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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plClusterUtil_inc
#define plClusterUtil_inc
#include "hsGeometry3.h"
#include "hsColorRGBA.h"
#include "../plDrawable/plSpanInstance.h"
class plMaxNode;
class plClusterGroup;
class plSpanTemplateB;
class hsBounds3Ext;
class plCluster;
class hsGMaterial;
class plDeformVert
{
public:
// Begin returns true if it's actually planning to do anything.
// If it returns false, End will still get called, but GetDel probably won't.
virtual hsBool Begin(INode* templNode, const hsBounds3Ext& wBnd) { return false; }
virtual void End() {}
hsVector3 GetDel(const hsPoint3& p) { return GetDel(Point3(p.fX, p.fY, p.fZ)); }
virtual hsVector3 GetDel(const Point3& p) { return hsVector3(0,0,0); }
};
class plShadeVert
{
public:
virtual hsBool Begin(INode* templNode, const hsBounds3Ext& wBnd) { return false; }
virtual void End() {}
Color GetShade(const hsPoint3& p, const hsVector3& n) { return GetShade(Point3(p.fX, p.fY, p.fZ), Point3(n.fX, n.fY, n.fZ)); }
virtual Color GetShade(const Point3& p, const Point3& n) { return Color(0,0,0); }
};
class plL2WTab : public Tab<Matrix3> {};
class plL2WTabTab : public Tab<plL2WTab*> {};
class plPoint3Tab : public Tab<hsVector3> {};
class plPoint3TabTab : public Tab<plPoint3Tab*> {};
class plColorTab : public Tab<UInt32> {};
class plColorTabTab : public Tab<plColorTab*> {};
class plSpanTemplTab : public Tab<plSpanTemplateB*> {};
class plClusterUtil
{
protected:
UInt32 fIdx;
plClusterGroup* fGroup;
plMaxNode* fTemplNode;
plSpanTemplateB* fTemplate;
int fMinFaces;
int fMaxFaces;
hsScalar fMinSize;
int fMinInsts;
int fMaxInsts;
plSpanEncoding ISelectEncoding(plPoint3TabTab& delPos, plColorTabTab& colors);
void IAllocPosAndColor(plSpanTemplateB* templ, const plL2WTab& insts,
plPoint3TabTab& delPos, plColorTabTab& colors);
void IDelPosAndColor(plSpanTemplateB* templ,
const plL2WTab& insts, plDeformVert* def, plShadeVert* shade,
plPoint3TabTab& delPos, plColorTabTab& colors);
void IAddInstsToCluster(plCluster* cluster, plSpanTemplateB* templ,
const plL2WTab& insts,
plPoint3TabTab& delPos,
plColorTabTab& colors);
void IFreePosAndColor(plPoint3TabTab& delPos, plColorTabTab& colors) const;
void IFreeClustersRecur(plL2WTabTab& dst) const;
void IFindClustersRecur(plSpanTemplateB* templ, plL2WTab& src, plL2WTabTab& dst);
hsBool ISplitCluster(plSpanTemplateB* templ, plL2WTab& src, plL2WTab& lo, plL2WTab& hi);
int ISelectAxis(const plL2WTab& src) const;
Box3 IBound(const plL2WTab& src) const;
Point3 ILength(const plL2WTab& src) const;
void ISortTemplate(plSpanTemplateB* templ) const;
plSpanTemplateB* IAddTemplate(plMaxNode* templNode, plGeometrySpan* geo);
void ITemplateFromGeo(plSpanTemplateB* templ, plGeometrySpan* geo);
void ISortTemplates(plSpanTemplTab& templs) const;
void IAddTemplates(plMaxNode* templNode, plSpanTemplTab& templs);
void ISetupGroupFromTemplate(plMaxNode* templ);
public:
plClusterUtil();
~plClusterUtil();
plSpanTemplTab MakeTemplates(INode* templNode);
plClusterGroup* CreateGroup(plMaxNode* node, const char* name);
plClusterGroup* SetupGroup(plClusterGroup* group, plMaxNode* node, plSpanTemplateB* templ);
plClusterGroup* GetGroup() const { return fGroup; }
void AddClusters(plL2WTab& insts, plDeformVert* def, plShadeVert* shade);
};
#endif // plClusterUtil_inc