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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
// //
// plProgressMgr Header //
// //
//// Description /////////////////////////////////////////////////////////////
// //
// The plProgressMgr is a method by which any part of the client can //
// display a progress bar indicating a lengthy operation. //
// Basically, a function/class/whatnot registers an operation with the //
// plProgressMgr.
// //
//////////////////////////////////////////////////////////////////////////////
#ifndef _plProgressMgr_h
#define _plProgressMgr_h
#include "hsTypes.h"
#include "hsUtils.h"
class plPipeline;
class plPlate;
//// plOperationProgress Definition //////////////////////////////////////////
// The object you get back when you register a lengthy operation. Call this
// to update your progress, destroy it when you're done.
class plProgressMgr;
class plOperationProgress
{
friend class plProgressMgr;
friend class plDTProgressMgr;
protected:
hsScalar fValue, fMax;
char fStatusText[ 256 ];
char fTitle[ 256 ];
UInt32 fContext;
double fStartTime;
UInt32 fElapsedSecs, fRemainingSecs;
hsScalar fAmtPerSec;
enum Flags
{
kShouldCancel = 0x1,
kInitUpdate = 0x2,
kFirstUpdate = 0x4,
kLastUpdate = 0x8,
kAborting = 0x10,
kRetry = 0x20,
kOverall = 0x40,
kAlwaysDrawText = 0x80,
};
UInt8 fFlags;
plOperationProgress *fNext, *fBack;
void IUpdateStats();
// For overall progress bars
void IChildUpdateBegin(plOperationProgress* child);
void IChildUpdateEnd(plOperationProgress* child);
plOperationProgress( hsScalar length );
public:
~plOperationProgress();
hsScalar GetMax( void ) const { return fMax; }
hsScalar GetProgress( void ) const { return fValue; }
const char * GetTitle( void ) const { return fTitle; }
const char * GetStatusText( void ) const { return fStatusText; }
UInt32 GetContext( void ) const { return fContext; }
UInt32 GetElapsedSecs() { return fElapsedSecs; }
UInt32 GetRemainingSecs() { return fRemainingSecs; }
hsScalar GetAmtPerSec() { return fAmtPerSec; }
// Adds on to current value
void Increment( hsScalar byHowMuch );
// Sets current value
void SetHowMuch( hsScalar byHowMuch );
// Set the length
void SetLength( hsScalar length );
// Sets the display text above the bar (nil for nothing)
void SetStatusText( const char *text );
// Sets the title
void SetTitle( const char *title );
// Application data
void SetContext( UInt32 context ) { fContext = context;}
hsBool IsDone( void ) { return ( fValue < fMax ) ? false : true; }
// True if this is the initial update (progress was just created)
bool IsInitUpdate() { return hsCheckBits(fFlags, kInitUpdate); }
// True if this is the first time the progress was updated
bool IsFirstUpdate() { return hsCheckBits(fFlags, kFirstUpdate); }
// Returns true if this is the last update you'll get from this
// operation (because it's getting deleted)
bool IsLastUpdate() { return hsCheckBits(fFlags, kLastUpdate); }
// This type of progress is just tracking the overall progress of it's children
bool IsOverallProgress() { return hsCheckBits(fFlags, kOverall); }
// Set if this progress is aborting before it completes. This will let any overall
// progress bars above this one know to adjust their totals to not include any amount
// that wasn't completed, and will set this progress bar to zero
void SetAborting();
// If you're reusing an existing progress bar to retry a failed operation, call this.
// It will set the retry flag, and reset the progress bar so the next update will
// count as the first. If you set retry in RegisterOperation, don't use this too.
void SetRetry();
bool IsRetry() { return hsCheckBits(fFlags, kRetry); }
// The progress manager can decide at any time to cancel your operation on you. Check this
// value if you want to play nice and behave.
bool ShouldCancel() const { return hsCheckBits(fFlags, kShouldCancel); }
bool AlwaysDrawText() const { return hsCheckBits(fFlags, kAlwaysDrawText); }
// Please ignore this and don't use it unless you're me :P
plOperationProgress* GetPrev() const { return fBack; }
plOperationProgress* GetNext() const { return fNext; }
// Or this
void SetCancelFlag( hsBool f ) { hsChangeBits(fFlags, kShouldCancel, f); }
};
// This is a callback proc you set that gets called every time the progressManager
// needs updating (like, say, you need to redraw progress bars). The client generally
// sets this callback and nobody should ever touch it.
typedef void(*plProgressMgrCallbackProc)( plOperationProgress* );
//// Manager Class Definition ////////////////////////////////////////////////
class plProgressMgr
{
friend class plOperationProgress;
public:
// this must match the order of the fStaticTextIDs array
// for it to be useful
enum StaticText
{
kNone,
kUpdateText,
};
private:
static plProgressMgr *fManager;
static int fImageRotation[];
static int fStaticTextIDs[];
protected:
plProgressMgr();
plOperationProgress *fOperations;
plProgressMgrCallbackProc fCallbackProc;
StaticText fCurrentStaticText;
void IUpdateCallbackProc(plOperationProgress* progress);
// For derived classes to use, so they don't have to set a callback proc
virtual void IDerivedCallbackProc(plOperationProgress* progress) {}
void IUpdateFlags(plOperationProgress* progress);
plOperationProgress* IRegisterOperation(hsScalar length, const char *title, StaticText staticTextType, bool isRetry, bool isOverall, bool alwaysDrawText);
// Called by the operation
void IUnregisterOperation(plOperationProgress* op);
virtual void Activate() {}
virtual void Deactivate() {}
static plProgressMgr *IGetManager( void ) { return fManager; }
public:
virtual ~plProgressMgr();
static plProgressMgr* GetInstance() { return fManager; }
static int GetLoadingFrameID(int index);
static int GetStaticTextID(StaticText staticTextType);
virtual void Draw( plPipeline *p ) { }
plOperationProgress* RegisterOperation(hsScalar length, const char *title = nil, StaticText staticTextType = kNone, bool isRetry = false, bool alwaysDrawText = false);
plOperationProgress* RegisterOverallOperation(hsScalar length, const char *title = nil, StaticText staticTextType = kNone, bool alwaysDrawText = false);
plProgressMgrCallbackProc SetCallbackProc( plProgressMgrCallbackProc proc );
hsBool IsActive( void ) const { return ( fOperations != nil ) ? true : false; }
void CancelAllOps( void );
};
#endif //_plProgressMgr_h