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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plRenderTarget.h - Header file for the plRenderTarget class //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 5.21.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plRenderTarget_h
#define _plRenderTarget_h
#include "plPipeResReq.h"
#include "plGImage/plBitmap.h"
#define ASSERT_ABSOLUTE hsAssert( !fProportionalViewport, "Cannot perform this on a proportional RenderTarget" );
#define ASSERT_PROPORTIONAL hsAssert( fProportionalViewport, "Cannot perform this on an absolute RenderTarget" );
//// Class Definition /////////////////////////////////////////////////////////
class hsGDeviceRef;
class plCubicRenderTarget;
class plRenderTarget : public plBitmap
{
friend class plCubicRenderTarget;
protected:
UInt16 fWidth, fHeight;
union
{
struct
{
UInt16 fLeft, fTop, fRight, fBottom;
} fAbsolute;
struct
{
hsScalar fLeft, fTop, fRight, fBottom;
} fProportional;
} fViewport;
hsBool fApplyTexQuality;
hsBool fProportionalViewport;
UInt8 fZDepth, fStencilDepth;
plCubicRenderTarget *fParent;
virtual void SetKey(plKey k);
virtual UInt32 Read( hsStream *s );
virtual UInt32 Write( hsStream *s );
public:
CLASSNAME_REGISTER( plRenderTarget );
GETINTERFACE_ANY( plRenderTarget, plBitmap );
plRenderTarget()
{
fWidth = 0;
fHeight = 0;
fPixelSize = 0;
fZDepth = 0;
fStencilDepth = 0;
fApplyTexQuality = false;
fProportionalViewport = true;
SetViewport( 0, 0, 1.f, 1.f );
fFlags = 0;
fParent = nil;
plPipeResReq::Request();
}
plRenderTarget( UInt16 flags, UInt16 width, UInt16 height, UInt8 bitDepth, UInt8 zDepth = 0xff, UInt8 stencilDepth = 0xff )
{
fWidth = width;
fHeight = height;
fPixelSize = bitDepth;
fZDepth = ( zDepth != 0xff ) ? zDepth : (bitDepth > 16 ? 24 : 16);
fStencilDepth = ( stencilDepth != 0xff ) ? stencilDepth : 0;
fFlags = flags;
fParent = nil;
hsAssert( fFlags & (kIsTexture|kIsOffscreen), "Cannot perform this on an on-screen RenderTarget" );
fApplyTexQuality = false;
fProportionalViewport = false;
SetViewport( 0, 0, width, height );
plPipeResReq::Request();
}
// Render-to-Screen constructor
plRenderTarget( UInt16 flags, hsScalar left, hsScalar top, hsScalar right, hsScalar bottom, UInt8 bitDepth, UInt8 zDepth = 0xff, UInt8 stencilDepth = 0xff )
{
fWidth = 0; // Can't really set these, at least not yet
fHeight = 0;
fPixelSize = bitDepth;
fZDepth = ( zDepth != 0xff ) ? zDepth : 16;
fStencilDepth = ( stencilDepth != 0xff ) ? stencilDepth : 0;
fFlags = flags;
fParent = nil;
hsAssert( !( fFlags & (kIsTexture|kIsOffscreen) ), "Cannot perform this on an offscreen RenderTarget" );
fApplyTexQuality = false;
fProportionalViewport = true;
SetViewport( left, top, right, bottom );
plPipeResReq::Request();
}
virtual ~plRenderTarget() {}
virtual void SetViewport( UInt16 left, UInt16 top, UInt16 right, UInt16 bottom )
{
ASSERT_ABSOLUTE;
fViewport.fAbsolute.fLeft = left;
fViewport.fAbsolute.fTop = top;
fViewport.fAbsolute.fRight = right;
fViewport.fAbsolute.fBottom = bottom;
}
virtual void SetViewport( hsScalar left, hsScalar top, hsScalar right, hsScalar bottom )
{
ASSERT_PROPORTIONAL;
fViewport.fProportional.fLeft = left;
fViewport.fProportional.fTop = top;
fViewport.fProportional.fRight = right;
fViewport.fProportional.fBottom = bottom;
}
UInt16 GetWidth( void ) { return fWidth; }
UInt16 GetHeight( void ) { return fHeight; }
UInt8 GetZDepth( void ) { return fZDepth; }
UInt8 GetStencilDepth( void ) { return fStencilDepth; }
UInt16 GetVPLeft( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fLeft; }
UInt16 GetVPTop( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fTop; }
UInt16 GetVPRight( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fRight; }
UInt16 GetVPBottom( void ) { ASSERT_ABSOLUTE; return fViewport.fAbsolute.fBottom; }
hsScalar GetVPLeftProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fLeft; }
hsScalar GetVPTopProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fTop; }
hsScalar GetVPRightProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fRight; }
hsScalar GetVPBottomProp( void ) { ASSERT_PROPORTIONAL; return fViewport.fProportional.fBottom; }
hsBool ViewIsProportional( void ) const { return fProportionalViewport; }
plCubicRenderTarget *GetParent( void ) const { return fParent; }
virtual UInt32 GetTotalSize( void ) const { return fWidth * fHeight * ( fPixelSize >> 3 ); }
virtual hsBool MsgReceive(plMessage* msg);
virtual void SetVisRegionName(char *name){} // override to set vis region names for anyone who cares
};
#endif // _plRenderTarget_h