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211 lines
7.3 KiB
211 lines
7.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plLayerAnimation_inc |
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#define plLayerAnimation_inc |
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#include "plLayerInterface.h" |
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#include "plInterp/plAnimTimeConvert.h" |
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class plMessage; |
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class plController; |
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class plLayerSDLModifier; |
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class plSimpleStateVariable; |
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// LayerAnimations take advantage of the simplifying |
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// factor that they are write only. That is, it always |
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// overwrites the output of previous interfaces with |
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// the current value of the animation. Unanimated channels |
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// are unaffected. |
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class plLayerAnimationBase : public plLayerInterface |
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{ |
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protected: |
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plString fSegmentID; |
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double fEvalTime; |
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float fCurrentTime; |
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float fLength; |
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plController* fPreshadeColorCtl; |
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plController* fRuntimeColorCtl; |
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plController* fAmbientColorCtl; |
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plController* fSpecularColorCtl; |
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plController* fOpacityCtl; |
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plController* fTransformCtl; |
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float IMakeUniformLength(); |
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void IEvalConvertedTime(float secs, uint32_t passChans, uint32_t evalChans, uint32_t &dirty); |
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public: |
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plLayerAnimationBase(); |
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virtual ~plLayerAnimationBase(); |
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CLASSNAME_REGISTER( plLayerAnimationBase ); |
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GETINTERFACE_ANY( plLayerAnimationBase, plLayerInterface ); |
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virtual plLayerInterface* Attach(plLayerInterface* prev); |
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//virtual uint32_t Eval(double secs, uint32_t frame, uint32_t ignore) = 0; |
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virtual bool MsgReceive(plMessage* msg); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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// Specialized |
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float GetLength() const { return fLength; } |
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plString GetSegmentID() const { return fSegmentID; } |
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void SetSegmentID(const plString &ID) { fSegmentID = ID; } |
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// Export construction functions follow |
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void SetPreshadeColorCtl(plController* colCtl); |
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void SetRuntimeColorCtl( plController *colCtl ); |
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void SetAmbientColorCtl(plController* ambCtl); |
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void SetSpecularColorCtl(plController* ambCtl); |
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void SetOpacityCtl(plController* opaCtl); |
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void SetTransformCtl(plController* xfmCtl); |
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plController* GetPreshadeColorCtl() const { return fPreshadeColorCtl; } |
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plController* GetRuntimeColorCtl() const { return fRuntimeColorCtl; } |
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plController* GetAmbientColorCtl() const { return fAmbientColorCtl; } |
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plController* GetSpecularColorCtl() const { return fSpecularColorCtl; } |
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plController* GetOpacityCtl() const { return fOpacityCtl; } |
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plController* GetTransformCtl() const { return fTransformCtl; } |
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}; |
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class plLayerAnimation : public plLayerAnimationBase |
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{ |
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friend class plLayerSDLModifier; |
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protected: |
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plAnimTimeConvert fTimeConvert; |
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plLayerSDLModifier* fLayerSDLMod; // handles sending/recving sdl state |
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public: |
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plLayerAnimation(); |
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virtual ~plLayerAnimation(); |
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CLASSNAME_REGISTER( plLayerAnimation ); |
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GETINTERFACE_ANY( plLayerAnimation, plLayerAnimationBase ); |
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virtual plLayerInterface* Attach(plLayerInterface* prev); |
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virtual uint32_t Eval(double wSecs, uint32_t frame, uint32_t ignore); |
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virtual bool MsgReceive(plMessage* msg); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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const plLayerSDLModifier* GetSDLModifier() const { return fLayerSDLMod; } |
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plAnimTimeConvert& GetTimeConvert() { return fTimeConvert; } |
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void DefaultAnimation(); |
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}; |
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class plLayerLinkAnimation : public plLayerAnimation |
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{ |
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protected: |
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plKey fLinkKey; |
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bool fEnabled; |
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plEventCallbackMsg *fIFaceCallback; |
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enum |
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{ |
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kFadeLinkPrep = 0x01, |
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kFadeLinking = 0x02, |
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kFadeCamera = 0x04, |
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kFadeIFace = 0x08, |
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kFadeCCR = 0x10, |
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}; |
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uint8_t fFadeFlags; |
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uint8_t fLastFadeFlag; |
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bool fFadeFlagsDirty; |
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public: |
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plLayerLinkAnimation(); |
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~plLayerLinkAnimation(); |
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CLASSNAME_REGISTER( plLayerLinkAnimation ); |
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GETINTERFACE_ANY( plLayerLinkAnimation, plLayerAnimation ); |
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void SetLinkKey(plKey linkKey) { fLinkKey = linkKey; } |
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plKey GetLinkKey() { return fLinkKey; } |
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// NOTE: The link animation should NEVER NEVER NEVER send its state to the server. |
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// NEVER! |
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// If you think it should... talk to Bob. He will explain why it can't be, and beat you up. |
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// If he can't remember, beat him up until he does (or ask Moose). |
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virtual bool DirtySynchState(const plString& sdlName, uint32_t sendFlags) { return false; } // don't send link state |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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virtual uint32_t Eval(double wSecs, uint32_t frame, uint32_t ignore); |
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virtual bool MsgReceive(plMessage* pMsg); |
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void Enable(bool b) { fEnabled = b; } |
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void SetFadeFlag(uint8_t flag, bool val); |
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bool fLeavingAge; |
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}; |
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class plLayerSDLAnimation : public plLayerAnimationBase |
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{ |
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protected: |
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plSimpleStateVariable *fVar; |
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plString fVarName; |
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public: |
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plLayerSDLAnimation(); |
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CLASSNAME_REGISTER( plLayerSDLAnimation ); |
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GETINTERFACE_ANY( plLayerSDLAnimation, plLayerAnimationBase ); |
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virtual uint32_t Eval(double wSecs, uint32_t frame, uint32_t ignore); |
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virtual bool MsgReceive(plMessage* msg); |
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virtual void Read(hsStream* s, hsResMgr* mgr); |
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virtual void Write(hsStream* s, hsResMgr* mgr); |
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plString GetVarName() const { return fVarName; } |
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void SetVarName(const plString &name) { fVarName = name; } |
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}; |
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#endif // plLayerAnimation_inc
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