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158 lines
5.7 KiB
158 lines
5.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plKey_h_inc |
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#define plKey_h_inc |
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#include "HeadSpin.h" |
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#include "plRefFlags.h" |
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#include "plString.h" |
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class hsKeyedObject; |
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class plRefMsg; |
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class plUoid; |
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class hsBitVector; |
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//// plKey /////////////////////////////////////////////////////////////////// |
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// Pointer to a plKeyData struct, which is a handle to a keyedObject |
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class plKeyData; |
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class plKeyImp; |
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class plKey |
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{ |
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public: |
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// Constructors and destructors and copy stuff |
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plKey(); |
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plKey(const plKey& rhs); |
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plKey(void* ptr); // For constructing a nil key |
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~plKey(); |
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plKey& operator=(const plKey& rhs); |
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bool operator==(const plKey& rhs) const; |
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bool operator==(const plKeyData* rhs) const; |
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bool operator!=(const plKey& rhs) const { return !(*this == rhs); } |
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bool operator!=(const plKeyData* rhs) const { return !(*this == rhs); } |
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plKeyData* operator->() const; |
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plKeyData& operator*() const; |
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operator plKeyImp*() const { return (plKeyImp*)fKeyData; } |
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static plKey Make(plKeyData* data) { return plKey(data, false); } |
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protected: |
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// Pointer to our real key |
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plKeyData* fKeyData; |
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void IIncRef(); |
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void IDecRef(); |
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// Internal constructor, extra param is to distinguish it from the void* constructor |
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plKey(plKeyData* data, bool ignore); |
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}; |
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//// plKeyData /////////////////////////////////////////////////////////////// |
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// Base virtual class that provides the essential functionality you would |
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// want from a plKey-ish thing. |
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class plKeyData |
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{ |
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public: |
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virtual const plUoid& GetUoid() const=0; |
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virtual const plString& GetName() const=0; |
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virtual hsKeyedObject* GetObjectPtr()=0; |
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virtual hsKeyedObject* ObjectIsLoaded() const=0; |
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virtual hsKeyedObject* VerifyLoaded() = 0; |
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//---------------------- |
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// Allow a keyed object to behave as if it has an active ref when in fact the object |
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// should only be active ref'ed by a non-keyed parent. Essentially just bumps/decs |
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// the active ref count to facilitate normal object creation/destruction |
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//---------------------- |
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virtual hsKeyedObject* RefObject(plRefFlags::Type flags = plRefFlags::kActiveRef)=0; |
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virtual void UnRefObject(plRefFlags::Type flags = plRefFlags::kActiveRef)=0; |
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//---------------------- |
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// Release has two behaviors, depending on whether the ref is active or passive: |
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// Active - Release decs the ActiveRefCnt. When it gets to zero, the object will be deleted. |
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// Passive - Unregisters my interest in when the object is created or destroyed. |
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//---------------------- |
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virtual void Release(plKey targetKey)=0; |
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virtual uint16_t GetActiveRefs() const = 0; |
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virtual uint16_t GetNumNotifyCreated() const = 0; |
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virtual plRefMsg* GetNotifyCreated(int i) const = 0; |
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virtual const hsBitVector& GetActiveBits() const = 0; |
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protected: |
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// Protected so only the registry can create it |
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plKeyData(); |
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virtual ~plKeyData(); |
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#ifdef HS_DEBUGGING |
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// Debugging info fields |
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plString fIDName; |
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const char* fClassType; |
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#endif |
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//// RefCount Stuff ////////////////////////////////////////////////////////// |
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// The refcounts on plKeyData/plKeyImps are zero-based. When you first create |
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// a new plKeyImp (which should ONLY ever be done inside the resMgr), it gets |
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// a refcount of zero. Assigning a new plKey to represent it bumps it to 1, |
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// and when that key goes away, the refcount drops to zero and the ResManager |
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// is notified of the fact and may delete the keyImp. |
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// So the only refcounts on keys outside of the resMgr should be one or more; |
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// only inside the resMgr should there EVER exist keys with a refcount of 0. |
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// |
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// Using our own refCount system instead of hsRefCnt allows us to make it all |
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// protected, so that only plKey can actually ref/unref, which is as it should |
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// be. |
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// Only one class should ever touch this... |
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friend class plKey; |
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// Refcount--the number of plKeys that have pointers to us. |
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uint16_t fRefCount; |
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}; |
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#endif // plKey_h_inc
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