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109 lines
3.1 KiB
109 lines
3.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef SCENE_WATCHER_H |
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#define SCENE_WATCHER_H |
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#include "Max.h" |
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#include "notify.h" |
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#include <vector> |
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#include <set> |
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#include "../pnKeyedObject/plKey.h" |
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class plMaxNode; |
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class SceneWatcher : public ReferenceMaker |
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{ |
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public: |
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typedef std::vector<plMaxNode*> NodeList; |
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typedef std::set<plMaxNode*> NodeSet; |
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typedef std::vector<plKey> KeyList; |
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protected: |
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NodeList fNodes; |
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KeyList fDeleted; |
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bool fDirty; |
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public: |
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SceneWatcher(); |
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~SceneWatcher(); |
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//////////////////////////////////////////////////////////////////////////// |
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// ReferenceMaker functions |
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// |
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RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, |
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PartID& partID, RefMessage message); |
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int NumRefs(); |
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RefTargetHandle GetReference(int i); |
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void SetReference(int i, RefTargetHandle rtarg); |
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BOOL IsRealDependency(ReferenceTarget *rtarg) { return FALSE; } |
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// Get all the nodes we're watching |
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const NodeList& GetWatchNodes(); |
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// Get all the nodes that need to be reconverted |
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bool AnyDirty(); |
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void GetDirty(NodeSet& dirtyNodes); |
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bool AnyDeleted(); |
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KeyList& GetDeleted(); |
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protected: |
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void IAddRef(plMaxNode *node); |
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void IRemoveRef(plMaxNode *node); |
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void IAddNodeRecur(plMaxNode *node); |
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// Helpers for GetDirtyNodes |
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void IGetDependents(plMaxNode *node, NodeSet& nodes); |
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void IGetLogicDependents(plMaxNode *node, NodeSet& nodes); |
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void ISetDirty(); |
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static void INotify(void *param, NotifyInfo *info); |
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}; |
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#endif //SCENE_WATCHER_H
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