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325 lines
9.5 KiB
325 lines
9.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plPhysicalProps.h" |
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#include "../plPhysical/plSimDefs.h" |
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// For plBoundsType |
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#include "../pnSceneObject/plSimulationInterface.h" |
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#include "plMaxNode.h" |
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#include "../MaxExport/plErrorMsg.h" |
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/** These enums are used to indicate which parameters are ignorable and can |
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be overridden. |
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We can't use the "PhysFlags," below, for this, because those only cover boolean properties. |
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*** We should use the same enum for both and just not worry that some of the enums aren't |
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usable as "ignore" flags, -- the readability & simplification gain would be worth it. */ |
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enum CanIgnore |
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{ |
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kMemberGroup = 0x1, |
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kBounceGroup = 0x2, |
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kReportGroup = 0x4, |
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kMass = 0x8, |
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kFriction = 0x10, |
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kRestitution = 0x20, |
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kBoundsType = 0x40, |
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kProxyNode = 0x80, |
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kPinned = 0x100, |
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kAlignToOwner = 0x200, |
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kCameraAvoid = 0x400, |
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kPhysAnim = 0x800, |
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kCanIgnoreLOSBlockCamera = 0x1000, |
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kCanIgnoreLOSBlockUI = 0x2000, |
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kCanIgnoreLOSUIItem = 0x4000, |
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kCanIgnoreLOSBlockCustom = 0x8000, |
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kCanIgnoreLOSShootable = 0x10000, |
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kCanIgnoreLOSAvatarWalkable = 0x20000, |
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kCanIgnoreLOSSwimRegion = 0x40000, |
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kAll = 0xffffffff |
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}; |
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enum PhysFlags |
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{ |
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kFlagPinned = 0x1, |
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kFlagAlignToOwner = 0x2, |
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kFlagCameraAvoid = 0x4, |
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kFlagPhysAnim = 0x8, |
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kFlagStartInactive = 0x10, |
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kFlagNoSynchronize = 0x20, |
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kFlagLOSBlockCamera = 0x40, |
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kFlagLOSBlockUI = 0x80, |
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kFlagLOSUIItem = 0x100, |
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kFlagLOSBlockCustom = 0x200, |
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kFlagLOSShootable = 0x400, |
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kFlagLOSAvatarWalkable = 0x800, |
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kFlagLOSSwimRegion = 0x1000, |
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}; |
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plPhysicalProps::plPhysicalProps() : |
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fUsed(false), |
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fCanIgnore(kAll), |
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fGroup(0), |
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fReportGroup(0), |
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fMass(0), |
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fFriction(0), |
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fRestitution(0), |
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fBoundsType(plSimDefs::kHullBounds), |
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fProxyNode(nil), |
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fFlags(0), |
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fSubworld(nil), |
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fNoSynchronize(0), |
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fStartInactive(0), |
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fAvAnimPushable(0) |
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{ |
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} |
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bool plPhysicalProps::SetGroup(UInt32 group, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetParam(fGroup, group, kMemberGroup, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::SetReportGroup(UInt32 notifyGroup, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetParam(fReportGroup, notifyGroup, kReportGroup, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::SetMass(float mass, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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if(mass != 0.0f) |
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{ |
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if (!GetPinned()) |
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node->SetMovable(true); |
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node->SetForceLocal(true); |
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} |
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return ISetParam(fMass, mass, kMass, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::SetFriction(float friction, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetParam(fFriction, friction, kFriction, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::SetRestitution(float restitution, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetParam(fRestitution, restitution, kRestitution, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::SetBoundsType(int boundsType, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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hsAssert(boundsType >= 1 && boundsType < plSimDefs::kNumBounds, "Bad bounds type"); |
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return ISetParam(fBoundsType, boundsType, kBoundsType, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::SetProxyNode(plMaxNode *proxyNode, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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if( proxyNode ) |
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proxyNode->SetDrawable(false); |
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return ISetParam(fProxyNode, proxyNode, kProxyNode, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::IGetFlagParam(int flagType) |
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{ |
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return ((fFlags & flagType) != 0); |
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} |
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bool plPhysicalProps::ISetFlagParam(bool val, int flagType, int type, bool canIgnore, plMaxNode *node, plErrorMsg *errMsg) |
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{ |
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bool ourVal = IGetFlagParam(flagType); |
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if (ISetParam(ourVal, val, type, canIgnore, node, errMsg)) |
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{ |
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if (ourVal) |
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fFlags |= flagType; |
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else |
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fFlags &= ~flagType; |
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return true; |
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} |
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return false; |
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} |
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bool plPhysicalProps::SetPinned(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetFlagParam(status, kFlagPinned, kPinned, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::SetLOSBlockCamera(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetFlagParam(status, kFlagLOSBlockCamera, kCanIgnoreLOSBlockCamera, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::GetLOSBlockCamera() |
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{ |
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return IGetFlagParam(kFlagLOSBlockCamera); |
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} |
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bool plPhysicalProps::SetLOSBlockUI(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetFlagParam(status, kFlagLOSBlockUI, kCanIgnoreLOSBlockUI, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::GetLOSBlockUI() |
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{ |
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return IGetFlagParam(kFlagLOSBlockUI); |
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} |
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bool plPhysicalProps::SetLOSUIItem(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetFlagParam(status, kFlagLOSUIItem, kCanIgnoreLOSUIItem, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::GetLOSUIItem() |
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{ |
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return IGetFlagParam(kFlagLOSUIItem); |
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} |
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bool plPhysicalProps::SetLOSBlockCustom(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetFlagParam(status, kFlagLOSBlockCustom, kCanIgnoreLOSBlockCustom, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::GetLOSBlockCustom() |
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{ |
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return IGetFlagParam(kFlagLOSBlockCustom); |
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} |
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bool plPhysicalProps::SetCameraAvoidFlag(bool allowLOS, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetFlagParam(allowLOS, kFlagCameraAvoid, kCameraAvoid, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::SetLOSShootable(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetFlagParam(status, kFlagLOSShootable, kCanIgnoreLOSShootable, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::GetLOSShootable() |
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{ |
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return IGetFlagParam(kFlagLOSShootable); |
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} |
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bool plPhysicalProps::SetLOSAvatarWalkable(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetFlagParam(status, kFlagLOSAvatarWalkable, kCanIgnoreLOSAvatarWalkable, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::GetLOSAvatarWalkable() |
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{ |
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return IGetFlagParam(kFlagLOSAvatarWalkable); |
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} |
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bool plPhysicalProps::SetLOSSwimRegion(bool status, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetFlagParam(status, kFlagLOSSwimRegion, kCanIgnoreLOSSwimRegion, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::GetLOSSwimRegion() |
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{ |
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return IGetFlagParam(kFlagLOSSwimRegion); |
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} |
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//bool plPhysicalProps::SetUILOSFlag(bool allowLOS, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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//{ |
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// return ISetFlagParam(allowLOS, kFlagUILOS, kUILOS, canIgnore, node, errMsg); |
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//} |
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bool plPhysicalProps::SetAlignToOwner(bool alignToOwner, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetFlagParam(alignToOwner, kFlagAlignToOwner, kAlignToOwner, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::SetSubworld(plMaxNode* subworld) |
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{ |
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// Note that we do *not* set fUsed, because we don't (necessarily) want a physical for this node. |
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// We just want to remember that it is a subworld. |
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fSubworld = subworld; |
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return true; |
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} |
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bool plPhysicalProps::SetPhysAnim(bool anim, plMaxNode *node, plErrorMsg *errMsg, bool canIgnore) |
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{ |
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return ISetFlagParam(anim, kFlagPhysAnim, kPhysAnim, canIgnore, node, errMsg); |
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} |
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bool plPhysicalProps::GetPinned() |
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{ |
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return IGetFlagParam(kFlagPinned); |
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} |
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bool plPhysicalProps::GetCameraAvoid() |
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{ |
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return IGetFlagParam(kFlagCameraAvoid); |
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} |
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bool plPhysicalProps::GetAlignToOwner() |
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{ |
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return IGetFlagParam(kFlagAlignToOwner); |
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} |
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bool plPhysicalProps::GetPhysAnim() |
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{ |
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return IGetFlagParam(kFlagPhysAnim); |
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} |
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void plPhysicalProps::SetCanIgnore(UInt32 type, bool canIgnore) |
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{ |
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if (canIgnore) |
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fCanIgnore |= type; |
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else |
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fCanIgnore &= ~type; |
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} |
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bool plPhysicalProps::CanIgnore(UInt32 type) |
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{ |
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return ((fCanIgnore & type) != 0); |
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} |
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void plPhysicalProps::IDisplayErrorMsg(plMaxNode *node, plErrorMsg *errMsg) |
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{ |
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if (!errMsg->IsBogus()) |
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{ |
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errMsg->Set(true, |
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"Physics Conflict", |
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"The node \"%s\" has a conflict in its physical settings.\nMake sure the physical components on it are compatible.", |
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node->GetName()).Show(); |
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} |
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}
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