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120 lines
3.8 KiB
120 lines
3.8 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/********************************************************************** |
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*< |
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FILE: prim.h |
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DESCRIPTION: |
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CREATED BY: Dan Silva |
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HISTORY: |
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*> Copyright (c) 1994, All Rights Reserved. |
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**********************************************************************/ |
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#ifndef __PRIM__H |
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#define __PRIM__H |
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#include "Max.h" |
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#include "resource.h" |
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#ifdef DESIGN_VER //for conversion to amodeler solids |
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#include "igeomimp.h" |
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#include "plugapi.h" |
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#endif |
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TCHAR *GetString(int id); |
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extern ClassDesc* GetBoxobjDesc(); |
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extern ClassDesc* GetSphereDesc(); |
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extern ClassDesc* GetCylinderDesc(); |
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extern ClassDesc* GetSimpleCamDesc(); |
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extern ClassDesc* GetOmniLightDesc(); |
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extern ClassDesc* GetDirLightDesc(); |
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extern ClassDesc *GetTDirLightDesc(); |
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extern ClassDesc* GetFSpotLightDesc(); |
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extern ClassDesc* GetTSpotLightDesc(); |
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extern ClassDesc* GetLookatCamDesc(); |
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extern ClassDesc* GetSplineDesc(); |
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#ifdef DESIGN_VER |
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extern ClassDesc* GetOrthoSplineDesc(); |
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#endif |
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extern ClassDesc* GetNGonDesc(); |
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extern ClassDesc* GetDonutDesc(); |
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extern ClassDesc* GetTargetObjDesc(); |
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extern ClassDesc* GetBonesDesc(); |
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extern ClassDesc* GetRingMasterDesc(); |
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extern ClassDesc* GetSlaveControlDesc(); |
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extern ClassDesc* GetQuadPatchDesc(); |
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extern ClassDesc* GetTriPatchDesc(); |
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extern ClassDesc* GetTorusDesc(); |
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extern ClassDesc* GetMorphObjDesc(); |
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extern ClassDesc* GetCubicMorphContDesc(); |
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extern ClassDesc* GetRectangleDesc(); |
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extern ClassDesc* GetBoolObjDesc(); |
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extern ClassDesc* GetTapeHelpDesc(); |
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extern ClassDesc* GetProtHelpDesc(); |
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extern ClassDesc* GetTubeDesc(); |
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extern ClassDesc* GetConeDesc(); |
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extern ClassDesc* GetHedraDesc(); |
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extern ClassDesc* GetCircleDesc(); |
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extern ClassDesc* GetEllipseDesc(); |
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extern ClassDesc* GetArcDesc(); |
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extern ClassDesc* GetStarDesc(); |
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extern ClassDesc* GetHelixDesc(); |
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extern ClassDesc* GetRainDesc(); |
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extern ClassDesc* GetSnowDesc(); |
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extern ClassDesc* GetTextDesc(); |
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extern ClassDesc* GetTeapotDesc(); |
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extern ClassDesc* GetBaryMorphContDesc(); |
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#ifdef DESIGN_VER |
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extern ClassDesc* GetOrthoSplineDesc(); |
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extern ClassDesc* GetParallelCamDesc(); |
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#endif |
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extern ClassDesc* GetGridobjDesc(); |
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extern ClassDesc* GetNewBonesDesc(); |
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extern HINSTANCE hInstance; |
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#endif
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