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98 lines
4.0 KiB
98 lines
4.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfGUITagDefs.cpp // |
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// List of Tag IDs for the GameGUIMgr // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "pfGameGUIMgr.h" |
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#include "pfGUITagDefs.h" |
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//// Tag List //////////////////////////////////////////////////////////////// |
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// Here's the actual list of tags. It's basically a list of konstants, but |
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// they get translated into two things: |
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// 1. An enum, to send as a UInt32 to the GetDialogFromTag() and |
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// GetControlFromTag() functions. |
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// 2. A string, which gets put in a dropdown box in the appropriate |
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// MAX component, which sets the given control's tag ID to the |
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// right konstant. |
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// Step 1: add your konstant to the end of the .h file list |
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// Step 2: Add the string here |
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pfGUITag gGUITags[] = { |
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{ kKIMainDialog, "KI Main Dialog" }, |
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{ kKITestEditBox, "KI Test Control" }, |
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{ kKIEntryDlg, "KI Entry Dlg" }, |
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{ kKICloseButton, "KI Close Dlg Button" }, |
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{ kKITestControl2, "KI Test Control 2" }, |
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{ kKIAddButton, "KI Add Button" }, |
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{ kKIEditButton, "KI Edit Button" }, |
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{ kKIRemoveButton, "KI Remove Button" }, |
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{ kKIYesNoDlg, "KI Yes/No Dialog" }, |
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{ kKIYesBtn, "KI Yes Button" }, |
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{ kKINoBtn, "KI No Button" }, |
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{ kKIStaticText, "KI Static Text" }, |
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{ kKITestControl3, "KI Test Control 3" }, |
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{ kKIMiniDialog, "KI Mini Dialog" }, |
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{ kPlayerBook, "PB Dialog" }, |
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{ kPBLinkToBtn, "PB Link To Button" }, |
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{ kPBSaveLinkBtn, "PB Save Link Button" }, |
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{ kPBSaveSlotRadio, "PB Save Slot Radio" }, |
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{ kPBSaveSlotPrev1, "PB Save Slot Preview 1" }, |
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{ kPBSaveSlotPrev2, "PB Save Slot Preview 2" }, |
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{ kPBSaveSlotPrev3, "PB Save Slot Preview 3" }, |
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{ kPBSaveSlotPrev4, "PB Save Slot Preview 4" }, |
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{ kPBSaveSlotPrev5, "PB Save Slot Preview 5" }, |
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{ kPBSaveSlotPrev6, "PB Save Slot Preview 6" }, |
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{ kKICurrPlayerText, "KI Current Player Label" }, |
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{ kKIPlayerList, "KI Mini Friends List" }, |
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{ kKIChatModeBtn, "KI Toggle Chat Mode Btn" }, |
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{ kBlackBarDlg, "Black Bar Dialog" }, |
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{ kBlackBarKIButtons, "Black Bar KI Radio Group" }, |
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{ kKILogoutButton, "KI Logout Button" }, |
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{ 0, "" } // Ending tag, MUST ALWAYS BE HERE |
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};
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