMessage::kBCastByExactType); |
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pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable); |
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pCam2->SetActivated(true); |
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pCam2->Send(); |
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// The flag means we disabled it, so re-enable on UnTrigger. |
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if (fMiscFlags & kDisableForward) |
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plAvatarInputInterface::GetInstance()->EnableControl(true, B_CONTROL_MOVE_FORWARD); |
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} |
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fTriggeredAvatarKey = nil; |
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}
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