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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plCAnimParamBlock.cpp - Common animation paramblock and associated code //
// //
//// History /////////////////////////////////////////////////////////////////
// //
// 10.3.02 mcn - Created from the gory destruction of the separated anim //
// component and material animations. //
// //
//// Notes ///////////////////////////////////////////////////////////////////
// //
// This file is shared currently between MaxComponent and MaxPlasmaMtl. //
// Since they are in separate plugins currently, you MUST include this //
// .cpp file in both projects so that they can both compile in the code. //
// //
//////////////////////////////////////////////////////////////////////////////
#include "plCAnimParamBlock.h"
#include "../plInterp/plAnimEaseTypes.h"
#include "../MaxPlasmaMtl/plPassMtlBase.h"
//// Static ParamBlock Template //////////////////////////////////////////////
// This is the base paramBlock for all animation paramBlocks. The macro that
// creates the latter just includes this one (defined here to keep the .h
// file simple, among other reasons)
// Since we can't reference plComponent directly, this #define is just so we
// remember what the hell it is. If this changes in plComponentBase.h, change
// it here too.
int plCAnimPB::plPBBaseDec::kPlComponentBlkID = 0;
int plCAnimPB::plPBBaseDec::kPlComponentRefID = 0;
// Maybe plEaseAccessor should be moved here?
static plEaseAccessor sAnimCompEaseAccessor( plCAnimPB::plPBBaseDec::kPlComponentBlkID,
plCAnimPB::kAnimEaseInMin, plCAnimPB::kAnimEaseInMax, plCAnimPB::kAnimEaseInLength,
plCAnimPB::kAnimEaseOutMin, plCAnimPB::kAnimEaseOutMax, plCAnimPB::kAnimEaseOutLength);
ParamBlockDesc2 plCAnimPB::plPBBaseDec::fAnimBlock
(
kPlComponentBlkID, _T( "animation" ), 0, NULL, 0/*P_AUTO_CONSTRUCT + P_AUTO_UI + P_MULTIMAP*/, kPlComponentRefID,
// map rollups (don't define Procs, they'll just be overridden in the macro defs anyway)
/* 2,
plCAnimPB::kRollMain, IDD_COMP_ANIM, IDS_COMP_ANIM, 0, 0, nil,
plCAnimPB::kRollEase, IDD_COMP_ANIM_EASE, IDS_COMP_ANIM_EASE, 0, APPENDROLL_CLOSED, nil,
*/
// Anim Main rollout
plCAnimPB::kAnimAutoStart, _T("autoStart"), TYPE_BOOL, 0, 0,
p_ui, plCAnimPB::kRollMain, TYPE_SINGLECHEKBOX, IDC_COMP_ANIM_AUTOSTART_CKBX,
p_default, FALSE,
end,
plCAnimPB::kAnimLoop, _T("loop"), TYPE_BOOL, 0, 0,
p_ui, plCAnimPB::kRollMain, TYPE_SINGLECHEKBOX, IDC_COMP_ANIM_LOOP_CKBX,
p_default, FALSE,
end,
plCAnimPB::kAnimName, _T("animName"), TYPE_STRING, 0, 0,
end,
plCAnimPB::kAnimUseGlobal, _T("UseGlobal"), TYPE_BOOL, 0, 0,
p_default, FALSE,
p_ui, plCAnimPB::kRollMain, TYPE_SINGLECHEKBOX, IDC_COMP_ANIM_USE_GLOBAL,
end,
plCAnimPB::kAnimGlobalName, _T("GlobalName"), TYPE_STRING, 0, 0,
p_default, _T(""),
end,
plCAnimPB::kAnimLoopName, _T("loopName"), TYPE_STRING, 0, 0,
end,
plCAnimPB::kAnimPhysAnim, _T("PhysAnim"), TYPE_BOOL, 0, 0,
p_default, TRUE,
p_ui, plCAnimPB::kRollMain, TYPE_SINGLECHEKBOX, IDC_COMP_ANIM_PHYSANIM,
end,
// Anim Ease rollout
plCAnimPB::kAnimEaseInType, _T("easeInType"), TYPE_INT, 0, 0,
p_ui, plCAnimPB::kRollEase, TYPE_RADIO, 3, IDC_COMP_ANIM_EASE_IN_NONE, IDC_COMP_ANIM_EASE_IN_CONST_ACCEL, IDC_COMP_ANIM_EASE_IN_SPLINE,
p_vals, plAnimEaseTypes::kNoEase, plAnimEaseTypes::kConstAccel, plAnimEaseTypes::kSpline,
p_default, plAnimEaseTypes::kNoEase,
end,
plCAnimPB::kAnimEaseInLength, _T("easeInLength"), TYPE_FLOAT, 0, 0,
p_default, 1.0,
p_range, 0.1, 99.0,
p_ui, plCAnimPB::kRollEase, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_ANIM_EASE_IN_TIME, IDC_COMP_ANIM_EASE_IN_TIME_SPIN, 1.0,
p_accessor, &gAnimCompEaseAccessor,
end,
plCAnimPB::kAnimEaseInMin, _T("easeInMin"), TYPE_FLOAT, 0, 0,
p_default, 1.0,
p_range, 0.1, 99.0,
p_ui, plCAnimPB::kRollEase, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_ANIM_EASE_IN_MIN, IDC_COMP_ANIM_EASE_IN_MIN_SPIN, 1.0,
p_accessor, &gAnimCompEaseAccessor,
end,
plCAnimPB::kAnimEaseInMax, _T("easeInMax"), TYPE_FLOAT, 0, 0,
p_default, 1.0,
p_range, 0.1, 99.0,
p_ui, plCAnimPB::kRollEase, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_ANIM_EASE_IN_MAX, IDC_COMP_ANIM_EASE_IN_MAX_SPIN, 1.0,
p_accessor, &gAnimCompEaseAccessor,
end,
plCAnimPB::kAnimEaseOutType, _T("easeOutType"), TYPE_INT, 0, 0,
p_ui, plCAnimPB::kRollEase, TYPE_RADIO, 3, IDC_COMP_ANIM_EASE_OUT_NONE, IDC_COMP_ANIM_EASE_OUT_CONST_ACCEL, IDC_COMP_ANIM_EASE_OUT_SPLINE,
p_vals, plAnimEaseTypes::kNoEase, plAnimEaseTypes::kConstAccel, plAnimEaseTypes::kSpline,
p_default, plAnimEaseTypes::kNoEase,
end,
plCAnimPB::kAnimEaseOutLength, _T("easeOutLength"), TYPE_FLOAT, 0, 0,
p_default, 1.0,
p_range, 0.1, 99.0,
p_ui, kRollEase, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_ANIM_EASE_OUT_TIME, IDC_COMP_ANIM_EASE_OUT_TIME_SPIN, 1.0,
p_accessor, &gAnimCompEaseAccessor,
end,
plCAnimPB::kAnimEaseOutMin, _T("easeOutMin"), TYPE_FLOAT, 0, 0,
p_default, 1.0,
p_range, 0.1, 99.0,
p_ui, plCAnimPB::kRollEase, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_ANIM_EASE_OUT_MIN, IDC_COMP_ANIM_EASE_OUT_MIN_SPIN, 1.0,
p_accessor, &gAnimCompEaseAccessor,
end,
plCAnimPB::kAnimEaseOutMax, _T("easeOutMax"), TYPE_FLOAT, 0, 0,
p_default, 1.0,
p_range, 0.1, 99.0,
p_ui, plCAnimPB::kRollEase, TYPE_SPINNER, EDITTYPE_POS_FLOAT,
IDC_COMP_ANIM_EASE_OUT_MAX, IDC_COMP_ANIM_EASE_OUT_MAX_SPIN, 1.0,
p_accessor, &gAnimCompEaseAccessor,
end,
end
);