You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
333 lines
8.9 KiB
333 lines
8.9 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "HeadSpin.h" |
|
#include "max.h" |
|
#include "notify.h" |
|
#include "../MaxComponent/plComponent.h" |
|
#include <vector> |
|
#include "plMaxNode.h" |
|
|
|
bool IIsNodeInTab(INodeTab &tab, INode *node) |
|
{ |
|
for (int i = 0; i < tab.Count(); i++) |
|
if (tab[i] == node) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
class ComponentRefs |
|
{ |
|
public: |
|
plComponentBase *comp; |
|
INodeTab refs; |
|
}; |
|
|
|
void plSaveSelected() |
|
{ |
|
Interface *ip = GetCOREInterface(); |
|
|
|
// Get the Max filename to save to |
|
char buf[256]; |
|
memset(&buf, 0, sizeof(buf)); |
|
OPENFILENAME ofn = {0}; |
|
ofn.lStructSize = sizeof(OPENFILENAME); |
|
ofn.hwndOwner = ip->GetMAXHWnd(); |
|
ofn.lpstrFilter = "3ds max (*.max)\0*.max\0\0"; |
|
ofn.nFilterIndex = 1; |
|
ofn.lpstrFile = buf; |
|
ofn.nMaxFile = sizeof(buf); |
|
// ofn.lpstrInitialDir = ip->GetDir(APP_SCENE_DIR); |
|
ofn.Flags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT; |
|
ofn.lpstrDefExt = "max"; |
|
|
|
if (GetSaveFileName(&ofn)) |
|
{ |
|
int count = ip->GetSelNodeCount(); |
|
int i; |
|
|
|
// Put all the selected nodes in a list |
|
INodeTab selected; |
|
for (i = 0; i < count; i++) |
|
{ |
|
plMaxNode *node = (plMaxNode*)ip->GetSelNode(i); |
|
selected.Append(1, (INode**)&node); |
|
} |
|
|
|
// Put all the components attached to those nodes in a list |
|
INodeTab components; |
|
for (i = 0; i < count; i++) |
|
{ |
|
plMaxNode *node = (plMaxNode*)ip->GetSelNode(i); |
|
|
|
UInt32 compCount = node->NumAttachedComponents(); |
|
for (int j = 0; j < compCount; j++) |
|
{ |
|
INode *compNode = node->GetAttachedComponent(j)->GetINode();//Node(j); |
|
|
|
if (!IIsNodeInTab(components, compNode)) |
|
components.Append(1, &compNode); |
|
} |
|
} |
|
|
|
// Find the objects that the components are reffing that are not part of the selection. |
|
// Back them up, and delete them out of the components ref list so they won't be saved too. |
|
std::vector<ComponentRefs> out; |
|
for (i = 0; i < components.Count(); i++) |
|
{ |
|
plComponentBase *comp = ((plMaxNode*)components[i])->ConvertToComponent(); |
|
|
|
for (int j = comp->NumTargets() - 1; j >= 0; --j) |
|
{ |
|
plMaxNodeBase *node = comp->GetTarget(j); |
|
|
|
if (!node) |
|
continue; |
|
|
|
const char *t1 = components[i]->GetName(); |
|
const char *t2 = node->GetName(); |
|
|
|
if (!IIsNodeInTab(selected, node)) |
|
{ |
|
UInt32 idx = -1; |
|
for (UInt32 k = 0; k < out.size(); k++) |
|
{ |
|
if (out[k].comp == comp) |
|
idx = k; |
|
} |
|
|
|
if (idx == -1) |
|
{ |
|
idx = out.size(); |
|
out.resize(idx+1); |
|
out[idx].comp = comp; |
|
} |
|
|
|
out[idx].refs.Append(1, (INode**)&node); |
|
|
|
comp->DeleteTarget(node); |
|
} |
|
} |
|
} |
|
|
|
// Save the selected objects and their components |
|
INodeTab allNodes; |
|
allNodes.Append(selected.Count(), &selected[0]); |
|
allNodes.Append(components.Count(), &components[0]); |
|
|
|
ip->FileSaveNodes(&allNodes, buf); |
|
|
|
// Restore the component refs to objects that weren't selected |
|
for (i = 0; i < out.size(); i++) |
|
{ |
|
for (int j = 0; j < out[i].refs.Count(); j++) |
|
out[i].comp->AddTarget((plMaxNode*)out[i].refs[j]); |
|
} |
|
} |
|
} |
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////// |
|
//////////////////////////////////////////////////////////////////////////////// |
|
|
|
|
|
void IFindComponentsRecur(plMaxNode *node, std::vector<plComponentBase*> &components) |
|
{ |
|
if (node->IsComponent()) |
|
components.push_back(node->ConvertToComponent()); |
|
|
|
for (int i = 0; i < node->NumberOfChildren(); i++) |
|
IFindComponentsRecur((plMaxNode*)node->GetChildNode(i), components); |
|
} |
|
|
|
void IMergeComponents(plComponentBase *to, plComponentBase *from) |
|
{ |
|
for (int i = 0; i < from->NumTargets(); i++) |
|
to->AddTarget(from->GetTarget(i)); |
|
|
|
// Delete the component from the scene |
|
theHold.Begin(); |
|
GetCOREInterface()->DeleteNode(from->GetINode()); |
|
theHold.Accept(_T("Delete Component")); |
|
} |
|
|
|
plMaxNode *IFindComponentRecur(plMaxNode *node, const char *name) |
|
{ |
|
if (!strcmp(node->GetName(), name)) |
|
{ |
|
if (node->IsComponent()) |
|
return node; |
|
} |
|
|
|
for (int i = 0; i < node->NumberOfChildren(); i++) |
|
{ |
|
plMaxNode *ret = IFindComponentRecur((plMaxNode*)node->GetChildNode(i), name); |
|
if (ret) |
|
return ret; |
|
} |
|
|
|
return nil; |
|
} |
|
|
|
void plMerge() |
|
{ |
|
Interface *ip = GetCOREInterface(); |
|
|
|
// Get the Max filename to merge |
|
char file[MAX_PATH]; |
|
memset(&file, 0, sizeof(file)); |
|
|
|
OPENFILENAME ofn = {0}; |
|
ofn.lStructSize = sizeof(OPENFILENAME); |
|
ofn.hwndOwner = ip->GetMAXHWnd(); |
|
ofn.lpstrFilter = "3ds max (*.max)\0*.max\0\0"; |
|
ofn.nFilterIndex = 1; |
|
ofn.lpstrFile = file; |
|
ofn.nMaxFile = sizeof(file); |
|
// ofn.lpstrInitialDir = ip->GetDir(APP_SCENE_DIR); |
|
ofn.Flags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT; |
|
ofn.lpstrTitle = "Merge"; |
|
|
|
if (!GetOpenFileName(&ofn)) |
|
return; |
|
|
|
// Don't actually merge yet, just get the names of every node in the file |
|
NameTab nodeNames; |
|
ip->MergeFromFile(file, TRUE, FALSE, FALSE, MERGE_LIST_NAMES, &nodeNames); |
|
|
|
// For each node name, search the current scene for a component with the same name. |
|
// If one is found, append "Merged" to it so its name won't cause a conflict during |
|
// the actual merge. |
|
std::vector<plMaxNode*> renamedNodes; |
|
int i; |
|
for (i = 0; i < nodeNames.Count(); i++) |
|
{ |
|
plMaxNode *node = IFindComponentRecur((plMaxNode*)ip->GetRootNode(), nodeNames[i]); |
|
if (node) |
|
{ |
|
char buf[256]; |
|
strcpy(buf, node->GetName()); |
|
strcat(buf, "Merged"); |
|
node->SetName(buf); |
|
|
|
renamedNodes.push_back(node); |
|
} |
|
} |
|
|
|
// Do the merge |
|
ip->MergeFromFile(file); |
|
|
|
// Rename the components back to their original names |
|
for (i = 0; i < renamedNodes.size(); i++) |
|
{ |
|
char buf[256]; |
|
strcpy(buf, renamedNodes[i]->GetName()); |
|
buf[strlen(buf)-6] = '\0'; |
|
renamedNodes[i]->SetName(buf); |
|
} |
|
|
|
// Put all the components in the scene in a list |
|
std::vector<plComponentBase*> components; |
|
IFindComponentsRecur((plMaxNode*)ip->GetRootNode(), components); |
|
|
|
nodeNames.ZeroCount(); |
|
|
|
// For each component, search the scene for any other components with the same |
|
// name and type. If there are any, merge their target lists and delete one. |
|
for (i = 0; i < renamedNodes.size(); i++) |
|
{ |
|
if (!renamedNodes[i]) |
|
continue; |
|
|
|
plComponentBase *oldComp = renamedNodes[i]->ConvertToComponent(); |
|
char *oldCompName = oldComp->GetINode()->GetName(); |
|
|
|
for (int j = 0; j < components.size(); j++) |
|
{ |
|
plComponentBase *comp = components[j]; |
|
|
|
if (oldComp == comp) |
|
components[j] = nil; |
|
else if (comp) |
|
{ |
|
const char *temp = comp->GetINode()->GetName(); |
|
|
|
if (!strcmp(oldCompName, comp->GetINode()->GetName()) && |
|
comp->ClassID() == comp->ClassID()) |
|
{ |
|
IMergeComponents(comp, oldComp); |
|
nodeNames.AddName(oldCompName); |
|
continue; |
|
} |
|
} |
|
} |
|
} |
|
|
|
// Send out merge notifications again, so that the component dialog will be updated |
|
BroadcastNotification(NOTIFY_FILE_PRE_MERGE); |
|
BroadcastNotification(NOTIFY_FILE_POST_MERGE); |
|
|
|
#if 0 |
|
if (nodeNames.Count() == 0) |
|
return; |
|
|
|
// Actually calculate the size of all the merged component names, because |
|
// a static buffer could be too small in large merges |
|
UInt32 size = 0; |
|
for (i = 0; i < nodeNames.Count(); i++) |
|
size += strlen(nodeNames[i]) + 1; |
|
|
|
// Put all the component names in a list and show it to the user |
|
char *buf = TRACKED_NEW char[size+25]; |
|
strcpy(buf, "Components Merged:\n\n"); |
|
|
|
for (i = 0; i < nodeNames.Count(); i++) |
|
{ |
|
strcat(buf, nodeNames[i]); |
|
strcat(buf, "\n"); |
|
} |
|
|
|
MessageBox(ip->GetMAXHWnd(), buf, "Components Merged", MB_OK); |
|
|
|
delete [] buf; |
|
#endif |
|
}
|
|
|