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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyGameCli_h
#define pyGameCli_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyGameCli
//
// PURPOSE: Class wrapper for the game client base class
//
#include "pfGameMgr/pfGameMgr.h"
#include <Python.h>
#include "../pyGlueHelpers.h"
#include "../pyKey.h"
class pyGameCli
{
protected:
pfGameCli* gameClient;
pyGameCli();
pyGameCli(pfGameCli* client);
public:
// required functions for PyObject interoperability
PYTHON_EXPOSE_TYPE; // so we can subclass
PYTHON_CLASS_NEW_FRIEND(ptGameCli);
static PyObject* New(pfGameCli* client);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameCli object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameCli); // converts a PyObject to a pyGameCli (throws error if not correct type)
static void AddPlasmaClasses(PyObject* m);
static void AddPlasmaMethods(std::vector<PyMethodDef>& methods);
static std::vector<unsigned> GetGameIDs();
static PyObject* GetGameCli(unsigned gameID); // returns a ptGameCli
static std::wstring GetGameNameByTypeID(std::wstring typeID);
static void JoinGame(pyKey& callbackKey, unsigned gameID);
unsigned GameID() const;
std::wstring GameTypeID() const;
std::wstring Name() const;
unsigned PlayerCount() const;
void InvitePlayer(unsigned playerID);
void UninvitePlayer(unsigned playerID);
void LeaveGame();
PyObject* UpcastToTTTGame(); // returns ptTTTGame
PyObject* UpcastToHeekGame(); // returns ptHeekGame
PyObject* UpcastToMarkerGame(); // returns ptMarkerGame
PyObject* UpcastToBlueSpiralGame(); // returns ptBlueSpiralGame
PyObject* UpcastToClimbingWallGame(); // returns ptClimbingWallGame
PyObject* UpcastToVarSyncGame(); // returns ptVarSyncGame
};
#endif // pyGameCli_h