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77 lines
3.2 KiB
77 lines
3.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plPickNode_h_inc |
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#define plPickNode_h_inc |
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#include "hsConfig.h" |
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#include "max.h" |
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#include <vector> |
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class plComponentBase; |
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namespace plPick |
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{ |
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bool Node(IParamBlock2 *pb, int paramID, std::vector<Class_ID>* cids, bool single, bool canConvertToType); |
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bool Activator(IParamBlock2 *pb, int paramID, bool single); |
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bool GUIDialog(IParamBlock2 *pb, int paramID, bool single); |
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bool ExcludeRegion(IParamBlock2 *pb, int paramID, bool single); |
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bool WaterComponent(IParamBlock2 *pb, int paramID, bool single); |
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bool Swim2DComponent(IParamBlock2 *pb, int paramID, bool single); |
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bool ClusterComponent(IParamBlock2 *pb, int paramID, bool single); |
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bool Animation(IParamBlock2 *pb, int paramID, bool single); |
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bool Behavior(IParamBlock2 *pb, int paramID, bool single); |
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bool GenericClass(IParamBlock2 *pb, int paramID, bool single, Class_ID classIDToPick ); |
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bool GrassComponent(IParamBlock2 *pb, int paramID, bool single); |
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// Basically the same as activator, but includes other things with built in detectors (ladder) |
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// that you can enable/disable but shouldn't be triggering off of |
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bool DetectorEnable(IParamBlock2 *pb, int paramID, bool single); |
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// Can only pick a target of comp |
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bool CompTargets(IParamBlock2 *pb, int paramID, plComponentBase *comp); |
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// Can only pick a node this material is applied to |
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bool MtlNodes(IParamBlock2* pb, int paramID, Mtl* mtl); |
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bool NodeRefKludge(IParamBlock2 *pb, int paramID, std::vector<Class_ID>* cids, bool single, bool canConvertToType); |
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} |
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#endif // plPickNode_h_inc
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