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69 lines
2.1 KiB
69 lines
2.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pyHeekGame_h |
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#define pyHeekGame_h |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// NAME: pyHeekGame |
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// |
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// PURPOSE: Class wrapper for the Heek game client |
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// |
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#include "pfGameMgr/pfGameMgr.h" |
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#include <Python.h> |
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#include "../../pyGlueHelpers.h" |
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#include "../pyGameCli.h" |
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#include "../../pyKey.h" |
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class pyHeekGame : public pyGameCli |
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{ |
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protected: |
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pyHeekGame(); |
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pyHeekGame(pfGameCli* client); |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptHeekGame); |
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static PyObject* New(pfGameCli* client); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyHeekGame object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyHeekGame); // converts a PyObject to a pyHeekGame (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject* m); |
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static void AddPlasmaConstantsClasses(PyObject* m); |
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static void AddPlasmaMethods(std::vector<PyMethodDef>& methods); |
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static bool IsHeekGame(std::wstring guid); |
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static void JoinCommonHeekGame(pyKey& callbackKey, unsigned gameID); |
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void PlayGame(int position, UInt32 points, std::wstring name); |
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void LeaveGame(); |
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void Choose(int choice); |
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void SequenceFinished(int seq); |
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}; |
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#endif // pyHeekGame_h
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