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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACTHREAD_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCore/Private/pnAcThread.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCORE_PRIVATE_PNACTHREAD_H
/****************************************************************************
*
* Type definitions
*
***/
// for IoWaitId/TimerCreate/TimerUpdate
const unsigned kAsyncTimeInfinite = (unsigned) -1;
#ifdef _MSC_VER
#define THREADCALL __stdcall
#else
#define THREADCALL __cdecl
#endif
struct AsyncThread;
typedef unsigned (THREADCALL * FAsyncThreadProc)(AsyncThread * thread);
// Threads are also allowed to set the workTimeMs field of their
// structure to a nonzero value for "on", and IO_TIME_INFINITE for
// "off" to avoid the overhead of calling these functions. Note
// that this function may not be called for the main thread. I
// suggest that application code not worry that timeMs might
// "accidentally" equal the IO_TIME_INFINITE value, as it only
// happens for one millisecond every 49 days.
struct AsyncThread {
LINK(AsyncThread) link;
FAsyncThreadProc proc;
void * handle;
void * argument;
unsigned workTimeMs;
wchar name[16];
};
/*****************************************************************************
*
* Thread functions
*
***/
void * AsyncThreadCreate (
FAsyncThreadProc proc,
void * argument,
const wchar name[]
);
// This function should ONLY be called during shutdown while waiting for things to expire
void AsyncSleep (unsigned sleepMs);
/*****************************************************************************
*
* Thread task functions
*
***/
enum EThreadTaskPriority {
kThreadTaskPriorityNormal = 1,
kNumThreadTaskPriorities
};
const unsigned kThreadTaskMinThreads = 5;
const unsigned kThreadTaskDefThreads = 100;
const unsigned kThreadTaskMaxThreads = 1000;
struct AsyncThreadTaskList;
typedef void (* FAsyncThreadTask)(
void * param,
ENetError error
);
void AsyncThreadTaskInitialize (unsigned threads);
void AsyncThreadTaskDestroy ();
unsigned AsyncThreadTaskGetThreadCount ();
void AsyncThreadTaskSetThreadCount (unsigned threads);
AsyncThreadTaskList * AsyncThreadTaskListCreate ();
void AsyncThreadTaskListDestroy (
AsyncThreadTaskList * taskList,
ENetError error
);
void AsyncThreadTaskAdd (
AsyncThreadTaskList * taskList,
FAsyncThreadTask callback,
void * param,
const wchar debugStr[],
EThreadTaskPriority priority = kThreadTaskPriorityNormal
);