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105 lines
4.2 KiB
105 lines
4.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plDXRenderTargetRef.h - RenderTarget DeviceRef Definitions // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 7.19.2001 mcn - Created. // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#ifndef _plDXRenderTargetRef_h |
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#define _plDXRenderTargetRef_h |
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#include "hsMatrix44.h" |
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#include "hsTemplates.h" |
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#include "plDXTextureRef.h" |
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//// Definition /////////////////////////////////////////////////////////////// |
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class plRenderTarget; |
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class plDXRenderTargetRef: public plDXTextureRef |
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{ |
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public: |
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IDirect3DSurface9 *fD3DColorSurface; |
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IDirect3DSurface9 *fD3DDepthSurface; |
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hsBool fReleaseDepth; |
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void Link( plDXRenderTargetRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); } |
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plDXRenderTargetRef *GetNext( void ) { return (plDXRenderTargetRef *)fNext; } |
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plDXRenderTargetRef( D3DFORMAT tp, UInt32 ml, plRenderTarget *owner, hsBool releaseDepthOnDelete = true ); |
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plDXRenderTargetRef& Set( D3DFORMAT tp, UInt32 ml, plRenderTarget *owner ); |
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virtual void SetOwner( plRenderTarget *targ ) { fOwner = (plBitmap *)targ; } |
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void SetTexture( IDirect3DSurface9 *surface, IDirect3DSurface9 *depth ); |
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void SetTexture( IDirect3DTexture9 *surface, IDirect3DSurface9 *depth ); |
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void SetTexture( IDirect3DCubeTexture9 *surface, IDirect3DSurface9 *depth ); |
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IDirect3DSurface9 *GetColorSurface( void ) const |
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{ |
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if( fD3DTexture != nil ) |
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{ |
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IDirect3DSurface9* psurf; |
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((IDirect3DTexture9*)fD3DTexture)->GetSurfaceLevel(0, &psurf); |
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if( psurf ) |
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psurf->Release(); |
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return psurf; |
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} |
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return fD3DColorSurface; |
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} |
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virtual ~plDXRenderTargetRef(); |
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void Release( void ); |
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}; |
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#endif // _plDXRenderTargetRef_h
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