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315 lines
11 KiB
315 lines
11 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plMaxNodeBase_inc |
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#define plMaxNodeBase_inc |
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#include "hsTypes.h" |
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#include "hsTemplates.h" |
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#include "max.h" |
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#include "hsMatrix44.h" |
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#include "hsColorRGBA.h" |
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#include "../pnKeyedObject/plKey.h" |
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#include "plLoadMask.h" |
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class plLocation; |
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class plSceneObject; |
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class plModifier; |
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class plComponentBase; |
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class ISkin; |
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class plMaxNodeData; |
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class hsGMesh; |
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class plRenderLevel; |
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class plGeometrySpan; |
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class plSharedMesh; |
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class plMaxBoneMap; |
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//------------------------------------------- |
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// plMaxNodeBase |
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//------------------------------------------- |
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// CAREFUL! This class is different, it is derived from Max's INode (as you can see) |
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// But we can only add (NON Virtual) functions to plMaxNodeBase directly |
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// If you want some new Data members, you can add them by adding to the class |
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// plMaxNodeData This data is stored in each INode through some mechanisms supplied |
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// It would be nice of you to add GetFunctions for each new data member you add (see below) |
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//-------------------------------------------- |
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// NOTE: an INode can be cast to a plMaxNodeBase, but currently it is the MakeSceneObject Pass which |
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// Adds the plMaxNodeData to the Node |
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// |
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// This class should only reference classes that are in the nucleus. Anything |
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// that needs more should go into plMaxNode |
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class plMaxNodeBase : public INode |
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{ |
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public: |
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plMaxNodeData *GetMaxNodeData(); // perhaps with full getters and Setters, we can make this protected |
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void SetMaxNodeData(plMaxNodeData * pDat); |
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//------------------------------ |
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// Get Data from MaxNodeData |
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//------------------------------ |
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// If recalculate is true the cached value is ignored. (Useful in the SceneViewer) |
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hsBool CanConvert(bool recalculate=false); |
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plLocation GetLocation(); |
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plKey GetKey(); |
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plSceneObject* GetSceneObject(); |
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hsBool GetForceLocal(); |
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hsBool GetReverseSort(); |
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hsBool GetSortAsOpaque(); |
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hsBool GetRunTimeLight(); |
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hsBool GetForceMatShade(); |
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hsBool GetForceVisLOS(); |
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hsBool GetEnviron(); |
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hsBool GetEnvironOnly(); |
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hsBool GetWaterDecEnv(); |
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hsBool GetVS(); |
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hsBool GetHasWaterHeight(); |
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hsScalar GetWaterHeight(); |
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hsBool GetSmoothAll(); |
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hsBool GetForceSortable(); |
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hsBool GetConcave(); |
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hsBool GetCalcEdgeLens(); |
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hsBool GetNoPreShade(); |
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hsBool GetForcePreShade(); |
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plKey GetRoomKey(); |
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hsBool GetDrawable(); |
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hsBool GetPhysical(); |
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hsBool GetItinerant(); |
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hsBool GetUnBounded(); |
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hsBool GetDisableNormal(); |
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UInt32 GetDecalLevel(); |
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hsBool GetMovable(); |
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hsBool GetNoShadow(); |
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hsBool GetForceShadow(); |
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hsBool GetAlphaTestHigh(); |
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hsBool GetFilterInherit(); |
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hsBool GetIsBarney(); |
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hsBool GetNoSpanSort(); |
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hsBool GetNoSpanReSort(); |
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hsBool GetNoFaceSort(); |
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hsBool GetNoDeferDraw(); |
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hsBool GetBlendToFB(); |
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hsBool GetForceMaterialCopy(); |
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hsBool GetInstanced(); |
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hsBool GetParticleRelated(); |
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UInt32 GetSoundIdxCounter(); |
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plSceneObject* GetAvatarSO(); |
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BOOL HasFade(); |
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Box3 GetFade(); |
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hsBool GetDup2Sided(); |
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hsBool GetRadiateNorms(); |
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BOOL HasNormalChan(); |
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int GetNormalChan(); |
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BOOL GetGeoDice(int& maxFaces, float& maxSize, int& minFaces); |
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hsBool GetIsGUI(); |
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plSharedMesh* GetSwappableGeom(); |
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UInt32 GetSwappableGeomTarget(); |
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plMaxBoneMap* GetBoneMap(); |
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hsBool GetOverrideHighLevelSDL(); |
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UInt8 GetAnimCompress(); |
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hsScalar GetKeyReduceThreshold(); |
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int NumRenderDependencies(); |
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plMaxNodeBase* GetRenderDependency(int i); |
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int NumBones(); |
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plMaxNodeBase* GetBone(int i); |
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//------------------------------ |
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// Set Data from MaxNodeData |
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//------------------------------ |
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void SetCanConvert(hsBool b); |
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void SetMesh(hsGMesh *p); |
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void SetRoomKey(plKey p); |
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void SetDrawable(hsBool b); |
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void SetPhysical(hsBool b); |
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void SetItinerant(hsBool b); |
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void SetUnBounded(hsBool b); |
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void SetDisableNormal(hsBool b); |
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void SetDecalLevel(UInt32 i); |
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void SetMovable(hsBool b); |
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void SetNoPreShade(hsBool b); |
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void SetForcePreShade(hsBool b); |
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void SetReverseSort(hsBool b); |
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void SetSortAsOpaque(hsBool b); |
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void SetVS(hsBool b); |
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void SetHasWaterHeight(hsBool b); |
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void SetWaterHeight(hsScalar h); |
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void SetSmoothAll(hsBool b); |
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void SetForceSortable(hsBool b); |
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void SetConcave(hsBool b); |
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void SetCalcEdgeLens(hsBool b); |
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void SetRunTimeLight(hsBool b); |
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void SetForceMatShade(hsBool b); |
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void SetForceVisLOS(hsBool b); |
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void SetEnviron(hsBool b); |
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void SetEnvironOnly(hsBool b); |
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void SetWaterDecEnv(hsBool b); |
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void SetForceLocal(hsBool b); |
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void SetIsBarney(hsBool b); |
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void SetForceShadow(hsBool b); |
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void SetAlphaTestHigh(hsBool b); |
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void SetFilterInherit(hsBool b); |
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void SetNoShadow(hsBool b); |
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void SetNoSpanSort(hsBool b); |
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void SetNoSpanReSort(hsBool b); |
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void SetNoFaceSort(hsBool b); |
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void SetNoDeferDraw(hsBool b); |
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void SetBlendToFB(hsBool b); |
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void SetForceMaterialCopy(hsBool b); |
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void SetInstanced(hsBool b); |
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void SetParticleRelated(hsBool b); |
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void SetSoundIdxCounter(UInt32 ctr); |
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void SetAvatarSO(plSceneObject *so); |
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void SetFade(const Box3& b); |
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void SetDup2Sided(hsBool b); |
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void SetRadiateNorms(hsBool b); |
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void SetNormalChan(int n); |
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void SetGeoDice(BOOL on, int maxFaces, float maxSize, int minFaces); |
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void SetIsGUI(hsBool b); |
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void SetSwappableGeom(plSharedMesh *sm); |
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void SetSwappableGeomTarget(UInt32 id); |
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void SetBoneMap(plMaxBoneMap *bones); |
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void SetOverrideHighLevelSDL(hsBool b); |
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void SetAnimCompress(UInt8 v); |
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void SetKeyReduceThreshold(hsScalar v); |
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hsBool AddRenderDependency(plMaxNodeBase* m); |
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hsBool RenderDependsOn(plMaxNodeBase* m); |
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void ClearRenderDependencies(); |
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void AddBone(plMaxNodeBase* m); |
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void ClearBones(); |
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// Dirty flags for SceneWatcher use |
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enum { kGeomDirty = 0x1, kMatDirty = 0x2, kAllDirty = 0xFF }; |
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hsBool GetDirty(UInt8 i); |
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void SetDirty(UInt8 i, hsBool b); |
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plKey GetParentKey() { plMaxNodeBase *pPar = (plMaxNodeBase*)GetParentNode(); hsAssert(pPar, "No Parent"); return pPar->GetKey(); } |
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ISkin* FindSkinModifier(); // Returns the object's skin modifier if it has one, else nil |
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const plRenderLevel& GetRenderLevel(hsBool forBlend); |
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hsBool HasLoadMask(); |
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plLoadMask GetLoadMask(); |
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void AddLoadMask(const plLoadMask& m); |
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hsBool IsTMAnimated(); |
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hsBool IsTMAnimatedRecur(); |
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hsBool IsMovable(); // Checks to see whether this node will ever move in the scene |
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bool IsXRef(); // Returns true if object is an XRef or part of an XRef'd scene |
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//---------- |
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// Component |
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//---------- |
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hsBool IsComponent(Object *obj=nil); // Object pointer is only necessary for internal use, |
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hsBool IsExternComponent(Object *obj=nil); |
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plComponentBase *ConvertToComponent(); // Returns nil if node is not a component |
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// Normally you will only want the components that are attached to you |
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// because you are in their targets list. However, in some cases a |
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// component will want to know what other components are attached to it. In |
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// that case, set all to true, so that the attached components won't be |
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// verified to be in your target list. |
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UInt32 NumAttachedComponents(bool all=false); |
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plComponentBase *GetAttachedComponent(UInt32 i, bool all=false); |
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hsBool Contains(const Point3& worldPt); // is the world space point inside my (CONVEX) geometry or dummy box? |
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hsBool Contains(const Box3& bnd, const Matrix3& l2w); // is the box contained entirely inside my (CONVEX) geometry or dummy box? |
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hsScalar BoxVolume(const Box3& bnd, const Matrix3& l2w); |
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hsScalar RegionPriority(); // returns a dominance factor. If a point is in more than one environmental |
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// region, the region with highest priority wins. |
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Interface *GetInterface() { return ::GetCOREInterface(); } |
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static hsMatrix44 Matrix3ToMatrix44(const Matrix3& m3); |
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static Matrix3 Matrix44ToMatrix3(const hsMatrix44& m44); |
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// Don't use these two functions, they probably don't return what |
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// you think they do. See code comments. |
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Matrix3 GetWorldToParent(TimeValue t); |
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Matrix3 GetParentToWorld(TimeValue t); |
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hsMatrix44 GetLocalToParent44(TimeValue t = TimeValue(0)); |
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hsMatrix44 GetParentToLocal44(TimeValue t = TimeValue(0)); |
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hsMatrix44 GetLocalToWorld44(TimeValue t = TimeValue(0)); |
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hsMatrix44 GetWorldToLocal44(TimeValue t = TimeValue(0)); |
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hsMatrix44 GetOTM44(TimeValue t = TimeValue(0)); |
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hsMatrix44 GetVertToLocal44(TimeValue t = TimeValue(0)); |
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hsMatrix44 GetLocalToVert44(TimeValue t = TimeValue(0)); |
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hsMatrix44 GetOBBToLocal44(TimeValue t = TimeValue(0)); |
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hsMatrix44 GetLocalToOBB44(TimeValue t = TimeValue(0)); |
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Matrix3 GetLocalToParent(TimeValue t = TimeValue(0)); |
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Matrix3 GetParentToLocal(TimeValue t = TimeValue(0)); |
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Matrix3 GetLocalToWorld(TimeValue t = TimeValue(0)); |
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Matrix3 GetWorldToLocal(TimeValue t = TimeValue(0)); |
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Matrix3 GetOTM(TimeValue t = TimeValue(0)); |
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Matrix3 GetVertToLocal(TimeValue t = TimeValue(0)); |
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Matrix3 GetLocalToVert(TimeValue t = TimeValue(0)); |
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Matrix3 GetOBBToLocal(TimeValue t = TimeValue(0)); |
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Matrix3 GetLocalToOBB(TimeValue t = TimeValue(0)); |
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protected: |
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// AppDataChunk sub-chunk id's |
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enum |
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{ |
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kPlasmaAgeChunk, // No longer in use, but cleared from old files |
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kPlasmaDistChunk, // No longer in use, but cleared from old files |
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kPlasmaRoomChunk, // No longer in use, but cleared from old files |
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kPlasmaMaxNodeDataChunk, |
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kPlasmaSceneViewerChunk, |
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kPlasmaLightChunk, // No longer in use, but cleared from old files |
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}; |
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UInt8 *IGetSceneViewerChunk(); |
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// Attempts to convert a RefMaker pointer to a component. Returns nil if it is not a component. |
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plComponentBase *IRefMakerToComponent(ReferenceMaker *maker, bool all); |
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UInt32 IGetMajorRenderLevel(hsBool forBlend); |
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UInt32 IGetMinorRenderLevel(hsBool forBlend); |
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hsBool IRenderLevelSet(hsBool forBlend); |
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void ISetRenderLevel(const plRenderLevel& l, hsBool forBlend); |
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const plRenderLevel& IGetRenderLevel(hsBool forBlend); |
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plRenderLevel ICalcRenderLevel(hsBool forBlend); |
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}; |
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#endif //plMaxNodeBase_inc
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