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155 lines
4.7 KiB
155 lines
4.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef MIGRATION_TASK_H |
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#define MIGRATION_TASK_H |
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#include <windows.h> |
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class MigrationTask |
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{ |
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public: |
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enum Servers |
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{ |
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kTest, |
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kLast, |
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kBranch |
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}; |
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private: |
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bool fEnabled; |
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Servers fServer; |
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public: |
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MigrationTask() : fEnabled(false) {} |
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virtual char* GetName() = 0; |
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virtual char* GetDescription() = 0; |
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bool GetEnabled() const { return fEnabled; } |
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void SetEnabled(bool val) { fEnabled = val; } |
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Servers GetServer() const { return fServer; } |
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void SetServer(Servers server) { fServer = server; } |
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virtual int Run(HINSTANCE hInst, HWND hDlg) = 0; |
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}; |
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class MigrationTask_Backup : public MigrationTask |
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{ |
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public: |
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char* GetName() { return "Backup Task"; } |
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char* GetDescription() { return "Backing up Live Data and Live Servers."; } |
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int Run(HINSTANCE hInst, HWND hDlg); |
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}; |
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class MigrationTask_CleanUp : public MigrationTask |
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{ |
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public: |
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char* GetName() { return "Test Data Clean-Up"; } |
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char* GetDescription() { return "Clean up the test data for copying to the live server."; } |
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int Run(HINSTANCE hInst, HWND hDlg); |
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}; |
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class MigrationTask_PatchBuilder : public MigrationTask |
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{ |
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public: |
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char* GetName() { return "Patch Building Task"; } |
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char* GetDescription() { return "Building the patch set to upgrade the client's data."; } |
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int Run(HINSTANCE hInst, HWND hDlg); |
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}; |
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class MigrationTask_DataMigration : public MigrationTask |
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{ |
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public: |
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char* GetName() { return "Data Migration Task"; } |
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char* GetDescription() { return "Copying the data from the Test Server to the Live Server"; } |
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int Run(HINSTANCE hInst, HWND hDlg); |
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}; |
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class MigrationTask_InstallClient : public MigrationTask |
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{ |
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public: |
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char* GetName() { return "Install the Client Files"; } |
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char* GetDescription() { return "Installs the Client files from a specified directory."; } |
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int Run(HINSTANCE hInst, HWND hDlg); |
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}; |
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class MigrationTask_GenerateClientManifest : public MigrationTask |
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{ |
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public: |
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char* GetName() { return "Generate The Client Manifest"; } |
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char* GetDescription() { return "Generates the Client Manifest from the Client Files on the Server."; } |
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int Run(HINSTANCE hInst, HWND hDlg); |
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}; |
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class MigrationTask_DropStoredGames : public MigrationTask |
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{ |
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public: |
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char* GetName() { return "Drop Live Stored Games"; } |
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char* GetDescription() { return "Drops the Stored Games that are on the live server."; } |
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int Run(HINSTANCE hInst, HWND hDlg); |
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}; |
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class MigrationTask_InstallAges : public MigrationTask |
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{ |
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public: |
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char* GetName() { return "Install the Ages"; } |
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char* GetDescription() { return "Installs the Ages from the live data into the Lookup Server."; } |
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int Run(HINSTANCE hInst, HWND hDlg); |
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}; |
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class MigrationTask_CopyTestServers : public MigrationTask |
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{ |
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public: |
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char* GetName() { return "Copy the Test Servers to Live"; } |
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char* GetDescription() { return "Copy the Test server executables to the Live server."; } |
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int Run(HINSTANCE hInst, HWND hDlg); |
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}; |
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class MigrationTask_StartLiveServers : public MigrationTask |
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{ |
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public: |
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char* GetName() { return "Start the Live Servers"; } |
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char* GetDescription() { return "Starts the Live Servers."; } |
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int Run(HINSTANCE hInst, HWND hDlg); |
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}; |
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#endif //MIGRATION_TASK_H
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