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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pfMarkerMgr_h_inc
#define pfMarkerMgr_h_inc
#include "pnKeyedObject/hsKeyedObject.h"
#include <map>
class plStatusLog;
////////////////////////////////////////////////////////////////////////////////
class pfMarkerMsg;
class pfMarkerGame;
class pfMarkerInfo;
class pfMarkerMgr : public hsKeyedObject
{
protected:
friend class pfMarkerInfo;
friend class pfMarkerInfoOwned;
// Because for some reason if I ask for my key, the refs hit zero when I release it (0 initial refs?)
plKey fMyKey;
plStatusLog* fLog;
static pfMarkerMgr* fInstance;
bool fShowingLocalMarkers;
bool fMarkersRespawn;
UInt32 fSelectedMarker;
static const UInt32 kNoMarkerSelected;
std::map<UInt32, pfMarkerInfo*> fMarkers; // key is marker id number
void IInit();
void IShutdown();
pfMarkerInfo* IFindMarker(plKey markerKey, UInt32& id);
void IUpdate();
void IMarkerHit(plKey markerKey, plKey playerKey);
pfMarkerMgr();
~pfMarkerMgr();
public:
CLASSNAME_REGISTER(pfMarkerMgr);
GETINTERFACE_ANY(pfMarkerMgr, hsKeyedObject);
static pfMarkerMgr* Instance();
static void Shutdown();
hsBool MsgReceive(plMessage* msg);
void AddMarker(double x, double y, double z, UInt32 id, bool justCreated);
void RemoveMarker(UInt32 id);
void RemoveAllMarkers();
void ClearSelectedMarker();
void SetSelectedMarker(UInt32 id);
UInt32 GetSelectedMarker();
void SetMarkersRespawn(bool respawn) {fMarkersRespawn = respawn;}
bool GetMarkersRespawn() {return fMarkersRespawn;}
void CaptureMarker(UInt32 id, bool captured); // for QUEST games (no teams)
void CaptureMarker(UInt32 id, int team); // for TEAM games (0 = not captured)
// Shows your markers locally, so you can see where they are
void LocalShowMarkers(bool show = true);
bool AreLocalMarkersShowing();
};
#endif // pfMarkerMgr_h_inc