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85 lines
2.9 KiB
85 lines
2.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plPhysicsGroups_inc |
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#define plPhysicsGroups_inc |
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// These are dead now, and are only around for old Max files. New physicals use |
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// plSimDefs::Group. |
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// |
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// Note: These bits are actually saved in the Max file. If you swap them around |
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// the plEventGroupProc code will have to be changed to map between the Max version |
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// and Plasma version. To make things easier, just add new ones and don't reuse old |
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// ones that are removed. |
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namespace plPhysicsGroups_DEAD |
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{ |
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enum |
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{ |
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kUserGroup1 = 1<<1, |
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kUserGroup2 = 1<<2, |
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kUserGroup3 = 1<<3, |
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kUserGroup4 = 1<<4, |
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kUserGroup5 = 1<<5, |
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kUserGroup6 = 1<<6, |
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kUserGroup7 = 1<<7, |
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kUserGroup8 = 1<<8, |
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kUserGroup9 = 1<<9, |
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kUserGroup10 = 1<<10, |
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kUserGroup11 = 1<<11, |
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kUserGroup12 = 1<<12, |
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kUserGroup13 = 1<<13, |
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kUserGroup14 = 1<<14, |
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kUserGroup15 = 1<<15, |
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kUserGroup16 = 1<<16, |
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kAvatars = 1<<17, |
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kCreatures = 1<<18, |
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kAnimated = 1<<23, |
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kDynamicSimulated = 1<<24, |
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kStaticSimulated = 1<<25, |
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kDetectors = 1<<26, |
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// Local avatars are included in kAvatars, you only need to use this if |
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// you want to only do something with local avatars. |
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kLocalAvatars = 1<<27, |
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}; |
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}; |
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#endif // plPhysicsGroups_inc
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