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99 lines
3.6 KiB
99 lines
3.6 KiB
# Microsoft Developer Studio Project File - Name="bz2" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
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CFG=bz2 - Win32 Debug |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "bz2.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "bz2.mak" CFG="bz2 - Win32 Debug" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "bz2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "bz2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE |
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName "" |
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# PROP Scc_LocalPath "" |
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CPP=cl.exe |
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MTL=midl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "bz2 - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "Release" |
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# PROP BASE Intermediate_Dir "Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "." |
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# PROP Intermediate_Dir "x86-temp-release\bz2" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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F90=df.exe |
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
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# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /I "..\Include" /I "..\PC" /I "..\..\bzip2-1.0.2" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c |
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 |
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 |
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# ADD LINK32 ..\..\bzip2-1.0.2\libbz2.lib /nologo /base:"0x1D170000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libc" /out:"./bz2.pyd" |
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# SUBTRACT LINK32 /pdb:none /nodefaultlib |
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!ELSEIF "$(CFG)" == "bz2 - Win32 Debug" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "Debug" |
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# PROP BASE Intermediate_Dir "Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "." |
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# PROP Intermediate_Dir "x86-temp-debug\bz2" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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F90=df.exe |
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c |
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# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\Include" /I "..\PC" /I "..\..\bzip2-1.0.2" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c |
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 |
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 |
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# ADD BASE RSC /l 0x409 /d "_DEBUG" |
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# ADD RSC /l 0x409 /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept |
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# ADD LINK32 ..\..\bzip2-1.0.2\libbz2.lib /nologo /base:"0x1D170000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrt" /nodefaultlib:"libc" /out:"./bz2_d.pyd" /pdbtype:sept |
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# SUBTRACT LINK32 /pdb:none |
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!ENDIF |
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# Begin Target |
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# Name "bz2 - Win32 Release" |
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# Name "bz2 - Win32 Debug" |
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# Begin Source File |
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SOURCE=..\Modules\bz2module.c |
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# End Source File |
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# End Target |
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# End Project
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